I'm Elizabeth De La O, a 3D Character, Animal, Creature Animator with 10+ years of experience in mobile and MMO games, feature films, layout and cinematics. I thrive in collaborative environments and am passionate about delivering high-end, impactful animations. I specialize in hand-keyframed and motion-capture animation using Maya. I'm a proactive team player who enjoys solving problems and continuously improving workflows. I have a strong track record of delivering dynamic animations for games and cinematic sequences, from mobile titles to large-scale MMOs, and I relish opportunities to grow my craft and contribute to creative teams.

Elizabeth De La O

I'm Elizabeth De La O, a 3D Character, Animal, Creature Animator with 10+ years of experience in mobile and MMO games, feature films, layout and cinematics. I thrive in collaborative environments and am passionate about delivering high-end, impactful animations. I specialize in hand-keyframed and motion-capture animation using Maya. I'm a proactive team player who enjoys solving problems and continuously improving workflows. I have a strong track record of delivering dynamic animations for games and cinematic sequences, from mobile titles to large-scale MMOs, and I relish opportunities to grow my craft and contribute to creative teams.

Available to hire

I’m Elizabeth De La O, a 3D Character, Animal, Creature Animator with 10+ years of experience in mobile and MMO games, feature films, layout and cinematics. I thrive in collaborative environments and am passionate about delivering high-end, impactful animations. I specialize in hand-keyframed and motion-capture animation using Maya. I’m a proactive team player who enjoys solving problems and continuously improving workflows.

I have a strong track record of delivering dynamic animations for games and cinematic sequences, from mobile titles to large-scale MMOs, and I relish opportunities to grow my craft and contribute to creative teams.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

