Available to hire
I am a Unity developer with more than 4 years of commercial experience, specializing in modular and scalable game mechanics and architecture. I thrive on challenging multiplayer projects and large cross-platform games, and I enjoy crafting robust, reusable systems with ECS, DI, and MV* patterns.
I work well in teams of different sizes, from indie studios to large teams, and I love sharing knowledge—I’ve written and translated IT and game development articles for proglib.io. I also participate in game jams and, above all, I love games.
Language
English
Advanced
Russian
Fluent
Work Experience
Unity Developer at METAFORRA
July 1, 2024 - October 8, 2025I am working on a multiplayer 3D horror. I am responsible for developing various game mechanics and UI. Refactor the entire UI in the game using the MVP pattern, thereby fixing many bugs and making it easier to support; Developed a number of core game mechanics using ECS and added their synchronization over the network; Integrated UI and HUD into ECS; Developed complex AI with using Behaviour Tree and FSM; Added tools that simplify game testing for game designers and QA specialists; Simplified and automated the work of programmers by creating a number of extensions for the Editor.
Unity Developer at Goblinz Ent. Ltd.
July 1, 2024 - PresentI am working on a multiplayer 3D horror. I am responsible for developing various game mechanics and UI. Refactor the entire UI in the game using the MVP pattern, thereby fixing many bugs and making it easier to support; Developed a number of core game mechanics using ECS and added their synchronization over the network; Integrated UI and HUD into ECS; Developed complex AI with using Behaviour Tree and FSM; Added tools that simplify game testing for game designers and QA specialists; Simplified and automated the work of programmers by creating a number of extensions for the Editor.
Unity Developer at VERALOMNA
June 1, 2023 - October 8, 2025I am working on a multiplayer 3D horror. I am responsible for developing various game mechanics and UI. Refactor the entire UI in the game using the MVP pattern, thereby fixing many bugs and making it easier to support; Developed a number of core game mechanics using ECS and added their synchronization over the network; Integrated UI and HUD into ECS; Developed complex AI with using Behaviour Tree and FSM; Added tools that simplify game testing for game designers and QA specialists; Simplified and automated the work of programmers by creating a number of extensions for the Editor.
Education
Bachelor's Degree (Hons) at Moscow Polytechnic University
January 1, 2020 - January 1, 2024Qualifications
Industry Experience
Gaming, Software & Internet
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