Hi, I’m Justin Goode, a CG Artist with a proven track record of creating photo-real 3D renders that help brands come to life. I’ve partnered with names like Budweiser, Jack Daniels, HP, Gushers, Colgate and Tabasco to translate commercial visions into compelling visuals, spanning product renders, on-pack design, and promotional media. My hands-on skills include modeling, texturing, lighting, UV layout, photogrammetry, photography, and I’ve evolved to leverage AI as a creative tool while staying grounded in practical craft and quality. Beyond my technical work, I lead and mentor teams, managing departments of artists, designers and photographers to raise the bar on our outputs. I’m deeply curious and lifelong learning oriented, always exploring new techniques and workflows to elevate 3D assets and the people who create them.

Justin Goode

Hi, I’m Justin Goode, a CG Artist with a proven track record of creating photo-real 3D renders that help brands come to life. I’ve partnered with names like Budweiser, Jack Daniels, HP, Gushers, Colgate and Tabasco to translate commercial visions into compelling visuals, spanning product renders, on-pack design, and promotional media. My hands-on skills include modeling, texturing, lighting, UV layout, photogrammetry, photography, and I’ve evolved to leverage AI as a creative tool while staying grounded in practical craft and quality. Beyond my technical work, I lead and mentor teams, managing departments of artists, designers and photographers to raise the bar on our outputs. I’m deeply curious and lifelong learning oriented, always exploring new techniques and workflows to elevate 3D assets and the people who create them.

Available to hire

Hi, I’m Justin Goode, a CG Artist with a proven track record of creating photo-real 3D renders that help brands come to life. I’ve partnered with names like Budweiser, Jack Daniels, HP, Gushers, Colgate and Tabasco to translate commercial visions into compelling visuals, spanning product renders, on-pack design, and promotional media. My hands-on skills include modeling, texturing, lighting, UV layout, photogrammetry, photography, and I’ve evolved to leverage AI as a creative tool while staying grounded in practical craft and quality.

Beyond my technical work, I lead and mentor teams, managing departments of artists, designers and photographers to raise the bar on our outputs. I’m deeply curious and lifelong learning oriented, always exploring new techniques and workflows to elevate 3D assets and the people who create them.

