Available to hire
Hi, I’m Shane Mitchell, a Unity developer with 10+ years of experience building games, prototypes, and scalable systems from concept to release. I specialize in gameplay programming, AI, scene integration, and cross-disciplinary collaboration to turn ideas into polished experiences.
I’ve led programming and design teams, founded Grand Hawk Union, and designed tools and pipelines that help teams ship client-ready builds. I’m passionate about crafting robust game systems, data-driven architectures, and engaging player experiences.
Skills
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Language
English
Fluent
Work Experience
Lead Game Developer at Dream Foundry Games
September 1, 2025 - October 4, 2025Designed scalable networked systems for AI spawning, inventory, SFX, ambience, dynamic music, mobility states, area-based events, and more. Directed sprint planning and assignments across multi-disciplinary teams. Managed large-scale scene (2100x2000m) with networked objects and optimized performance. Collaborated with designers and artists to deliver client-ready builds and project estimates.
Unity Developer / Founder at Grand Hawk Union
November 1, 2020 - PresentLed development, design, and art across multiple Unity titles; built gameplay systems, game physics, AI, UI, and scene/asset integration while coordinating database work and Steam page readiness. Oversaw systems programming and project planning; implemented combat systems, equipment logic, event scripting, and QA processes. Drove app store and Steam presence, prototyping, and client-ready estimates, including rapid 2-week survivors-like prototypes and multiple title demos.
Lead Game Developer at Dream Foundry Games
September 1, 2025 - October 4, 2025Designed scalable networked systems for AI spawning, inventory, SFX, ambience, dynamic music, mobility states, and area-based events. Directed sprint planning and assignments across multi-disciplinary teams. Managed large-scale scene (2100x2000m) with networked objects and optimized performance. Collaborated with designers and artists to deliver client-ready builds and project estimates.
Unity Developer / Founder at Grand Hawk Union
November 1, 2020 - PresentSelf-employed Unity developer and founder. Led end-to-end game development, prototyping, and consulting; built designer-friendly data-driven databases and tooling; developed prototypes including Survivors-like demo in 2 weeks; delivered client-ready builds and estimates in collaboration with designers and artists.
Pension Software Administrator at Southland Pension Services
July 1, 2022 - October 4, 2025Automated projection system in Visual Basic, reducing study times by 95%. Developed entry checking tools that reduced user errors by 35%.
Education
B.S. in Computer Science / Business Administration at Pepperdine University
September 1, 2010 - April 1, 2014Bachelor of Science in Computer Science / Business Administration at Pepperdine University
September 1, 2010 - April 1, 2014Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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