Hi there, I'm Kris Ferguson—a creative and versatile professional with over 18 years of industry experience since graduating with a 2:1 BA (Hons) degree in Computer Games Design. I have worked in a wide range of dynamic roles across app development, game production, film, and animation. My core expertise includes 3D modelling, texturing, rigging, animation, sculpting, rendering, motion graphics, videography, visual effects, video editing, graphic design, sound design, and audio editing. I have an advanced working knowledge of GML and an intermediate proficiency in C#, and I am proficient in industry-standard tools such as 3ds Max, Blender, ZBrush, Adobe Photoshop, Illustrator, After Effects, Premiere Pro, Audition, InDesign, Unity 3D, and GameMaker Studio.

Kris Ferguson

Hi there, I'm Kris Ferguson—a creative and versatile professional with over 18 years of industry experience since graduating with a 2:1 BA (Hons) degree in Computer Games Design. I have worked in a wide range of dynamic roles across app development, game production, film, and animation. My core expertise includes 3D modelling, texturing, rigging, animation, sculpting, rendering, motion graphics, videography, visual effects, video editing, graphic design, sound design, and audio editing. I have an advanced working knowledge of GML and an intermediate proficiency in C#, and I am proficient in industry-standard tools such as 3ds Max, Blender, ZBrush, Adobe Photoshop, Illustrator, After Effects, Premiere Pro, Audition, InDesign, Unity 3D, and GameMaker Studio.

Available to hire

Hi there, I’m Kris Ferguson—a creative and versatile professional with over 18 years of industry experience since graduating with a 2:1 BA (Hons) degree in Computer Games Design.

I have worked in a wide range of dynamic roles across app development, game production, film, and animation. My core expertise includes 3D modelling, texturing, rigging, animation, sculpting, rendering, motion graphics, videography, visual effects, video editing, graphic design, sound design, and audio editing. I have an advanced working knowledge of GML and an intermediate proficiency in C#, and I am proficient in industry-standard tools such as 3ds Max, Blender, ZBrush, Adobe Photoshop, Illustrator, After Effects, Premiere Pro, Audition, InDesign, Unity 3D, and GameMaker Studio.

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Language

English
Fluent

Work Experience

Visual Communications Executive at Devenish Nutrition
September 1, 2025 - October 2, 2025
Created a diverse range of multimedia content including 2D/3D animation, live-action video, graphic design, VR/AR experiences, and immersive trade show booth designs; collaborated across departments to deliver assets aligned with marketing, training, and brand visibility objectives.
Animation/Video Producer at Randox
May 1, 2017 - October 2, 2025
Led production of animation and video projects for promotions, training, advertising, news segments, and high-profile events; produced 2D/3D animation and integrated with live-action footage for multi-platform delivery.
Lead 3D Artist at OmniSoft Services
March 1, 2014 - October 2, 2025
Responsible for 3D modelling, texturing, animation, and UI design for game projects; later expanded into motion graphics and fully rendered animations for marketing; developed C# scripting and contributed VR experiences for Oculus Rift.
Lead 3D Artist & Project Manager at Cando3D
April 1, 2012 - October 2, 2025
Oversaw a small team of designers and programmers, handling project planning, task delegation, and delivery within tight timeframes; contributed hands-on as a 3D artist and maintained production quality across the pipeline.
Designer / Studio Manager at Tudor Journals Ltd.
December 1, 2008 - October 2, 2025
Design-focused role with day-to-day studio management; produced accurate and detailed 3D golf course models used as interactive visual tools for golfers.
Jersey & Apparel Designer at O’Neill’s Sportswear
July 1, 2007 - October 2, 2025
Designed sports jerseys and apparel; planned and conducted photoshoots; created imagery for press ads, websites, and posters.
Freelance Designer at Self-employed
January 1, 2007 - October 2, 2025
Delivered 3D modelling, animation, and graphic design for diverse clients; notable projects included a company mascot animation for Metal Leprechaun, shopfront design, and 3D modelling/texturing of Croke Park stadium for Gaelic Gear’s Gaelic Football app.
Visual Communications Executive at Devenish Nutrition
September 1, 2025 - October 2, 2025
Created a diverse range of multimedia content to effectively represent the company’s products and services. Work spans across 2D and 3D animation, live-action video production, graphic design, VR/AR experiences, and immersive trade show booth designs. Collaborated across departments to deliver visually compelling and strategically aligned assets that support marketing, training, and brand visibility objectives.
Animation and Video Producer at Randox
May 1, 2017 - October 2, 2025
Collaborating closely with the Marketing and PR teams, led the production of a variety of animation and video projects used for promotions, training, advertising, news segments, and high-profile events such as the Randox Grand National. Projects involved both 2D and 3D animation, as well as integration with live-action footage, ensuring visually engaging and purpose-driven content across multiple platforms.
Lead 3D Artist at OmniSoft Services
March 1, 2014 - October 2, 2025
3D modelling, texturing, animation, and UI design for a range of game projects. In the latter half of the role, expanded into motion graphics and the creation of fully rendered animations for marketing and product showcases. Also developed C# scripting skills, contributing to game mechanics and interactive content, including VR experiences for the Oculus Rift.
Lead 3D Artist & Project Manager at Cando3D
April 1, 2012 - October 2, 2025
Led a small team of designers and programmers, taking responsibility for project planning, task delegation, and ensuring delivery within tight timeframes. In addition to team leadership, contributed hands-on as a 3D artist, supporting visual development and maintaining production quality across all stages of the pipeline.
Designer/Studio Lead at Tudor Journals Ltd.
December 1, 2008 - October 2, 2025
Design-focused role with significant responsibility, including the day-to-day management and organisation of the studio. Primary task was creating accurate and detailed 3D models of golf courses, developed into interactive visual tools to support golfers in course planning and strategy.
Jersey/Apparel Designer at O’Neill’s Sportswear
July 1, 2007 - October 2, 2025
Designed sports jerseys and apparel, with designs prepared for production using sublimation, digital printing, and sub-transfer techniques. Planned and conducted photoshoots. Resulting imagery was used across promotional materials, including press advertisements, website content, and posters.
Freelance Designer at Self-employed
January 1, 2007 - October 2, 2025
Delivered a variety of 3D modelling, animation, and graphic design projects for diverse clients. Key projects included character modelling and animation of a company mascot for Metal Leprechaun, shopfront design, and the 3D modelling and texturing of Ireland’s Croke Park stadium for a Gaelic Football training app developed for Gaelic Gear.

Education

Add your educational history here.

Qualifications

BA HONS Computer Games Design (2:1)
January 11, 2030 - June 1, 2006
HND Graphic Design (Pass)
January 11, 2030 - June 1, 2003
BTEC National Diploma Graphic Design (Merit)
January 11, 2030 - June 1, 2001
BA HONS Computer Games Design (2:1)
January 11, 2030 - June 1, 2006
HND Graphic Design (Pass)
January 11, 2030 - June 1, 2003
BTEC National Diploma Graphic Design (Merit)
January 11, 2030 - June 1, 2001

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Education