I’m Vanessa Hueber, a 3D Artist and Production Owner who leads projects from concept to delivery, coordinating timelines, deadlines and direct communication with clients. I specialize in modeling, texturing, lighting and Unreal Engine 5 world-building for 3D environments and video game design, with hands-on experience using Maya, ZBrush, Substance Painter and Photoshop.
I’ve worked across Montpellier, France and Luxembourg, balancing studio work with hands-on volunteer experience (horse ranch) to develop patience, adaptability and strong teamwork. I bring a positive attitude, sense of humor, and a proactive, results-oriented approach to every project, thriving under pressure and delivering high-quality work.
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