Work Experience
Technical Artist / Gameplay Programmer at Knucklehead Studios
July 1, 2024 - October 6, 2025Optimized various graphical effects to run in half the time. Implemented various gameplay mechanics. Created and optimized a 3D pathfinding solution. Created various effects through the VFX and Shader Graph inside Unity. Worked on custom mesh generation tools to facilitate certain VFX. Wrote compute shaders that pre-generated data used for voxelization.
Education
Bachelor of Creative Media and Game Technologies with Honours at Hogeschool van Utrecht
January 1, 2020 - January 1, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment
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