I’m Rich Haines (he/him), a self-motivated software and games developer with 25+ years of experience, driven by a long-standing obsession with building intuitive yet compelling interactive experiences. My journey started with a Sinclair ZX Spectrum, and ever since I’ve loved turning ideas into working prototypes—especially where technology meets creativity, like VR and real-time systems.
I mainly build with Unity for game prototypes and development, and I’ve also worked across mobile and web using cross-platform approaches such as React/React Native and LÖVE (Lua). Alongside development, I enjoy recording my own sound effects and creating pixel art, while carefully selecting and assembling other assets when needed. I’ve been the sole developer on multiple projects and have deployed apps and games across platforms including Meta App Lab, sideQuest, the Google Play and Apple App Store ecosystems, and itch.io.
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