I’m a passionate game developer with a strong foundation in C++, C#, and modern engines like Unity and Unreal. I’ve led technical development across the full software lifecycle, from design to deployment, and I thrive when solving performance and scalability challenges while collaborating with artists, designers, and testers. Over the years I’ve contributed to multiple projects, mentored teammates, and streamlined workflows that improved reporting and delivery. I’m fluent in English and Spanish, and I’m excited to bring robust programming, QA, and prototyping skills to a dynamic game studio.

Ithan Jiménez Spencer

I’m a passionate game developer with a strong foundation in C++, C#, and modern engines like Unity and Unreal. I’ve led technical development across the full software lifecycle, from design to deployment, and I thrive when solving performance and scalability challenges while collaborating with artists, designers, and testers. Over the years I’ve contributed to multiple projects, mentored teammates, and streamlined workflows that improved reporting and delivery. I’m fluent in English and Spanish, and I’m excited to bring robust programming, QA, and prototyping skills to a dynamic game studio.

Available to hire

I’m a passionate game developer with a strong foundation in C++, C#, and modern engines like Unity and Unreal. I’ve led technical development across the full software lifecycle, from design to deployment, and I thrive when solving performance and scalability challenges while collaborating with artists, designers, and testers.

Over the years I’ve contributed to multiple projects, mentored teammates, and streamlined workflows that improved reporting and delivery. I’m fluent in English and Spanish, and I’m excited to bring robust programming, QA, and prototyping skills to a dynamic game studio.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Game Developer at Cykiro Studio
June 30, 2024 - October 5, 2025
Developed games using C++ and C#, with Unity and Unreal Engine. Managed technical aspects from initial design to final deployment; collaborated with cross-functional teams including programmers, artists, designers, and testers; conducted regular code reviews, debugging, and optimization; mentored junior developers, designers, and testers.
Quality Assurance Game Tester at Keywords Studios
April 1, 2023 - October 5, 2025
Conducted functional testing on AAA titles, including Hogwarts Legacy; identified, reported, and troubleshooted defects; maintained testing databases and reports; ensured quality and performance met industry standards; maintained open client communication to align with project requirements and deadlines; contributed to timely problem detection and early defect identification.
Administrative Process Optimizer at CINEMA MAQUINA
March 1, 2025 - Present
Summary: Implemented optimization techniques to improve administrative workflows; designed and implemented automated processes to streamline data handling and reporting across teams.

Education

Bachelor's Degree in Game Programming at SAE Institute Mexico
September 1, 2019 - May 1, 2025

Qualifications

Pre Bootcamp Unity
January 11, 2030 - October 5, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services