Hi, I’m Vinison Hobbs Jr, a creative graphic designer based in Chicago with 5 years of experience crafting visuals for motion graphics, branding, and marketing campaigns. I specialize in Adobe Creative Suite (Photoshop, Illustrator, After Effects, Premiere Pro) and have a track record of turning complex ideas into clear, engaging visuals. My portfolio spans graphic design, illustration, animation, and game art, backed by a strong, diverse set of motion graphics and advertising campaigns. I’m highly organized, efficient, and responsive to feedback. I excel at managing multiple projects in fast-paced environments, delivering refined design solutions that align with brand goals and audience engagement. I enjoy collaborating with clients and teammates to push creative boundaries while meeting tight deadlines.

Vinison Hobbs Jr

Hi, I’m Vinison Hobbs Jr, a creative graphic designer based in Chicago with 5 years of experience crafting visuals for motion graphics, branding, and marketing campaigns. I specialize in Adobe Creative Suite (Photoshop, Illustrator, After Effects, Premiere Pro) and have a track record of turning complex ideas into clear, engaging visuals. My portfolio spans graphic design, illustration, animation, and game art, backed by a strong, diverse set of motion graphics and advertising campaigns. I’m highly organized, efficient, and responsive to feedback. I excel at managing multiple projects in fast-paced environments, delivering refined design solutions that align with brand goals and audience engagement. I enjoy collaborating with clients and teammates to push creative boundaries while meeting tight deadlines.

Available to hire

Hi, I’m Vinison Hobbs Jr, a creative graphic designer based in Chicago with 5 years of experience crafting visuals for motion graphics, branding, and marketing campaigns. I specialize in Adobe Creative Suite (Photoshop, Illustrator, After Effects, Premiere Pro) and have a track record of turning complex ideas into clear, engaging visuals. My portfolio spans graphic design, illustration, animation, and game art, backed by a strong, diverse set of motion graphics and advertising campaigns.

I’m highly organized, efficient, and responsive to feedback. I excel at managing multiple projects in fast-paced environments, delivering refined design solutions that align with brand goals and audience engagement. I enjoy collaborating with clients and teammates to push creative boundaries while meeting tight deadlines.

