Abhishek Shinde

Experience Level

Language

English
Fluent

Work Experience

XR Specialist at LEVITATE.WORLD
August 1, 2025 - October 7, 2025
Developed a custom FABRIK-based inverse kinematics system for chained joints with Bezier curve interpolation to ensure smooth transitions in VR avatar animations, resulting in an 80% reduction in joint artifacts. Engineered a hand-tracking rendering module with pose interpolation to improve grab and surface collision interactions, increasing user immersion scores by ~30%. Architected a RAG-based analysis module to generate personalized wellness and progression reports aligned with PERMAH methodologies, achieving a 90% relevance rating in user studies.
XR Developer at RELIC
November 1, 2024 - October 7, 2025
Architected a Unity-based content creation SDK to simplify MR film production, delivering a 50% reduction in production timelines. Designed and implemented a Quest 3 mixed reality application for immersive short film consumption with an optimized content delivery pipeline.
Senior XR Developer at HINDXR
August 1, 2024 - October 7, 2025
Led development of an LLM-powered VR simulation authoring platform using agile methodologies, achieving a 75% reduction in development cycle timelines through automated scene and simulation setup. Directed end-to-end implementation of four industry-specific VR simulations across manufacturing, healthcare, and defense sectors, overseeing concept to deployment.
Mixed Reality Developer at 8CHILI INC
December 1, 2023 - October 7, 2025
Led the development of a comprehensive XR training simulation platform including a no-code SDK with drag-and-drop interface, reducing development cycles by 60% and deploying seven surgical and one industrial simulation. Directed a team of four Unity developers implementing an advanced DICOM viewer with 3D volumetric rendering, Photon-based multiplayer avatar system, and comprehensive analytics integration.
XR Specialist at LEVITATE.WORLD
August 1, 2025 - October 7, 2025
Developed a custom FABRIK-based inverse kinematics system for chained joints with Bezier curve-based interpolation for smooth transitions, resulting in an 80% reduction in joint artifacts in VR avatar animations.
XR Developer at RELIC
November 1, 2024 - October 7, 2025
Architected a comprehensive Unity engine-based content creation SDK to simplify MR film production leading to 50% reduction in timelines. Designed and implemented Quest 3 mixed reality application for immersive short film consumption with optimized content delivery pipeline.
Senior XR Developer at HINDXR
August 1, 2024 - October 7, 2025
Led development of LLM-powered VR simulation authoring platform using agile methodologies, achieving 75% reduction in development cycle timelines through automated scene and simulation procedure setup. Directed end-to-end implementation of four industry-specific VR simulations across manufacturing, healthcare, and defense sectors, managing comprehensive project lifecycles from conception to deployment.
Mixed Reality Developer at 8CHILI INC
December 1, 2023 - October 7, 2025
Led development of comprehensive XR training simulation platform including no-code SDK with drag-and-drop interface, reducing development cycles by 60% and deploying 7 surgical + 1 industrial simulation. Directed team of four Unity developers implementing advanced DICOM viewer with 3D volumetric rendering, Photon-based multiplayer avatar system, and comprehensive analytics integration.
XR Specialist - Contract at LEVITATE.WORLD
August 1, 2025 - October 7, 2025
Developed a custom FABRIK-based inverse kinematics system for chained joints with Bezier curve-based interpolation for smooth transitions, resulting in 80% reduction in joint artifacts in VR avatar animations. Engineered a custom hand-tracking rendering module with pose interpolation for enhanced grab and surface collision interactions leading to 30% increase in user immersion scores in user surveys. Architected a RAG LLM-powered analysis module to generate personalized well-being and user progression analysis report based on PERMAH well being survey methodologies, achieving 90% report relevance rating.
XR Developer at RELIC
November 1, 2024 - October 7, 2025
Architected a comprehensive Unity engine-based content creation SDK to simplify MR film production leading to 50% reduction in timelines. Designed and implemented Quest 3 mixed reality application for immersive short film consumption with optimized content delivery pipeline.
Senior XR Developer at HINDXR
August 1, 2024 - October 7, 2025
Led development of LLM-powered VR simulation authoring platform using agile methodologies, achieving 75% reduction in development cycle timelines through automated scene and simulation procedure setup. Directed end-to-end implementation of 4 industry-specific VR simulations across manufacturing, healthcare, and defense sectors, managing comprehensive project lifecycles from conception to deployment.
Mixed Reality Developer at 8CHILI INC
December 1, 2023 - October 7, 2025
Led development of comprehensive XR training simulation platform including no-code SDK with drag-and-drop interface, reducing development cycles by 60% and successfully deploying 7 surgical + 1 industrial simulation. Directed team of 4 Unity developers implementing advanced DICOM viewer with 3D volumetric rendering, Photon-based multiplayer avatar system, and comprehensive analytics integration.
XR Specialist at LEVITATE.WORLD
August 1, 2025 - October 7, 2025
Developed a custom FABRIK-based inverse kinematics system for chained joints with Bezier curve based interpolation for smooth transitions, resulting in 80% reduction in joint artifacts in VR avatar animations; Engineered a custom hand-tracking rendering module with pose interpolation for enhanced grab and surface collision interactions leading to 30% increase in user immersion scores in user surveys; Architected a RAG LLM-powered analysis module to generate personalized well-being and user progression analysis report based on PERMAH well being survey methodologies
XR Developer at RELIC
November 1, 2024 - October 7, 2025
Architected a comprehensive Unity engine based content creation SDK to simplify MR film production leading to 50% reduction in timelines; Designed and implemented Quest 3 mixed reality application for immersive short film consumption with optimized content delivery pipeline
Senior XR Developer at HINDXR
August 1, 2024 - October 7, 2025
Led development of LLM-powered VR simulation authoring platform using agile methodologies, achieving 75% reduction in development cycle timelines through automated scene and simulation procedure setup; Directed end-to-end implementation of 4 industry-specific VR simulations across manufacturing, healthcare, and defense sectors, managing comprehensive project lifecycles from conception to deployment
Mixed Reality Developer at 8CHILI INC
December 1, 2023 - October 7, 2025
Led development of comprehensive XR training simulation platform including no-code SDK with drag-and-drop interface, reducing development cycles by 60% and successfully deploying 7 surgical + 1 industrial simulation; Directed team of 4 Unity developers implementing advanced DICOM viewer with 3D volumetric rendering, Photon-based multiplayer avatar system, and comprehensive analytics integration

Education

BTech in Chemical Engineering at Indian Institute of Technology, Kharagpur
January 11, 2030 - January 1, 2020
BTech in Chemical Engineering at Indian Institute of Technology, Kharagpur
January 11, 2030 - January 1, 2020
BTech in Chemical Engineering at Indian Institute of Technology, Kharagpur
January 1, 2016 - January 1, 2020
BTech in Chemical Engineering at INDIAN INSTITUTE OF TECHNOLOGY, KHARAGPUR
January 11, 2030 - January 1, 2020

Qualifications

Finalist, C-Camp AMR-Diagnostic Idea Challenge, IISC (Bangalore) 2022
January 1, 2022 - October 7, 2025
Winner, Prodex - Product Development Competition '17
January 1, 2017 - October 7, 2025

Industry Experience

Media & Entertainment, Manufacturing, Healthcare, Gaming, Software & Internet, Professional Services, Education, Government, Other