I’m an experienced Unity developer with a background in creating different types of games, including mobile, multiplayer, and VR projects. I’ve led development teams, managed projects from concept to release, and handled both the technical and creative sides of production. As a company owner, I’ve built and guided teams to deliver high-quality games, and as a university lecturer, I’ve helped others learn Unity and game development. I’ve also presented games at international events, gaining valuable experience in sharing ideas and connecting with other developers.

Andrei

I’m an experienced Unity developer with a background in creating different types of games, including mobile, multiplayer, and VR projects. I’ve led development teams, managed projects from concept to release, and handled both the technical and creative sides of production. As a company owner, I’ve built and guided teams to deliver high-quality games, and as a university lecturer, I’ve helped others learn Unity and game development. I’ve also presented games at international events, gaining valuable experience in sharing ideas and connecting with other developers.

Available to hire

I’m an experienced Unity developer with a background in creating different types of games, including mobile, multiplayer, and VR projects. I’ve led development teams, managed projects from concept to release, and handled both the technical and creative sides of production. As a company owner, I’ve built and guided teams to deliver high-quality games, and as a university lecturer, I’ve helped others learn Unity and game development. I’ve also presented games at international events, gaining valuable experience in sharing ideas and connecting with other developers.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Fluent
Romanian, Moldavian, Moldovan
Fluent
Russian
Advanced

Work Experience

Founder, Project Manager, Team Lead and Unity Developer at Lore Games
May 1, 2024 - October 3, 2025
Led the creation and launch of multiple mobile titles; managed cross-functional teams across audio, 2D/3D art, and engineering; drove cross-platform porting and performance optimization; established onboarding documentation and a high-performance team culture.
Unity Developer at Otinsoft
November 1, 2019 - October 3, 2025
Continued development on the Star Mazer game and underlying Maz er Maker engine; expanded features, improved performance and cross-platform considerations.
VR Unity Developer at Imagos Soft Works
October 1, 2022 - October 3, 2025
Created the DLC for a VR game that won VR Game of the Year at Gamescom Latin America; collaborated with cross-functional teams; contributed to VR pipelines and cross-platform support.
Unity & AR Lecturer at Technical University of Moldova
December 1, 2024 - October 3, 2025
Taught Unity and AR, led hands-on labs, and contributed to curriculum development in VR/AR game development.
VR Unity Developer at Avantaj (Chisinau, Moldova) / Meta
June 1, 2025 - October 3, 2025
Developed VR experiences and contributed to cross‑platform VR pipelines; collaborated with Meta on VR content; delivered immersive experiences across devices.
Unity Developer at Lore Games (Own company)
May 20, 2024 - October 3, 2025
Founder, Project Manager, Team Lead and Unity Developer. Enhanced gameplay experiences by implementing new features and providing ongoing support, bug fixes, and performance improvements across mobile and PC. Led multi-platform porting across iPhone, iPad, WebGL, and Android, and optimized UI, in-game mechanics, and platform-specific features for seamless cross-device compatibility. Contributed to StarMazer by extending core functionality and creating custom plugins, introducing innovative features to boost gameplay and scalability. Collaborated with audio, 2D and 3D artists to streamline feature integration workflows and deliver production-ready assets. Coordinated with project managers and game designers to iteratively refine features, ensuring alignment with goals and quality benchmarks. Developed gamified applications using Leap Motion and Kinect-like devices for rehabilitation, creating engaging experiences to support patient recovery. Began mentoring in Unity and AR, helping to d
Unity Developer at Imagos Soft Works
October 20, 2022 - October 3, 2025
Created the DLC for a VR game that won VR Game of the Year at Gamescom Latin America. Participated in cross-functional teams to ensure performance and comfort standards on standalone VR. Designed immersive gameplay mechanics and interactions for Meta Quest. Implemented multiplayer in VR games and contributed to VR content pipelines to enable smooth cross-platform experiences. Collaborated with audio, 2D and 3D artists to extend core functionality and integrate features into production-ready pipelines. Documented architecture and development guidelines to support ongoing maintenance and onboarding. Drove debugging and performance tuning across mobile/standalone VR builds, improving stability and user experience.
VR Unity Developer at Avantaj Prim
June 20, 2025 - October 3, 2025
VR Unity Developer at Avantaj Prim (Chisinau, Moldova). Led and contributed to the design and implementation of immersive VR experiences scheduled for release. Built multi-platform VR features for Meta Quest and other headsets, focusing on performance, cross-device compatibility, and user comfort. Collaborated with cross-functional teams to refine gameplay flow, iterate on mechanics, and ensure alignment with project goals. Prototyped and implemented multiplayer in VR games, prepared production-ready documentation, and mentored junior developers.

Education

Bachelor in Computer Science at Ovidius University
September 1, 2015 - September 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert

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