See more

Language

English
Fluent

Work Experience

Visual Information Specialist at Jesse Brown VA Medical Center
July 1, 2024 - Present
Streamlined workflows for the graphic design team; provided photography and photo editing services for health and wellness events; edited, optimized, and color-corrected images using Adobe Creative Suite; produced polished visuals for patient advocacy campaigns.
Animator and Visual Effects Generalist at Ddraig Studios
August 1, 2025 - October 8, 2025
Animated 2D assets and motion graphics for various scenes; worked closely with the director; applied detailed notes efficiently; coordinated asset handoffs to maintain production continuity; ensured scene timing and visual style alignment with project goals.
Artist / Animator at Avatar UX - Epic 88
December 1, 2024 - October 8, 2025
Designed and animated characters, visual effects, and UI elements; collaborated with the director to apply notes; delivered assets within production deadlines; contributed to seamless scene integration.
Artist at Marcel's Atlas
April 1, 2023 - Present
Drove project development by equipping the narrative team with strategic creative writing, comprehensive research, and cohesive visual direction, strengthening concept art and overall project cohesion.
Environment Artist at Into the Depths
March 1, 2023 - October 8, 2025
Generated digital illustrations of an in-game world complete with characters and world-building; handled production of assets, UI, animations, and visuals from concept to final implementation; achieved high asset approval and contributed to a cohesive visual direction.
Contract Graphic Designer at Golden Mart Alice D Games
April 1, 2022 - October 8, 2025
Expanded the release of a tabletop indie game by providing vector-based character illustrations for game materials; applied color theory and layout design to enhance presentation and marketing collateral.
Mobile Game Artist at Kilosaurs
January 1, 2021 - October 8, 2025
Self-created and published a mobile game with original UI, 2D assets, audio, and visual effects; gained social recognition and participated in the Chicago Game Devs Expo 2020 to showcase work.
Visual Information Specialist at Jesse Brown VA Medical Center
July 1, 2024 - Present
Streamlined workflows for the graphic design team; provided photography and photo editing services for health and wellness events; edited, optimized, and color-corrected images using Adobe Creative Suite. Illustrated pamphlets and certificates for printing, with creative guidance from the Supervisor, resulting in revitalized staff engagement for Patient Advocacy Awards. Designed and produced promotional flyers and social graphics for Public Affairs to promote health observances on VA social media platforms. Collaborated with clients and subject-matter experts in creative sessions to evaluate and refine design visuals, ensuring brand consistency and increasing team productivity. Provided Public Affairs with progress updates using professional written and verbal communication, ensuring that graphic projects were completed on time. Operated proper maintenance of multimedia equipment, ensuring optimal performance of cameras, lighting, and audio.
Animator and Visual Effects Generalist at Ddraig Studios
August 1, 2025 - October 8, 2025
Animated 2D assets and motion graphics using Adobe Character Animator and After Effects for various scenes and character interactions. Worked closely with the director, applying detailed notes efficiently, and implementing quick revisions to meet production deadlines. Coordinated handling of assets with the lead artist, requesting missing or additional assets to maintain workflow continuity. Rendered and optimized files for safe organization, simplifying the process for compositors to retrieve and edit assets. Worked with the Visual Effects Supervisor to ensure seamless scene integration, match in shots, timing, and visual style.
Artist / Animator at Avatar UX - Epic 88
December 1, 2024 - October 8, 2025
Designed and animated characters, visual effects, and user interface elements to align with project goals and enhance user experience. Increased team efficiency by delivering finalized artwork within production deadlines and implementing revisions based on producer feedback. Facilitated client collaboration by addressing differences of opinion, communicating technical limitations, and offering actionable solutions to visual aesthetics.
Art Specialist at Marcel’s Atlas
April 1, 2023 - Present
Drove project development by equipping the narrative team with strategic creative writing, comprehensive research, and meticulous use of references for the game's marketing and visual direction. Inspired the director’s vision through generating compelling concept illustrations, fostering better team alignment and strength in the game's marketing and visual direction. Implemented aesthetic improvements in response to director feedback, optimizing designer workflows and improving overall confidence in the game’s visuals.
Environment Artist at Into the Depths
March 1, 2023 - October 8, 2025
Generated digital illustrations of an in-game world complete with characters, hand-drawn storyboards, and immersive world-building; established mutual understanding of the game’s visual direction during and beyond the pre-production phase. Handled production of assets, UI, animations, and visual effects from concept to final implementation, securing 90% approval from the design team. Orchestrated seamless communication with developers through accurately answering inquiries and providing detailed descriptions of environmental, character, and narrative design, resulting in a decrease in misalignment issues while increasing productivity.
Contract Graphic Designer at Golden Marble Dice Games
April 1, 2022 - October 8, 2025
Expanded the release of a successful tabletop indie game by providing professional vector-based character illustrations for game materials with applied color theory, typography, and composition techniques.
Graphic Designer at Dooty Calls
March 1, 2022 - October 8, 2025
Designed and produced social graphics and promotional materials for Public Affairs and Marketing campaigns; collaborated with clients and subject-matter experts to evaluate and refine visuals; ensured brand consistency across campaigns and delivered assets on time.
Mobile Game Artist at Kilosaurs
January 1, 2021 - October 8, 2025
Self-created and published a mobile game with original illustrated UI, 2D assets, audio, and visual effects; contributed to the company's showcase at the Chicago Game Devs Expo 2020.
Visual Information Specialist at Jesse Brown VA Medical Center
July 1, 2024 - Present
Streamlined workflows for the graphic design team; provided photography and photo editing services for health and wellness events; edited, optimized, and color-corrected images using Adobe Creative Suite. Illustrated pamphlets and certificates for printing, with creative guidance from the Supervisor, resulting in revitalized staff engagement for Patient Advocacy Awards. Designed and produced promotional flyers, and social graphics for Public Affairs to promote health observances on VA social media platforms. Collaborated with clients and subject-matter experts in creative sessions to evaluate and refine design visuals, ensuring brand consistency and increasing team productivity. Provided Public Affairs with progress updates using professional written and verbal communication, ensuring that graphic projects were completed on time. Operated proper maintenance of multimedia equipment, ensuring optimal performance of cameras, lighting, and audio.
Animator and Visual Effects Generalist at Ddraig Studios
August 1, 2025 - October 8, 2025
Animated 2D assets and motion graphics using Adobe Character Animator and After Effects for various scenes and character interactions. Worked closely with the director, applying detailed notes efficiently, and implementing quick revisions to meet production deadlines. Coordinated handling of assets with the lead artist, requesting missing or additional assets to maintain workflow continuity. Rendered and optimized files for safe organization, simplifying the process for compositors to retrieve and edit assets. Worked with the Visual Effects Supervisor to ensure seamless scene integration, match shots, timing, and visual style.
Artist / Animator at Avatar UX - Epic 88
December 1, 2024 - October 8, 2025
Animated and illustrated scenes focusing on character interactions; collaborated with the director; applied detailed notes and delivered assets with quick revisions to meet production deadlines; contributed to the game's visual direction.
Art Specialist at Marcel’s Atlas
April 1, 2023 - Present
Drove project development by equipping the narrative team with strategic creative writing, comprehensive research, and meticulously used it in service of visuals; generated compelling concept illustrations and improved alignment with game marketing and visual direction.
Environment Artist at Into the Depths
March 1, 2023 - October 8, 2025
Generated digital illustrations of an in-game world complete with characters, hand drawn story boards, and immersive world building; established mutual understanding of the game's visual direction during and beyond pre-production phase; handled production of assets, UI, animations, and visual effects; achieved 90% approval rate with the design team; improved coordination.
Contract Graphic Designer at Golden Marble Alice Games
April 1, 2022 - October 8, 2025
Expanded the release of a successful table-top indie game by providing professional vector-based character illustrations for game materials with applied color theory, typography, and composition techniques.
Artist / Animator at Dooty Calls
March 1, 2022 - October 8, 2025
Assisted in Kick-starting a franchise through design and animation of cartoon-style characters and motion graphics; produced an animated trailer with well-timed visuals, resulting in increased social media recognition.
Mobile Game Artist at Kilosaurs
January 1, 2021 - October 8, 2025
Self-created and published a mobile game with original illustrated UI, 2D assets, audio, and visual effects; earned social recognition and accolades at the Chicago Game Bites Exhibit 2020 for developing and producing an intricate platformer with fresh engaging art, audio, and video.
Visual Information Specialist at Jesse Brown VA Medical Center
July 1, 2024 - Present
Streamlined workflows for the graphic design team; provided photography and photo editing services for health and wellness events; edited, optimized, and color-corrected images using Adobe Creative Suite; produced illustrated pamphlets and certificates for printing; contributed to patient advocacy awards; maintained multimedia equipment.
Animator and Visual Effects Generalist at Ddraig Studios
August 31, 2025 - October 8, 2025
Animated 2D assets and motion graphics using Adobe After Effects and Character Animator; collaborated with director for detailed notes and rapid revisions; coordinated asset hand-offs with lead artist and ensured seamless scene integration with VFX supervisor.
Artist/Animator at Avatar UX - Epic 88
December 31, 2024 - October 8, 2025
Designed and animated characters and visuals; created UI elements to align with project goals; delivered finalized assets under tight deadlines; collaborated with director on feedback to refine visuals.
Artist/Animator at Marcel’s Atlas
April 1, 2023 - Present
Drive project development by equipping the narrative team with strategic creative writing and concept illustrations; generate concept art; establish visual direction and improve team alignment and confidence in game marketing and visuals.
Environment Artist at Into the Depths
March 31, 2023 - October 8, 2025
Generated digital illustrations of an in-game world; storyboards and immersive world-building; produced assets, UI, animations, and visual effects; achieved high approval ratings from design team.
Contract Graphic Designer at Golden Mart Alice D Games
April 1, 2022 - October 8, 2025
Expanded the release of a tabletop indie game by providing vector-based character illustrations and layout design, applying color theory and typography to marketing assets.
Illustrator at Dooty Calls
March 31, 2022 - October 8, 2025
Designed and animated cartoon characters and motion graphics; produced an animated trailer with well-timed visuals and effects, boosting social media recognition by 80%; created 20+ characters and power-up assets.
Mobile Game Artist at Kilosaurs
January 31, 2021 - October 8, 2025
Created and published a mobile game with original illustrated UI, 2D assets, audio, and visuals; earned social recognition and showcased at Chicago Game Dev Expo 2020.

