Am Unity developer and a graphics designer, with over six years of experience I’ve led and contributed to Unity-based game projects and content initiatives, combining technical curiosity with creative thinking. I thrive in fast-paced teams, value time management, and enjoy turning ideas into polished results that resonate with audiences.

Korede Paul Makinde

Am Unity developer and a graphics designer, with over six years of experience I’ve led and contributed to Unity-based game projects and content initiatives, combining technical curiosity with creative thinking. I thrive in fast-paced teams, value time management, and enjoy turning ideas into polished results that resonate with audiences.

Available to hire

Am Unity developer and a graphics designer, with over six years of experience
I’ve led and contributed to Unity-based game projects and content initiatives, combining technical curiosity with creative thinking. I thrive in fast-paced teams, value time management, and enjoy turning ideas into polished results that resonate with audiences.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Unity Developer
November 1, 2022 - Present
Developed immersive university life simulator using Unity, capturing the nuances of academic and social experiences; implemented interactive gameplay mechanics; collaborated with a team to optimize performance across multiple platforms and enhance user engagement.
Lead Developer – Mission-Based FPS Games
December 31, 2023 - October 4, 2025
Led development of mission-driven first-person shooter games with dynamic storytelling; engineered AI behaviors for enemies, increasing challenge and replayability; optimized graphics and frame rates for smooth performance on multiple devices.
Developer at Tech Wizzy
December 31, 2023 - October 4, 2025
Designed and developed a navigation game app utilizing A* pathfinding; created intuitive user interfaces and experiences that improved player retention; conducted rigorous testing and debugging to ensure stability and performance.
Independent Project Developer
December 31, 2020 - October 4, 2025
Developed University Simulator (2020) — an immersive university life simulator; implemented gameplay mechanics to support complex student life scenarios; collaborated with team to optimize performance.
Unity Developer at University Simulator (2020)
November 1, 2022 - Present
Developed an immersive university life simulator using Unity, capturing the nuances of academic and social experiences. Implemented interactive gameplay mechanics that allowed players to navigate complex scenarios. Collaborated with a team to optimize performance across multiple platforms, enhancing user engagement.
Game Developer at Mission-Based FPS Games
January 1, 2023 - October 4, 2025
Led the development of mission-driven first-person shooter games with dynamic storytelling elements. Engineered advanced AI behaviors for enemy characters, increasing challenge and replayability. Optimized graphics and frame rates for a smooth gaming experience on various devices.
Game App Developer at Tech Wizzy – A Navigation Game App
January 1, 2023 - October 4, 2025
Designed and developed a game app utilizing A* pathfinding algorithms for intelligent navigation. Created intuitive user interfaces and seamless user experiences that improved player retention. Conducted rigorous testing and debugging to ensure stability and performance.
Unity Developer
January 1, 2020 - Present
Developed an immersive university life simulator using Unity; implemented interactive gameplay mechanics; collaborated with a team to optimize performance across multiple platforms, enhancing user engagement.
Unity Developer
December 31, 2023 - October 4, 2025
Led development of mission-driven first-person shooter games with dynamic storytelling; engineered advanced AI behaviors for enemy characters; optimized graphics and frame rates for smooth gaming experience across devices.
Unity Developer
December 31, 2023 - October 4, 2025
Designed and developed Tech Wizzy – A Navigation Game App utilizing A* pathfinding; created intuitive user interfaces and experiences to improve player retention; conducted rigorous testing and debugging for stability.
Unity Developer at Independent Projects
November 1, 2022 - Present
Developed an immersive university life simulator using Unity, capturing the nuances of academic and social experiences. Implemented interactive gameplay mechanics that allowed players to navigate complex scenarios. Collaborated with a team to optimize performance across multiple platforms, enhancing user engagement.
Unity Developer at Independent Projects
December 31, 2023 - October 4, 2025
Led the development of mission-driven first-person shooter games with dynamic storytelling elements. Engineered advanced AI behaviors for enemy characters, increasing challenge and replayability. Optimized graphics and frame rates for a smooth gaming experience on various devices.
Unity/Game App Developer at Tech Wizzy
December 31, 2023 - October 4, 2025
Designed and developed a game app utilizing A* pathfinding algorithms for intelligent navigation. Created intuitive user interfaces and seamless user experiences that improved player retention. Conducted rigorous testing and debugging to ensure stability and performance.
Unity Developer at University Simulator
November 1, 2022 - Present
Developed an immersive university life simulator using Unity, capturing the nuances of academic and social experiences. Implemented interactive gameplay mechanics that allowed players to navigate complex scenarios. Collaborated with a team to optimize performance across multiple platforms, enhancing user engagement.
Lead Developer at Mission-Based FPS Games
December 31, 2023 - October 4, 2025
Led the development of mission-driven first-person shooter games with dynamic storytelling elements. Engineered advanced AI behaviors for enemy characters, increasing challenge and replayability. Optimized graphics and frame rates for a smooth gaming experience on various devices.
Game App Developer at Tech Wizzy
December 31, 2023 - October 4, 2025
Designed and developed a game app utilizing A* pathfinding algorithms for intelligent navigation. Created intuitive user interfaces and seamless user experiences that improved player retention. Conducted rigorous testing and debugging to ensure stability and performance.

Education

Add your educational history here.

Qualifications

Bachelor's Degree in Mass Communication
January 11, 2030 - October 4, 2025
Mass Communication
January 11, 2030 - October 4, 2025
Mass Communication
January 11, 2030 - October 4, 2025
Mass Communication
January 11, 2030 - October 4, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education