Available to hire
I’ve always had a passion for games and learned programming BASIC at a young age, as well as map making in Half-Life. I concentrated my school studies on mathematics and sciences, which I felt helped guide me toward a games programming degree at QANTM (Now SAE) in Brisbane.
I’ve designed and prototyped gameplay, AI, and UI features using Unity and Godot, and I enjoy building engaging experiences with strong systems and fun gameplay.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Programmer at Dragonbear Studios
December 31, 2022 - October 13, 2025Involved in coding features including gameplay, AI and UI. Worked in Unity for the engine, prototyped the networked multiplayer, and used FMOD for audio. Rapid prototyping of concepts to add more fun features to the game.
Engine Programmer / Live Ops Engineer at Halfbrick Studios
December 31, 2020 - October 13, 2025Worked on a custom C++ multi-platform engine; in-house cloud gaming service; Live Ops for Fruit Ninja; content updates; prototyping various ideas for Fruit Ninja and other games.
Education
Games Programming Degree at QANTM (Now SAE), Brisbane
January 11, 2030 - October 13, 2025Qualifications
Industry Experience
Software & Internet, Gaming, Media & Entertainment
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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