Education

Bachelor of Science in Game Design (Cum Laude) at DePaul University
January 1, 2019 - January 1, 2023
Bachelor of Science in Game Design at DePaul University
January 1, 2019 - January 1, 2023
Bachelor of Science in Game Design, Cum Laude (Animation Minor) at DePaul University
January 1, 2019 - January 1, 2023
Bachelor of Science in Game Design at DePaul University
January 1, 2019 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Software & Internet, Gaming, Education, Healthcare, Government
    uniE621 Jesse Brown Thanks Veterans
    A flyer designed to thank the veterans for entrusting Jesse Brown as their main place for hospitality and care. The CHS Public Affairs Office sent me photos taken at an event and text prompts in a prototype flyer and I was asked to iterate and make it presentable for their social media page.
    uniE621 VA Veterans Patient Experience Banner
    Designed a digital image that would be printed and displayed in the Damen Building of Jesse Brown along with certificates and other acolades. The theme "Starfish Awards" was meant to give a special shout out to patient advocates who went above and beyond with their care for veterans. The Patient Advocate Supervisor wanted the banner have a starfish/beach aesthetic to compliment the theme.
    uniE621 Milton Lee Olive III
    A flyer representing Milton Lee Olive III, a Vietnam veterans and a recipient of the Medal of Honor. It was made as one of a series of flyers honoring notable African American soldier and veterans during Black History Month.
    uniE621 VA Caregiver Support Event Flyer
    Flyer design create to promote VA Caregiver Support involvement with Jesse Brown Veterans. CHS Public Affair Office contacted me to design a flying following the text prompts. I remained faithful to designs VA Caregiver Support created by using their signature color schemes and hexagonal shape patterns.
    uniE621 Tuskegee Airmen
    A flyer designed to honor the Tuskegee Airmen. It was made as one of a series of flyers honoring notable African American veterans during Black History Month.
    uniE621 Jesse Brown VAMC Executive Weekly Banner
    Designed a banner that would be featured on the Jesse Brown VAMC Executive Weekly. Honed designed based on guidelines provided by Heath System Specialists and Public Affairs staff.