Available to hire
Hi, I’m Gildon Oh, a 3D character animator based in Surbiton, United Kingdom. I bring characters to life for cinematic storytelling, with four years of experience in VFX and feature projects.
I’m passionate about contributing to innovative projects and delivering high-quality, professional animations with a friendly, collaborative approach. I enjoy solving animation challenges—from timing and acting to facial performances and mocap integration.
Experience Level
Language
English
Fluent
Korean
Fluent
Work Experience
Visualization Artist - Animator at The Third Floor
May 1, 2025 - PresentExperienced in pre-visualisation and post-visualisation animation, creating character and camera performances to support storytelling and deliver sequences that guide directors and VFX teams. Worked on character and camera animation for timing and storytelling, delivering animated sequences to support directors and VFX teams.
Senior Animator at PIXELFIELD
October 1, 2024 - October 14, 2025Created high-quality animations for characters, creatures, and objects while leading teams to ensure animation quality, collaborating with designers and artists for smooth integration, preparing and implementing characters for animation using motion capture and hand-drawn techniques, troubleshooting issues to optimize workflows, mentoring junior animators, and meeting project deadlines efficiently.
Animation Artist at MVC
November 1, 2023 - October 14, 2025Experienced in keyframe animation and motion capture editing across various projects, including Mufasa, The Little Mermaid, and many others. Skilled in animating sea animals, humans, and creatures, refining roto and motion capture animation, handling camera animation, and blending motion capture with facial keyframe animation to achieve high-quality results.
3D Animator at TerritorG Studio
November 1, 2020 - October 14, 2025Created historical animations for museums, overseeing the process from pre-visualisation to final animation. Worked on camera animation, human motion capture, and creature character animation using proxy props and environments.
3D Animator at Zavvg Finisz
March 1, 2020 - October 14, 2025Animated humans and creatures for VR game projects using Unity and Maya.
Shot Creator at VROOF INC
December 1, 2019 - October 14, 2025Developed pre-visualisations for films, animating humans, creatures, and props for pre-production, including work on The Little Mermaid.
3D Animator at Zavvg Finisz
September 1, 2019 - October 14, 2025Animated humans and creatures for VR game projects using Unity and Maya.
Shot Creator at The Third Floor
March 1, 2019 - October 14, 2025Created shots including animating characters, cameras and setting lights for pre- and post-production cinematic pre-visualisations.
Previs Animator at ARON FX
December 1, 2018 - October 14, 2025Created shots including animating characters, cameras, and lighting for previsualisation projects such as Venom, Artemis Fowl, and Ozemian Ravsodg.
Visualization Artist - Animator at The Third Floor
May 1, 2025 - PresentCurrently creating pr ejis and post- vis animation, character and camera performances to support storytelling and deliver sequences that guide directors and VFX teams. Responsible for character and camera animation for timing and storytelling; delivering animated sequences supporting directors and VFX teams.
Senior Animator at Pixel Field
October 1, 2024 - October 14, 2025Created high-quality animations for characters, creatures, and objects while leading teams to ensure animation quality. Collaborated with designers and artists for smooth integration, prepared characters for animation using motion capture and hand-drawn techniques, troubleshooted issues to optimize workflows, mentored junior animators, and met project deadlines efficiently.
Animation Artist at MVC
November 1, 2023 - October 14, 2025Keyframe animation and motion capture editing across various projects, including Mufasa, The Little Mermaid, and more. Skilled in animating sea animals, humans, and creatures, refining roto and motion capture animation, handling camera animation, and blending motion capture with facial keyframe animation to achieve high-quality results.
3D Animator at TerritorG Studio
November 1, 2020 - October 14, 2025Created historical animations for museums, overseeing the process from previs to final animation. Worked on camera animation, human motion capture, and creature character animation using proxy props and environments.
3D Animator at Zavvg Finisz
March 1, 2020 - October 14, 2025Animated humans and creatures for VR game projects using Unity and Maya.
Shot Creator at VROOF INC
December 1, 2019 - October 14, 2025Developed previs for films, animating humans, creatures, and props for preproduction, including work on The Little Mermaid.
3D Animator at Zavvg Finisz
September 1, 2019 - October 14, 2025Animated humans and creatures for VR game projects using Unity and Maya.
Shot Creator at The Third Floor
March 1, 2019 - October 14, 2025Created shots including animating characters and cameras and setting the lights for previs and postvis projects—cinematic previs.
Previs Animator at AR|ON FX
December 1, 2018 - October 14, 2025Created shots including animating characters and cameras, and setting the lights for previs projects such as Venom, Artemis Fobl, and 2OzEmian RzAvSodG.
Visualization Artist - Animator at The Third Floor
May 1, 2025 - PresentPrevis and postvis animation for feature films; created character and camera performances to support storytelling and guide directors and VFX teams; delivered animated sequences to assist production.
Senior Animator at PixelField
October 1, 2024 - October 22, 2025Created high-quality animations for characters, creatures, and objects; led teams to ensure animation quality; collaborated with designers and artists for smooth integration; prepared and implemented characters for animation using motion capture and hand-drawn techniques; troubleshot issues, mentored junior animators, and met project deadlines.
Animation Artist at MVC
November 1, 2023 - October 22, 2025Keyframe animation and motion capture editing across projects; worked on films such as Mufasa and The Little Mermaid; animated sea animals, humans, and creatures; refined roto and motion capture animation; handled camera animation; blended motion capture with facial keyframe animation for high-quality results.
3D Animator at TERRITORY STUDIO
November 1, 2020 - October 22, 2025Created historical animations for museums; oversaw process from previs to final animation; worked on camera animation, human motion capture, and creature character animation using proxy props and environments.
3D Animator at Zavvg Finisz
March 1, 2020 - October 22, 2025Animated humans and creatures for VR game projects using Unity and Maya.
Shot Creator at VROOF INC
December 1, 2019 - October 22, 2025Developed previs for films, animating humans, creatures, and props for preproduction, including work on The Little Mermaid.
3D Animator at Zavvg Finisz
September 1, 2019 - October 22, 2025Animated humans and creatures for VR game projects using Unity and Maya.
Shot Creator at The Third Floor
March 1, 2019 - October 22, 2025Created shots including animating characters, cameras, and lighting for previs and postvis projects; named cinematic previs.
Previs Animator at Aron FX
December 1, 2018 - October 22, 2025Created shots including animating characters and cameras, and setting lights for previs projects such as Venom, Artemis Fowl, and 2018 projects.
Education
Qualifications
Industry Experience
Media & Entertainment, Software & Internet, Professional Services, Education, Other, Gaming
Experience Level
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