Hi, I'm Yash Mehrotra, a passionate game designer and programmer based in Toronto, Canada. I love turning creative visions into interactive experiences. I specialize in building multiplayer systems, gameplay mechanics, and performance optimization, with hands-on experience across Unity, Unreal Engine, Photon, and PlayFab. I'm always learning and applying new technologies to push the boundaries of what's possible in games.

Yash Mehrotra

Hi, I'm Yash Mehrotra, a passionate game designer and programmer based in Toronto, Canada. I love turning creative visions into interactive experiences. I specialize in building multiplayer systems, gameplay mechanics, and performance optimization, with hands-on experience across Unity, Unreal Engine, Photon, and PlayFab. I'm always learning and applying new technologies to push the boundaries of what's possible in games.

Available to hire

Hi, I’m Yash Mehrotra, a passionate game designer and programmer based in Toronto, Canada. I love turning creative visions into interactive experiences.

I specialize in building multiplayer systems, gameplay mechanics, and performance optimization, with hands-on experience across Unity, Unreal Engine, Photon, and PlayFab. I’m always learning and applying new technologies to push the boundaries of what’s possible in games.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Game Programmer (Contractual) at Creativist Creations
July 1, 2024 - Present
Built and optimized multiplayer game systems using Photon PUN2 + PlayFab, enabling stable cross-platform networking. Implemented core gameplay mechanics and responsive UI/UX features, improving playability. Profiled and refactored performance bottlenecks, reducing load times and improving frame rate across PC and mobile builds. Collaborated with artists and designers in Agile sprints (Jira), delivering milestones consistently within tight deadlines.
Game Developer at Hashbyte Studio
August 1, 2023 - October 8, 2025
Shipped multi-platform titles with scalable architecture and optimized builds for Unity. Led real-time multiplayer features (Photon/PlayFab), including matchmaking, lobby management, and in-game synchronization. Designed modular gameplay systems to accelerate iteration. Improved performance and memory usage for smoother gameplay on mid- to low-spec devices.

Education

Bachelor of Technology - Computer Science & Engineering at Jaypee University of Information Technology
January 1, 2017 - January 1, 2021
Digital Design – Game Design at George Brown College
September 1, 2023 - August 1, 2024
Artificial Intelligence with Machine Learning at Humber College
January 1, 2025 - September 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education