Prikshit Sehrawat
About
- 3 years' experience
- Joined October 2025
Skills· 20
Languages
- EnglishFluent
- HindiAdvanced
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
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Work experience· 6 roles
Currently working on PvZ 3. Built automation tooling for data generation to save manual work. Rewrote the game data architecture to accommodate updates, scalability and modularity. Built core game play architecture end-to-end (client + server). Trained software engineering interns during their internship. Worked as Client Engineer on NFS: No Limits, rolled out three major in-game features to live, helped raise ARPU by 15% with store optimizations, programmed game split-obb system for iOS, updated NDK for NFS NFL, and rebuilt the game's anti-cheat system from scratch. Worked as Client Engineer on Bejeweled Stars, resolved Jenkins Pipeline issues eliminating ANR crashes. Implemented Apple Account Deletion for the game. Boosted crash-free user sessions from 95% to over 99%. Worked as Client Engineer on The Sims Mobile, implemented debugging tools to help testers and developers during native ads implementation (C++).
Currently working on PvZ 3. Built automation tool for data generation to reduce manual work. Reworked game data architecture to support updates, scalability, and modularity. Built core gameplay architecture end-to-end (client + server). Trained SE interns during their internship. Also contributed as a Client Engineer on NFS: No Limits, Bejeweled Stars, and The Sims Mobile, including implementing debugging tools for testers and developers during native ads integration. Implemented Apple account deletion for the game and boosted crash-free user sessions from 95% to over 99% via store optimizations and improvements. Worked on NDK updates for NFSNL and rebuilt the game's anti-cheat system from scratch.
Currently working on Plants vs Zombies 3. Built automation tools for data generation to reduce manual work. Reworked the game’s data architecture to accommodate updates, designed for scalability and modularity. Built end-to-end core gameplay architecture (client and server). Worked on Bejeweled Stars as a client engineer and contributed to The Sims Mobile; implemented debugging tools for testers and developers during native ads implementation (C++). Implemented NDK updates for NFSNL; rebuilt the game’s anti-cheat system from scratch; improved ARPU by 15% through store optimizations; rolled out three major features to live.
Education
Certifications and awards· 7
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