Motivated engineer and lifelong gamer since the GameBoy Advance SP. Skilled Unity and Unreal Engine developer with experience in videogames, XR applications and B2B solutions. Determined problem solver focused on finding the best path to achieve the desired goal. Strongly creative mindset with a passion for photography, video and audio production. Six-string guitarist when there is time left. Avid content creator and tech enthusiast active in indie projects, XR prototyping and AI-enabled workflows.

Mattia Cacciatore

Motivated engineer and lifelong gamer since the GameBoy Advance SP. Skilled Unity and Unreal Engine developer with experience in videogames, XR applications and B2B solutions. Determined problem solver focused on finding the best path to achieve the desired goal. Strongly creative mindset with a passion for photography, video and audio production. Six-string guitarist when there is time left. Avid content creator and tech enthusiast active in indie projects, XR prototyping and AI-enabled workflows.

Available to hire

Motivated engineer and lifelong gamer since the GameBoy Advance SP. Skilled Unity and Unreal Engine developer with experience in videogames, XR applications and B2B solutions. Determined problem solver focused on finding the best path to achieve the desired goal. Strongly creative mindset with a passion for photography, video and audio production. Six-string guitarist when there is time left.

Avid content creator and tech enthusiast active in indie projects, XR prototyping and AI-enabled workflows.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Italian
Fluent
English
Advanced

Work Experience

Junior Unreal Game Programmer at Reply Game Studios
January 1, 2025 - Present
Working on an unannounced AA project with Unreal Engine 5. Developed PoCs of XR applications for standalone headsets for marketing, real estate, VR training, automotive and engineering. Acted as internal advisor on Gen-AI, XR and interactive technologies. Prototyped LLM-based features integration using Azure OpenAI. Designed a non-learned solution to control physics ragdolls and developed custom Unity editor tools for building and controlling ragdolls; tested on VR avatars animated with motion matching algorithms.
Unity Engine R&D Developer for B2B Solutions at Orbytatech
January 1, 2025 - October 3, 2025
R&D in physics-based VR character animation and related XR tooling; contributed to a master thesis in collaboration with ViRVIG, Spain. Prototyped XR features for standalone headsets; advised on Gen-AI integration and interactive technologies.
R&D in Physics-based VR Character Animation (Master Thesis) at ViRVIG (collaboration with ViRVIG, Spain)
December 31, 2024 - October 3, 2025
Master Thesis on physics-based VR character animation; collaboration with ViRVIG (Spain).
Content Creator at Hunter Production
January 1, 2015 - Present
Producing video and photo content and developing creative skills for social media platforms (Instagram and YouTube).
Creative Director and Main Programmer at Independent projects (Politecnico di Torino)
January 1, 2023 - October 3, 2025
Directed and programmed prototypes, e.g., Deep Breath and God Guides You into VR!, in Unity. Supervised a small team and applied CUDA-based physics/parallel computing techniques to flocking simulations; designed and tested in Unity Compute Shaders.
Content Creator at Hunter Production
January 1, 2015 - Present
Producing video and photo content for passion on Instagram and YouTube, developing creative skills.
Creative Director and Main Programmer at Independent projects (Polytechnic University of Turin)
December 31, 2023 - October 3, 2025
Directed and programmed prototypes such as 'Deep Breath' and 'God Guides You into VR!', supervising a small team. Applied CUDA GPU parallel computing to develop a flocking simulation in Unity and built custom editor tools for ragdoll control; tested on VR avatars with motion matching.
R&D Engineer in Physics-based VR Character Animation at Orbyta Tech (in collaboration with ViRVIG, Spain)
December 31, 2024 - October 3, 2025
R&D in physics-based VR character animation; created PoCs for XR standalone headsets across marketing, real estate, VR training, automotive and engineering; prototyped Azure OpenAI integration; designed a non-learned ragdoll control approach and editor tools.
Unity Engineer & R&D Developer for B2B Solutions at Orbyta Tech
December 31, 2025 - October 3, 2025
R&D in Unity for B2B solutions and XR applications; internal advisor on Gen-AI, XR and interactive technologies; developed custom Unity editor tools and PoCs.
Junior Unreal Game Programmer at Reply Game Studios
January 1, 2025 - Present
Working on an unannounced AA project with Unreal Engine 5; developed PoCs of XR applications for standalone headsets; prototyped LLM-based features using Azure OpenAI; designed physics ragdoll control.

Education

Bachelor of Science at Politecnico di Torino
January 1, 2018 - January 1, 2021
Master of Science at Politecnico di Torino
January 1, 2021 - January 1, 2024
Bachelor of Science: Computer Engineering at Politecnico di Torino
January 1, 2018 - January 1, 2021
Master of Science: Cinema & Multimedia Engineering at Politecnico di Torino
January 1, 2021 - January 1, 2024

Qualifications

Unity Certified Associate: Programmer
January 1, 2024 - October 3, 2025
Unity Certified Associate: Programmer
January 1, 2024 - October 3, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services