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Language

English
Fluent

Work Experience

Head of Visualization at Pearlfisher
January 1, 2024 - October 8, 2025
Led a department of 5 artists (Motion Designer, Photographer, Retoucher, Hard Surface and Creative 3D artists); produced product and brand renders across studio and organic environments; directed lighting, materials, rendering and post-processing, and produced style frames and shot renders for product and brand videos. Presented quarterly department capabilities to clients and leadership to win new scopes; managed hardware/software procurement and workflow improvements.
Head of Visualization at Pearlfisher
January 1, 2024 - October 8, 2025
Utilized modeling, lighting, materials, rendering, post-process, photography and photogrammetry to create product and brand renders across studio to organic environments. Animated lighting and focus pulling; produced style frames, shot renderings and post-process for product and brand videos using C4D, Maya, Octane Render, X-Particles and After Effects. Built and led a department of five artists. Expanded capabilities from internal design renders to consumer-facing Motion, Commercial and Photography projects. Created quarterly presentations to win new scopes and inspire internal teams about capabilities and collaboration.
Head of Visualization at Pearlfisher
January 1, 2024 - October 8, 2025
Led a 5-person visualization department delivering product and brand renders across studio, lifestyle and experiential contexts. Animated lighting and focus pulls for product and brand videos, integrating Maya, Cinema 4D, Octane, X-Particles and After Effects. Built client-ready style frames and post-processing pipelines and secured new scopes by presenting quarterly department capabilities to design, client management, and senior leadership teams.
Sr Render Artist at Jones Knowles Ritchie
January 1, 2019 - October 8, 2025
Created high-res renders for use as photography replacement in Advertising, on-pack imagery, OOH, concepts and social campaigns; defined department hierarchy, workflows and long-term vision; researched hardware and software; managed external vendors’ incoming work and provided feedback.
Sr Render Artist at Jones Knowles Ritchie
January 1, 2019 - October 8, 2025
Created high-res renders for photography replacement in Advertising, on-pack imagery, OOH, concepts and social campaigns. Defined and implemented department hierarchy, job titles and workflows; researched and recommended hardware and software. Managed external vendors' incoming work, providing technical and creative feedback.
Sr Render Artist at Jones Knowles Ritchie
January 1, 2019 - October 8, 2025
Created high-res renders for photography replacement in Advertising, on-pack imagery, OOH, concepts, and social campaigns. Defined department hierarchy, workflows and long-term department vision. Researched and recommended hardware and software; managed external vendors' incoming work and provided technical and creative feedback.
CG Render Artist and Retoucher at Walker and Co
January 1, 2017 - October 8, 2025
Created product rendering and retouching for the Bevel brand for use on pack and in digital ads and marketing; handled all in-house photography and retouching; trained junior lifestyle photographer in retouching and product studio photography.
CG Render Artist and Retoucher at Walker and Co
January 1, 2017 - October 8, 2025
Created all product rendering and retouching for the Bevel brand for use on-pack and in digital ads; handled in-house photography and retouching; trained junior lifestyle photographer in retouching and product studio photography.
CG Render Artist and Retoucher at Walker and Co
January 1, 2017 - October 8, 2025
Created product rendering and retouching for the Bevel brand for use on pack and in digital ads and marketing. Handled all in-house photography and retouching. Oversaw and trained jr. lifestyle photographer in retouching and product studio photography.
Environment Artist Team Lead at KAOS Studios
January 1, 2009 - October 8, 2025
Modeled and textured hard surface assets for the Xbox 360, PS3 and PC game Frontlines: Fuel of War and Homefront; oversaw a team of 3 artists, provided creative feedback, set and tracked schedules; reported status to head art director in daily meetings; managed environment art outsourcing.
Environment Artist Team Lead at KAOS Studios
January 1, 2009 - October 8, 2025
Modeled and textured hard surface assets for Xbox 360, PS3 and PC game Frontlines: Fuel of War and Homefront. Oversaw a team of three artists; provided creative feedback, set and tracked schedules; relayed department status to the head art director; managed environment art outsourcing.
Environment Artist Team Lead at KAOS Studios
January 1, 2009 - October 8, 2025
Modeled and textured hard surface assets for the Xbox 360, PS3 and PC games Frontlines: Fuel of War and Homefront. Oversaw a team of 3 artists, provided creative feedback, and tracked schedules. Relayed department status updates to the head art director in daily meetings. Managed environment art outsourcing.
Environment Artist at Blackfoot Studios
January 1, 2006 - October 8, 2025
Modeled and textured hard surface objects and building interiors using 3ds Max for Red Storm’s PC game Rainbow Six: Lockdown.
CG Render Artist at Goode Digital
January 1, 2006 - Present
Self-employed; created photo-real 3D renders for pack, out-of-home and concepts for brands; collaborated with external Motion Designer to deliver product brand videos; negotiated rates, scope and schedules and handled billing, IT and new client procurement.
Environment Artist at Blackfoot Studios
January 1, 2006 - October 8, 2025
Modeled and textured hard surface objects and building interiors using 3ds Max for Red Storm’s PC game Tom Clancy’s Rainbow Six: Lockdown.
CG Render Artist at Goode Digital
January 1, 2006 - Present
Work directly with brands to create photo-real 3D renders for packaging, out-of-home advertising and concepts. Managed and collaborated with an external Motion Designer to create product brand videos for social launch campaigns. Negotiated rates, project scope and schedules; handled billing, IT and new client procurement.
Environment Artist at Blackfoot Studios
January 1, 2006 - October 8, 2025
Modeled and textured hard surface objects and building interiors using 3ds Max for Red Storm’s PC game “Tom Clancy’s Rainbow Six: Lockdown.”
CG Render Artist at Goode Digital (Self-Employed)
January 1, 2006 - Present
Directly collaborated with brands to create photo-real 3D renders for pack, out-of-home advertising and concepts. Managed external Motion Designer to create product brand videos for social launches; negotiated rates, scope and schedules; handled internal business tasks including billing, IT and new client procurement.

Education

BFA in Time Based Media Studies at Columbus College of Art and Design
January 11, 2030 - October 8, 2025
BFA in Time Based Media Studies at Columbus College of Art and Design
January 11, 2030 - October 8, 2025
BFA in Time Based Media Studies at Columbus College of Art and Design
January 11, 2030 - October 8, 2025
High School at Hagerstown High School
January 11, 2030 - October 8, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Consumer Goods, Professional Services, Software & Internet, Retail, Other