I’m a character designer and visual artist who enjoys bringing imaginative worlds, expressive characters, and thoughtful visual systems to life. My work spans character design, illustration, visual development, interface design, storyboarding, and animation, with experience developing concepts from moodboards and early sketches through polished final artwork. I enjoy collaborating with clients and creative teams to refine ideas and create visuals that support a story or game experience.
I have contributed to indie game projects by designing characters, expressions, poses, logos, user interfaces, tutorial graphics, cutscene artwork, and marketing materials. I’m comfortable working across Clip Studio Paint, Photoshop, Illustrator, After Effects, Premiere, Live2D Cubism, Maya, GitHub, and Toon Boom, and I bring a research-driven, adaptable, and friendly approach to every project.
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