Driven by my interest in UX and game design, I decided to pursue a Bachelor's degree in Digital Ideation at the Lucerne University of Applied Sciences and Arts – Design, Film and Art. There, I deepened my knowledge in the conception of digital applications. My studies introduced me to the principles of human-centered design, the planning of design pipelines, and the creation of 3D media. I also received training in the use of modern tools such as AR, VR, and AI. I particularly appreciated the hands-on nature of the program, which allowed me to conceptualize and complete a wide range of projects. An example for my work would be a freelance project for the Stadelmann driving school. In this case, an LMS was created to make teaching theory more efficient and easier to integrate into lessons. The project was carried out in close collaboration with the driving school, which included attending their courses and conducting many interviews. After completing several freelance assignments, I joined the Leibstadt Nuclear Power Plant, where I worked as part of a team to develop concepts that make learning safety regulations and onboarding processes more user-friendly. I created e-learnings, campaigns, and educational videos. I approach my work with curiosity and dedication, finding inspiration in change, innovation, and evolving trends in design.

Adrian Bumann

Driven by my interest in UX and game design, I decided to pursue a Bachelor's degree in Digital Ideation at the Lucerne University of Applied Sciences and Arts – Design, Film and Art. There, I deepened my knowledge in the conception of digital applications. My studies introduced me to the principles of human-centered design, the planning of design pipelines, and the creation of 3D media. I also received training in the use of modern tools such as AR, VR, and AI. I particularly appreciated the hands-on nature of the program, which allowed me to conceptualize and complete a wide range of projects. An example for my work would be a freelance project for the Stadelmann driving school. In this case, an LMS was created to make teaching theory more efficient and easier to integrate into lessons. The project was carried out in close collaboration with the driving school, which included attending their courses and conducting many interviews. After completing several freelance assignments, I joined the Leibstadt Nuclear Power Plant, where I worked as part of a team to develop concepts that make learning safety regulations and onboarding processes more user-friendly. I created e-learnings, campaigns, and educational videos. I approach my work with curiosity and dedication, finding inspiration in change, innovation, and evolving trends in design.

Available to hire

Driven by my interest in UX and game design, I decided to pursue a Bachelor’s degree in Digital Ideation at the Lucerne University of Applied Sciences and Arts – Design, Film and Art. There, I deepened my knowledge in the conception of digital applications. My studies introduced me to the principles of human-centered design, the planning of design pipelines, and the creation of 3D media. I also received training in the use of modern tools such as AR, VR, and AI. I particularly appreciated the hands-on nature of the program, which allowed me to conceptualize and complete a wide range of projects.

An example for my work would be a freelance project for the Stadelmann driving school. In this case, an LMS was created to make teaching theory more efficient and easier to integrate into lessons. The project was carried out in close collaboration with the driving school, which included attending their courses and conducting many interviews.

After completing several freelance assignments, I joined the Leibstadt Nuclear Power Plant, where I worked as part of a team to develop concepts that make learning safety regulations and onboarding processes more user-friendly. I created e-learnings, campaigns, and educational videos.

I approach my work with curiosity and dedication, finding inspiration in change, innovation, and evolving trends in design.

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Experience Level

Language

German
Fluent
German
Fluent
Portuguese
Advanced
English
Advanced
French
Intermediate

Work Experience

Graphic Designer / UI Designer at Ghost Company GmbH
June 1, 2024 - October 1, 2025
Designing Graphical Elements for Webpages; Building Web Prototypes; Designing Brand Elements
Instructional Designer / Multimedia Designer at Nuclear Plant Leibstadt AG
June 1, 2025 - October 1, 2025
Creating instructional videos; developing LMS content; designing flyers, posters and learning games
Educator / Instructor at Logiscool Zürich Süd
December 1, 2024 - October 1, 2025
Explaining basic coding fundamentals; teaching basics of game design
Intern - 3D / UX/UI Designer at ZAAK AG (Praktikum)
June 1, 2023 - October 1, 2025
Creating 3D scenes in Unity; designing UX/UI and wireframes in Figma; conceptualisation
Web Designer / Graphic Designer at Drei Zwe Eins AG
January 1, 2022 - October 1, 2025
Designing webpages; creating graphics for webpages; editing content using CMS
Marketing / Web Campaign Specialist at Valaiscom AG
August 1, 2022 - October 1, 2025
Setting up Google campaigns; installation, service and maintenance work; advising and selling products and services
Content / Motion Designer at Evolpo AG
June 1, 2025 - October 1, 2025
Conceptualisation; Learning Videos; Creating Storyboards; Motion Design
Art Direction / UI-UX Designer and Texture Designer at The Copperfield Department
July 1, 2024 - Present
Our video game that won the Swiss Game Award: Art Direction; UI/UX and texture design
Cover Design / Logo Creation at Re:Questing Coop
September 1, 2024 - Present
Concept for cover designs; logo creation
Logo Creation / Brand Design at Lociapp.ch
August 1, 2024 - Present
Logo creation; look and feel for construction-defect reporting app
UX / UI Research & Conceptualisation at Fahrschule Stadelmann
October 1, 2024 - Present
Research & UI/UX design conceptualisation for driving theory tool

Education

Bachelor of Arts in Visual Communication (Digital Ideation) at Hochschule Luzern HSLU
September 1, 2021 - June 1, 2024
Mediamatiker EFZ (Digital Communication and Media/Multimedia) at Berufsfachschule Oberwallis
August 1, 2017 - June 1, 2021
Technical Vocational Baccalaureate - Technical and Scientific Communication at Berufsfachschule Oberwallis
August 1, 2017 - June 1, 2021

Qualifications

Mediamatiker EFZ
August 1, 2017 - June 1, 2021
Technical Vocational Baccalaureate - Technical and Scientific Communication
August 1, 2017 - June 1, 2021

Industry Experience

Media & Entertainment, Education, Gaming, Software & Internet, Professional Services