I have been making my own games in between work as an AI developer for the past 5 years and in 2024 I started to take on extra work as a consultant to transition into the games space. My first client was a small iGaming studio in London and the experience gave me the boost I needed to push forward and transition fully into game design and development. I released my first free-to-play game in April 2025, a casual arcade SHMUP for Android, which I continue to develop and intend to release on more platforms. My passion and strengths lay in the design side of the process, possessing a vivid imagination I enjoy designing engaging narratives, mechanics, environments, and challenges. I also enjoy 3D Modelling and Animation and make all of my own graphics.

Tom Molmez

I have been making my own games in between work as an AI developer for the past 5 years and in 2024 I started to take on extra work as a consultant to transition into the games space. My first client was a small iGaming studio in London and the experience gave me the boost I needed to push forward and transition fully into game design and development. I released my first free-to-play game in April 2025, a casual arcade SHMUP for Android, which I continue to develop and intend to release on more platforms. My passion and strengths lay in the design side of the process, possessing a vivid imagination I enjoy designing engaging narratives, mechanics, environments, and challenges. I also enjoy 3D Modelling and Animation and make all of my own graphics.

Available to hire

I have been making my own games in between work as an AI developer for the past 5 years and in 2024 I started to take on extra work as a consultant to transition into the games space. My first client was a small iGaming studio in London and the experience gave me the boost I needed to push forward and transition fully into game design and development. I released my first free-to-play game in April 2025, a casual arcade SHMUP for Android, which I continue to develop and intend to release on more platforms.

My passion and strengths lay in the design side of the process, possessing a vivid imagination I enjoy designing engaging narratives, mechanics, environments, and challenges. I also enjoy 3D Modelling and Animation and make all of my own graphics.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Spanish; Castilian
Advanced

Work Experience

Game Design Consultant at Molmez Ltd
January 1, 2024 - Present
Provide game design consulting services while also creating my own games and apps.
Visual Deep Learning Developer at Highlight Parking Systems Ltd
January 1, 2019 - Present
Transformed legacy systems into AI-powered solutions, notably replacing a Java-based parking control system with a Python-based AI solution. Designed, developed, and deployed an early warning smoke and fire detection system called “S.A.F.E”. Worked on software for Linux and Windows embedded devices, RESTful APIs, and overseeing the training of deep learning models, including dataset procurement and management, all within an Agile environment.
IT Manager at Playful Promises
January 1, 2014 - October 7, 2025
Responsible for the implementation and upkeep of the head office IT infrastructure. Also conducted comprehensive training for staff.
QA Technician at SEGA & Eidos PLC
January 1, 2006 - October 7, 2025
QA testing on games.

Education

Master of Arts at Kingston University
January 1, 2014 - January 1, 2018
Bachelor of Science at Kingston University
January 1, 2002 - January 1, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment