Hi, I’m Kaitlyn Kearns, a compositor, lighter, and 3D artist with a BFA in Visual Effects from SCAD. I love blending 2D and 3D elements to tell compelling stories across TV, games, and virtual production, and I thrive in fast-paced collaborative environments. I’m proficient with Nuke and Fusion, Maya, Unreal Engine, and a full suite of industry tools. I enjoy building efficient pipelines, troubleshooting renders, and delivering high-quality visuals on tight deadlines while working closely with directors, engineers, and producers.

Kaitlyn Kearns

Hi, I’m Kaitlyn Kearns, a compositor, lighter, and 3D artist with a BFA in Visual Effects from SCAD. I love blending 2D and 3D elements to tell compelling stories across TV, games, and virtual production, and I thrive in fast-paced collaborative environments. I’m proficient with Nuke and Fusion, Maya, Unreal Engine, and a full suite of industry tools. I enjoy building efficient pipelines, troubleshooting renders, and delivering high-quality visuals on tight deadlines while working closely with directors, engineers, and producers.

Available to hire

Hi, I’m Kaitlyn Kearns, a compositor, lighter, and 3D artist with a BFA in Visual Effects from SCAD. I love blending 2D and 3D elements to tell compelling stories across TV, games, and virtual production, and I thrive in fast-paced collaborative environments.

I’m proficient with Nuke and Fusion, Maya, Unreal Engine, and a full suite of industry tools. I enjoy building efficient pipelines, troubleshooting renders, and delivering high-quality visuals on tight deadlines while working closely with directors, engineers, and producers.

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Work Experience

Data Imagery Editor at Apple Inc. via Mindlance
January 1, 2025 - Present
Efficiently identify and correct issues by annotating 2D imagery; optimize existing processes to meet clients' goals; analyze and remedy deficiencies by marking 3D-generated data; communicate effectively in a team environment to increase productivity; use comparative analysis to establish conformity throughout projects.
Compositor at Floyd County Productions
April 1, 2024 - October 6, 2025
Worked in a fast-paced TV environment; used Fusion to perform compositing and lighting; blended 2D animation over 3D backgrounds; used AOVs to break up 3D renders; created bodies of water in Fusion.
VFX Supervisor at SCAD Animation Studios
May 1, 2023 - October 6, 2025
Created a pipeline from animation to compositing; documented lighting, rendering, and compositing workflows; developed custom gizmos for the compositors; troubleshooted render-stage bugs.
Lighter / 3D Artist at SCADpro X Undisclosed Client
November 1, 2022 - October 6, 2025
Presented an immersive pitch to the client using projection mapping; worked on a virtual production LED volume stage with tech and performance staff.
Summer Associate at Turn 10 Studios
August 1, 2022 - October 6, 2025
Worked at an AAA game studio; used real-time lighting system; diagnosed and fixed code errors; used Photoshop to create light maps.
Compositor at Motomo Inc, Remote
February 1, 2023 - October 6, 2025
Tracked a phone screen in Nuke; green screened pulled; tracking in Nuke; beauty passes in shots to remove trackers and clean walls.

Education

Bachelor of Fine Arts in Visual Effects at Savannah College of Art and Design
January 11, 2030 - June 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet