I’m a software engineer who enjoys building smooth and reliable systems that work across different platforms like Unity and Unreal Engine. I love tackling challenges by writing clean code and making sure everything works well together, whether it’s through Lua scripting or setting up automation and testing. I’m used to collaborating with teams from different countries remotely, and I focus on making the user experience as seamless as possible. I’m always eager to learn and improve the systems I work on.

user1187526

I’m a software engineer who enjoys building smooth and reliable systems that work across different platforms like Unity and Unreal Engine. I love tackling challenges by writing clean code and making sure everything works well together, whether it’s through Lua scripting or setting up automation and testing. I’m used to collaborating with teams from different countries remotely, and I focus on making the user experience as seamless as possible. I’m always eager to learn and improve the systems I work on.

Available to hire

I’m a software engineer who enjoys building smooth and reliable systems that work across different platforms like Unity and Unreal Engine. I love tackling challenges by writing clean code and making sure everything works well together, whether it’s through Lua scripting or setting up automation and testing.

I’m used to collaborating with teams from different countries remotely, and I focus on making the user experience as seamless as possible. I’m always eager to learn and improve the systems I work on.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent
Malay
Advanced

Work Experience

Intern at Sky Candy SDN BHD
June 1, 2021 - October 14, 2025
Developed game features for client side; performed R&D to explore new ideas and requirements; created visual effects using Shader Graph and Visual Effect Graph in Unity 3D.
Game Developer at Klikx Technologies SDN BHD
July 1, 2023 - October 14, 2025
Developed game features for both game client and game server from scratch; built peer-to-peer connections between game client and game server for prototype; conducted R&D to explore new implementation methods; created various visual effects and representations including shaders and particle systems to enhance visuals.
Game Developer at IXI Creatives SDN BHD
April 1, 2024 - October 14, 2025
Worked on multiple projects simultaneously in a fast-paced environment; picked up existing projects quickly; provided guidance to interns; Sky Age published to Play Store and App Store; provided support and live-ops maintenance; monitored and extracted game reports for publishers; developed and updated new features; collaborated remotely with another team.
Client Software Developer at Beyondsoft Malaysia
July 1, 2024 - Present
Provided full-time technical services to a Tencent client; developed and maintained LIPass cross-platform account management system; implemented features and maintained code on Unity (C#) and Unreal Engine (C++); wrote core logic in Lua; participated in development cycles, CI/CD, hotfixes, QA coordination, and automated testing; coordinated remote work with multinational teams.
Game Developer at Klikx Technologies Sdn Bhd
July 31, 2023 - October 14, 2025
Developed game features for both game client and game server from scratch. Created peer-to-peer connections between game client and game server for prototype purpose. Conducted R&D to find new and possible implementation methods for multiple aspects of game development. Experienced in creating various visual effects and representations, including shaders and particle systems, to enhance the visual quality of games.
Intern at Sky Candy SDN BHD
June 30, 2021 - October 14, 2025
Developed game features for clients side. Performed R&D work based on newer ideas and concepts for future requirements and enhancement. Created visual effects using Shader Graph and Visual Effect Graph in Unity 3D.
Unity Programmer at IXI Creative SDN BHD
April 30, 2024 - October 14, 2025
Worked on multiple projects simultaneously. Experienced in fast-paced work environments. Selected existing projects in a short-term window. Provided guidance to interns. Published to Play Store and App Store. Provided support and maintenance to live-ops games. Monitored and extracted game reports for publishers. Developed and updated new features. Collaborated with another team on Project Huan and maintained remote collaboration.

Education

Foundation in Information Technology at Multimedia University
July 1, 2017 - June 1, 2018
Bachelor of Computer Science at Multimedia University
July 1, 2018 - June 1, 2021
Foundation in Information Technology at Multimedia University
July 1, 2017 - June 30, 2018
Bachelor of Computer Science (Game Development) at Multimedia University
July 1, 2018 - June 30, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Intermediate

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