French
Beginner

Work Experience

Senior 3D Animator at Titmouse
July 1, 2025 - October 12, 2025
Performed high-end hand-keyframed character animations for a cinematic sequence (Hawlucha vs. Machamp) in Pokémon Legends: Z-A, focusing on cinematic style and expressive performance using Maya.
Senior 3D Animator at Titmouse
July 1, 2025 - October 12, 2025
Performed high-end character animations hand-keyframed in Maya for Cinematic: Hawlucha vs. Machamp! Pokémon Legends: Z-A.
Senior 3D Animator at Jadu AR
July 1, 2024 - October 12, 2025
Created dynamic character animations for an augmented reality fighting game, delivering combat realism and exaggerated motions suitable for mobile screens; all animations hand-keyframed at 30 FPS in Maya.
Senior 3D Animator at Jadu AR
July 1, 2024 - October 12, 2025
Created dynamic character animations for an Augmented Reality fighting game. Hand-keyframed 30fps in Maya with combat choreography tailored for mobile.
3D Animator at Jadu AR
January 1, 2024 - July 1, 2024
Created dynamic combat animations for mobile AR fighting game. Designed hand-keyframed animations at 30FPS with space limitations for small screen.
3D Animator at Scopely
November 1, 2023 - October 12, 2025
Created dynamic superhero character animations for Marvel Strike Force, plus occasional animals and creatures; hand-keyframed at 30 FPS in Maya; performed skinning, on-top rig controls, and Unity prefab work.
3D Animator at Scopely
November 1, 2023 - October 12, 2025
Created dynamic Marvel character animations for Marvel Strike Force; occasionally animated animals/creatures; skinning and rigging in Maya; prepared character prefabs for Unity.
3D Animator at Scopely
January 1, 2021 - November 1, 2023
Developed dynamic superhero animations for Marvel Strike Force (turn-based RPG). Hand-keyframed humans, animals, and creatures; occasionally managed skinning and rig controls.
3D Animator at Machine Zone
July 1, 2020 - October 12, 2025
Performed biped and creature 3D animations for Crystalborne: Heroes of Fate; all animation was keyframe-based in Maya.
3D Animator at Machine Zone
July 1, 2020 - October 12, 2025
Performed biped and creature animations for Crystalborne: Heroes of Fate; keyframe animation in Maya.
3D Character Animator at Freelance
February 1, 2020 - October 12, 2025
Provided 3D character animation for video games and commercials, including work for The X-Files: Deep State (FoxNext Mobile). Platform work included iOS, Facebook, and Android; Unity and Photoshop usage.
Freelance 3D Animator at FoxNext Mobile / 21st Century Fox
February 1, 2020 - October 12, 2025
In-game and cinematic animations for The X-Files: Deep State; platforms iOS, Facebook, Android; Unity, Photoshop.
3D Animator at Freelance
June 1, 2019 - February 1, 2020
Mobile game animations in Unity and Photoshop for The X-Files: Deep State (21st Century Fox).
3D Character Animator at Jam City
June 1, 2019 - October 12, 2025
In-game character and cinematics animation for Vineyard Valley, Harry Potter: Hogwarts Mystery, Marvel Avengers Academy; carried projects from prototype through polished scenes.
3D Character Animator at Jam City
June 1, 2019 - October 12, 2025
In-game character animations and cinematics for Vineyard Valley, Hogwarts Mystery, Marvel Avengers Academy; from prototype through polishing scenes.
3D Character Animator at VR Playhouse
April 1, 2017 - October 12, 2025
Performed 3D character animation in a AAA VR game (Archangel Hellfire: Enlist FREE) at 30 FPS in Maya.
3D Character Animator at VR Playhouse
April 1, 2017 - October 12, 2025
Performed 3D character animation on Maya hand-key frames at 30fps for Archangel Hellfire (VR).
3D Character Animator at Freelance
July 1, 2015 - October 12, 2025
3D character animation for video games and commercials; projects spanned multiple studios.
Freelance 3D Character Animator at Freelance
July 1, 2015 - October 12, 2025
3D character animation for video games and commercials.
Senior 3D Character Animator at WHISKYTREE
May 1, 2015 - October 12, 2025
Hired for a one-month engagement to perform hand-keyframed character animation for a game cinematic.
Senior 3D Character Animator at Whiskytree
May 1, 2015 - October 12, 2025
Hired for one week to perform hand-keyframe animation for a game cinematic.
3D Character Animator at Jam City
June 1, 2014 - June 1, 2019
In-game character animations and cinematic cutscenes for Vineyard Valley, Harry Potter: Hogwarts Mystery, Marvel Avengers Academy.
3D Character Animator at Huevocartoon
November 1, 2013 - October 12, 2025
Character animator for a future film project (Un Gallo con Muchos Huevos).
3D Character Animator at Huevocartoon
November 1, 2013 - October 12, 2025
Character animation for the film Un Gallo con Muchos Huevos.
3D Character Animator at Tigar Hare Studios
August 1, 2012 - October 12, 2025
Performed hand-keyframed animation for the Cloud Berry Kingdom cinematic; contributed main character animation in 3ds Max.
3D Character Animator at Tigar Hare Studios
August 1, 2012 - October 12, 2025
Cinematics for Cloud Berry Kingdom; hand-keyframed main characters; used 3ds Max.
CG Character Animator at Neverdie Studios
September 1, 2011 - October 12, 2025
In-game animation for The Thing, Rocktropia, and Next Island MMO games; built and rigged characters in 3ds Max.
CG Character Animator at Neverdie Studios
September 1, 2011 - October 12, 2025
In-game animation for Rocktropia and Next Island MMO games; rigging and skinning; set up characters in 3ds Max.
CG Character Animator at Caricar Inc.
July 1, 2011 - October 12, 2025
Performed hand-keyframed animation for a short film featuring a bear; rigging and setup included.
CG Character Animator at Neverdie Studios
June 1, 2011 - October 12, 2025
In-game keyframe animation for MMO titles; built and rigged characters in 3ds Max.
CG Character Animator at Kaxan Media Group
May 1, 2010 - October 12, 2025
Hand-keyframed CG animation for mini games on Wii platform; rig setup and skinning.
CG Character Animator at Kaxan Media Group
May 1, 2010 - October 12, 2025
Hand-keyframe animation for mini-games on Wii platform; rigging and skinning; creative proposals.

Education

Certificate, 3D Design and Digital Animation at UNIAT
January 1, 2008 - January 1, 2009
Advance studies in character animation (Animals and creatures) at Animation Mentor
January 1, 2011 - January 1, 2014
iAnimate.net workshop: Advance studies in character animation at iAnimate.net
January 1, 2013 - January 1, 2013
Workshop: Body Mechanics; Acting and pantomime at Various Instructors (Mike Walling, Ken Fountain, TAL SHW ARZMAN)
July 27, 2009 - July 31, 2009
Rigging and animation with Biped at Di-o-Matic
August 24, 2009 - September 4, 2009
Advance character Rigger at Autodesk Course/ Workshop
August 10, 2009 - August 14, 2009
Bachelors in Graphic Design at Universidad de Veracruz Guadalajara (UNIVER)
January 1, 2000 - January 1, 2004
Certificate at UNIAT
January 1, 2008 - January 1, 2009
Advance studies in character animation at Animation Mentor
January 1, 2011 - January 1, 2014
Workshop at iAnimate.net
January 1, 2013 - January 1, 2013
Bachelor's in Graphic Design at Universidad de Veracruz Guadalajara [UNIVER]
January 1, 2000 - January 1, 2004
Certificate at University of Advanced Technology
January 1, 2008 - January 1, 2009
Advanced Studies in Character Animation (Animals & Creatures) at Animation Mentor
January 1, 2011 - January 1, 2014
Bachelor's in Graphic Design at Universidad de Veracruz Guadalajara [UNIVER]
January 1, 2000 - January 1, 2004

Qualifications

CalArts: Live!: A History of Art for Artists, Animators and Gamers
January 11, 2030 - October 12, 2025
Coursera: Positive Psychology Specialization (Foundations, Applications, Character, Resilience)
January 11, 2030 - October 12, 2025
Coursera: Martin E. P. Seligman’s Visionary Science — Positive Psychology
January 11, 2030 - October 12, 2025
Coursera: Positive Psychology: Applications and Interventions
January 11, 2030 - October 12, 2025
Coursera: Positive Psychology: Character, Grit and Research Methods
January 11, 2030 - October 12, 2025
Coursera: Positive Psychology: Resilience Skills
January 11, 2030 - October 12, 2025
Coursera: Foundations of Positive Psychology Specialization
January 11, 2030 - October 12, 2025
Stanford University: CS106A Python (Code in Place)
January 11, 2030 - October 12, 2025
CalArts: Live!: A History of Art for Artists, Animators and Gamers
January 11, 2030 - October 12, 2025
Duolingo French Fluency: Elementary (Estimated)
January 11, 2030 - October 12, 2025
Positive Psychology: Foundations of Positive Psychology Specialization
January 11, 2030 - October 12, 2025
Positive Psychology: Applications and Interventions
January 11, 2030 - October 12, 2025
Positive Psychology: Character, Grit and Research Methods
January 11, 2030 - October 12, 2025
Positive Psychology: Resilience Skills
January 11, 2030 - October 12, 2025
Stanford's CS106A Python [Code in Place]
January 11, 2030 - October 12, 2025
Foundations of Positive Psychology Specialization
January 11, 2030 - October 12, 2025
CS106A Python (Code in Place) - Stanford University
January 11, 2030 - January 9, 2026
CalArts: Live! (Art History for Artists, Animators & Gamers)
January 11, 2030 - January 9, 2026
Positive Psychology: Character, Grit, Resilience & Applications
January 11, 2030 - January 9, 2026
Duolingo French Fluency: Elementary
January 11, 2030 - January 9, 2026
Various workshops in Character Animation Acting, and Rigging
January 1, 2011 - December 31, 2013

Industry Experience

Gaming, Software & Internet, Media & Entertainment