I am a 2D designer and digital illustrator with 15+ years in the mobile and animation industries, serving as a Senior Artist, Project Mentor, and freelance professional. I create high-quality digital assets and bring traditional drawing techniques to digital production. I excel at mentoring artists and building efficient pipelines in fast-paced studio environments.…

Jarrett Young

I am a 2D designer and digital illustrator with 15+ years in the mobile and animation industries, serving as a Senior Artist, Project Mentor, and freelance professional. I create high-quality digital assets and bring traditional drawing techniques to digital production. I excel at mentoring artists and building efficient pipelines in fast-paced studio environments.…

Available to hire

I am a 2D designer and digital illustrator with 15+ years in the mobile and animation industries, serving as a Senior Artist, Project Mentor, and freelance professional.

I create high-quality digital assets and bring traditional drawing techniques to digital production. I excel at mentoring artists and building efficient pipelines in fast-paced studio environments.

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Language

English
Fluent

Work Experience

Senior Asset Designer at Big Viking Games
April 30, 2025 - October 7, 2025
Project Management: Active Lead for Yo World and Fish World. Managed a small team of four designers’ daily assignments by coaching, revising submissions and performing final reviews before product approval.
Senior Asset Designer at Big Viking Games
April 30, 2025 - October 7, 2025
Lead design and export of assets for in-game navigation and user experience; managed a small team of four designers by coaching, revising submissions and performing final reviews before product approval.
Senior Artist, Animator, Acting Art Lead at Big Viking Games
January 1, 2025 - January 1, 2025
Guided 2D visual direction for YoWorld on Facebook's Game Room; designed original and photo-bashed assets, vector art; mentored and trained art team members.
Asset Designer at Glu Mobile Inc. (Now Electronic Arts)
September 30, 2020 - October 7, 2025
Project Graphics Designer for ‘Kim Kardashian Hollywood’ and ‘Kendall & Kylie’ interactive game product.
Asset Designer at Glu Mobile Inc. (Now Electronic Arts)
September 30, 2020 - October 7, 2025
Project Graphics Designer for 'Kim Kardashian Hollywood' and 'Kendall & Kylie' interactive game product.
2D Artist / Animator at Glu Mobile / EA Games
January 1, 2020 - January 1, 2020
Designed assets in clothing, hairstyles, and accessories for Kim Kardashian: Hollywood and Kendall & Kylie iOS titles; conducted target demographic research; trained team members in software and stylistic execution; QA.
Asset Designer at Beeline Interactive
November 30, 2014 - October 7, 2025
Primary Asset Designer & Prototyper; Lead designer on ‘Ghostbusters’ property & concept game development.
Asset Designer at Beeline Interactive
November 30, 2014 - October 7, 2025
Primary Asset Designer & Prototyper; Lead designer on 'Ghostbusters' property & concept game development.
2D Artist / Concept at Beeline Interactive
January 1, 2014 - January 1, 2014
Lead concept designer for Ghostbusters iOS; designed all character assets for launch, city map tiles, storyboards. Primary designer for Alien Invasion mobile game; designed spacecrafts, characters (aliens), environment, layout.
Character Designer at Bardel Entertainment
January 1, 2008 - January 1, 2008
Created original characters, expression sheets, rotations, and props for 'Zeke’s Pad' YTV series.
Freelance Illustrator / Concept Artist at Various clients including JibJab Media Inc., WildBrain, Cookie Jar Group, Tin Man Creative, Mo-Des Inc. and others
January 1, 2007 - November 27, 2025
Freelance illustration and concept art for multiple clients; notable works include co-design of 'Cheesy' mascot for Black Diamond Cheestrings, campaign product design for JDRF, whiteboard graphical instructional recording for Acklands Granger.

Education

Art Fundamentals Certificate at Sheridan Institute
January 1, 2003 - January 1, 2003
Bachelor of Applied Arts in Animation at Sheridan Institute
January 1, 2003 - December 31, 2007
3D Animation Diploma at Seneca @ York University
January 1, 2010 - December 31, 2010
Electrical Engineering (1st year) at University of Ottawa
January 1, 2001 - December 31, 2002
Art Fundamentals Certificate at Sheridan Institute
January 1, 2003 - December 31, 2003
Bachelor of Applied Arts in Animation at Sheridan Institute
January 1, 2003 - December 31, 2007
Glenna Carr Scholarship at Sheridan Institute
January 1, 2003 - December 31, 2005
3D Animation Diploma at Seneca @ York University
January 1, 2010 - October 7, 2025
Electrical Engineering (1st year courses) at University of Ottawa
January 1, 2001 - December 31, 2002

Qualifications

Glenna Carr Scholarship
January 1, 2003 - December 31, 2005
Art Fundamentals Certificate
January 1, 2003 - December 31, 2003
3D Animation Diploma
January 1, 2010 - October 7, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other, Education