Erfan Sheikhhoseini

Available to hire

Language

Persian
Fluent
English
Fluent

Work Experience

AI Technical Specialist & Technical Artist at Razhia
September 1, 2023 - Present
Focused on leveraging generative AI pipelines (ComfyUI, Stable Diffusion, MidJourney) and evaluating new models (Flux, Flux Kontext). Automated workflows with Python, Unity C#, and automation scripts. Integrated AI-driven asset generation with traditional game art pipelines to accelerate asset production.
Game Artist & Technical Artist at Joyixir
June 1, 2023 - October 14, 2025
Contributed to development of over 40 hyper casual games with publishers such as Voodoo, Supersonic, and Moonee. Created and maintained art pipelines (Tooling). Assisted artists with tool selection and training. Designed more than 10 in-game environments for the hit game Couples Yoga (Voodoo). Developed shaders, VFX, and tooling to improve visual quality and workflow efficiency. Participated in the development of four casual/hybrid mobile games using Unity.
Generalist 3d Artist at Ordibehesht Studio
June 1, 2020 - October 14, 2025
Delivered 3D assets for casual mobile games. Created shaders and VFX using Blender, Cinema4D, Substance Painter, Houdini, and Photoshop. Produced marketing materials using offline renders.
3D Artist & Motion Designer at Pensor
February 1, 2018 - October 14, 2025
Created captivating motion graphics videos for advertisement purposes.
Game Developer at Razhia
July 1, 2023 - Present
Designed and implemented core gameplay systems — hidden object mechanics, city builder map, and conversation trees for the Karagah Alavi project, which reached over 20,000 downloads. Conceptualized and coded Raz Vazheh, a Farsi word puzzle game in Unity, achieving 5,000+ downloads within the first month. Integrated multiple mobile SDKs (analytics, monetization, IAP), contributing to improved player engagement and retention across live games, with measurable boosts in session duration and revenue. Designed and developed the Raz Vazheh UI, handling all UI and programming independently.
Game Developer at Joyixir
June 1, 2023 - October 14, 2025
Created 40+ hypercasual, casual, and hybrid mobile games using Unity and C#, several of which were published by top-tier publishers (Voodoo, Supersonic, Moonee), leading to rapid iteration, market testing, and the hit game Couples Yoga. Maintained and improved Joyixir’s top-performing local games by refactoring gameplay systems, enhancing UI/UX, streamlining build processes, and conducting thorough playtesting to ensure polished, high-quality releases. Created and optimized custom shaders and VFX, significantly improving visual fidelity while maintaining runtime performance across multiple game projects. Built custom editor tools for designers and artists, reducing iteration time by 30% and accelerating content production workflows.
Technical Artist & Game Developer at Ordibehesht Studio
June 1, 2020 - October 14, 2025
Designed and implemented optimized shaders and VFX in Unity (Built-in and URP), improving mobile game visuals without sacrificing performance. Created efficient 3D models and textures using Blender, Houdini, and Substance Painter, contributing to visually polished and lightweight assets. Automated asset and material workflows for the art team using Python and C# editor scripts, reducing repetitive tasks and accelerating delivery.
3D Artist & Motion Designer at Pensor
February 1, 2018 - October 14, 2025
Produced engaging motion graphics for advertising campaigns using After Effects and Cinema4D, contributing to increased brand visibility and client satisfaction.
Game Developer at Razhia
July 1, 2023 - Present
Designed and implemented core gameplay systems — hidden object mechanics, city builder map, and conversation trees for the Karagah Alavi project, which reached over 20,000 downloads. Conceptualized and coded Raz Vazheh, a Farsi word puzzle game in Unity, achieving 5,000+ downloads within the first month due to targeted marketing in Farsi-speaking communities. Integrated multiple mobile SDKs (analytics, monetization, IAP), contributing to improved player engagement and retention across live games. Designed and developed the word game Raz Vazheh, handling all UI and programming independently.
Game Developer at Joyixir
June 1, 2023 - October 14, 2025
Created 40+ hypercasual, casual, and hybrid mobile games using Unity and C#. Worked with top-tier publishers (Voodoo, Supersonic, Moonee) and shipped the hit game Couples Yoga. Refactored and improved local games, refined UI/UX, and built custom tools to accelerate content production. Developed custom shaders and VFX to enhance visual fidelity while maintaining performance. Built editor tools for designers and artists, reducing iteration time by about 30%.
Technical Artist & Game Developer at Ordibehesht Studio
June 1, 2020 - October 14, 2025
Designed and implemented optimized shaders and VFX in Unity (Built-in and URP). Created efficient 3D models and textures using Blender, Houdini, and Substance Painter. Automated asset and material workflows with Python and C# editor scripts, reducing repetitive tasks and accelerating delivery.
3D Artist & Motion Designer at Pensor
February 1, 2018 - October 14, 2025
Produced engaging motion graphics for advertising campaigns using After Effects and Cinema 4D, contributing to increased brand visibility and client satisfaction.
Game Developer at Razhia
July 1, 2023 - Present
Designed and implemented core gameplay systems including hidden object mechanics, a city builder map, and conversation trees for the Karagah Alavi project, which reached over 20,000 downloads. Conceptualized and coded Raz Vazheh, a Farsi word puzzle game in Unity, achieving 5,000+ downloads in the first month through targeted marketing in Farsi-speaking communities. Integrated multiple mobile SDKs (analytics, monetization, IAP) to improve player engagement and retention, boosting session duration and revenue. Independently designed and developed the Raz Vazheh UI and gameplay.
Game Developer at Joyixir
June 30, 2023 - October 14, 2025
Created 40+ hypercasual, casual, and hybrid mobile games using Unity and C#, with several published by top-tier publishers (Voodoo, Supersonic, Moonee), enabling rapid iteration, market testing, and the hit game 'Couples Yoga'. Maintained and improved top-performing local games by refactoring gameplay systems, enhancing UI/UX, streamlining builds, and conducting thorough playtests. Created and optimized custom shaders and VFX to improve visual fidelity while preserving runtime performance. Built custom editor tools to reduce iteration time by 30% and accelerate content production workflows.
Technical Artist & Game Developer at Ordibehesht Studio
June 30, 2020 - October 14, 2025
Designed and implemented optimized shaders and VFX in Unity (Built-in and URP), improving mobile game visuals without sacrificing performance. Created efficient 3D models and textures using Blender, Houdini, and Substance Painter for polished, lightweight assets. Automated asset and material workflows with Python and C# editor scripts, reducing repetitive tasks and accelerating delivery.
3D Artist & Motion Designer at Pensor
February 28, 2018 - October 14, 2025
Produced engaging motion graphics for advertising campaigns using After Effects and Cinema4D, contributing to increased brand visibility and client satisfaction.

Education

BS at Islamic Azad University
September 1, 2017 - October 14, 2025
BS at Islamic Azad University
January 11, 2030 - September 1, 2017
BS, Computer Science at Islamic Azad University
September 1, 2017 - October 14, 2025
BS, Computer Science at Islamic Azad University
January 11, 2030 - September 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet