With over 22 years of experience in C++ and 3D engine development, I am a Senior Unreal Developer. My most recent project was at Saipher ATC, a leading company in air traffic control simulation and training, where I designed and implemented an aircraft tower control simulator using Unreal and C++. I apply my knowledge of computer graphics, games, and AI to create realistic and engaging simulations for air traffic controllers. I am passionate about music and sound production, nicknamed The Sonic Wizard. I enjoy playing stringed instruments from guitar to bass and viola, and I compose instrumental progressive rock/metal with elements of electronica and Brazilian flair. You can listen to my music on YouTube at _Email not available. Sign in: https://www.twine.net/signup_

Williäm Wolff

With over 22 years of experience in C++ and 3D engine development, I am a Senior Unreal Developer. My most recent project was at Saipher ATC, a leading company in air traffic control simulation and training, where I designed and implemented an aircraft tower control simulator using Unreal and C++. I apply my knowledge of computer graphics, games, and AI to create realistic and engaging simulations for air traffic controllers. I am passionate about music and sound production, nicknamed The Sonic Wizard. I enjoy playing stringed instruments from guitar to bass and viola, and I compose instrumental progressive rock/metal with elements of electronica and Brazilian flair. You can listen to my music on YouTube at _Email not available. Sign in: https://www.twine.net/signup_

Available to hire

With over 22 years of experience in C++ and 3D engine development, I am a Senior Unreal Developer. My most recent project was at Saipher ATC, a leading company in air traffic control simulation and training, where I designed and implemented an aircraft tower control simulator using Unreal and C++. I apply my knowledge of computer graphics, games, and AI to create realistic and engaging simulations for air traffic controllers.

I am passionate about music and sound production, nicknamed The Sonic Wizard. I enjoy playing stringed instruments from guitar to bass and viola, and I compose instrumental progressive rock/metal with elements of electronica and Brazilian flair. You can listen to my music on YouTube at Email not available. Sign in: https://www.twine.net/signup

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Experience Level

Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Senior Engineer at Big Moxi Games
May 1, 2025 - October 14, 2025
Delivered in 2 months a complete implementation of a Core GP (Gameplay) plugin with GAS integration, customized multiplayer control objects (Game State, Game Mode), region-based spawn/re-spawn, a custom NPC controller with sensors, path and StateTree, and a comprehensive command system for orchestrating animations, movements, and complex procedures, all data-driven via files to enable reuse across projects.
Senior Unreal Developer (C++ and Blueprints) at Saipher ATC
February 1, 2025 - October 14, 2025
Developed a aircraft tower control simulator for air traffic controllers using Unreal and C++. Responsible for GAS integration, multiplayer system layer, and an AI subsystem (A* navigation) to integrate AAA animations with real-time rules and cinematics, including flight dynamics like take-off and landing. Project delivered with high client satisfaction.
Senior Unreal Developer (C++ and Blueprints) at ZOAN
July 1, 2023 - October 14, 2025
Developed a complex Avatar Customization subsystem using GAS for multiplayer, enabling thousands of character variations with real-time morphs to optimize art production workflows.
Sr. Unreal Developer (C++ and Blueprints) at Revelo
October 1, 2022 - October 14, 2025
Contributed to a Metaverse project using Pixel Streaming/Unreal 5.0, building production tools and customization features.
Unreal Developer SR (C++ and Blueprints) at Upstart 13
August 1, 2022 - October 14, 2025
Documented, planned, and developed the PixelStreaming environment and Unreal cases to prove project requirements.
Researcher / Programmer at Narra IT
April 1, 2022 - October 14, 2025
Built algorithms to create real-time terrain features (mountains, rivers, slopes) from GIS data to model virtual environments; implemented in C++, Qt and OpenGL for world generation and export to Unreal Engine.
Senior Game Developer / Unreal Tech Lead at Dminer Software e Soluções Ltda
October 1, 2021 - October 14, 2025
Six-month project for business gamification redesign and data re-engineering in Unreal/C++.
Unreal Developer SR (C++ and Blueprints) at ZOAN
April 1, 2021 - October 14, 2025
Worked on Virtual Production projects, developing C++ plugins and tools for Pixel Streaming and real-time workflows.
Engine Development / Unreal Development Professor at PUCPR
December 1, 2020 - October 14, 2025
Engine programming and OpenGL/C++ programming instruction for the Technology in Digital Games course.
Analista de Sistemas SR. at Siemens Digital Industries Software
August 1, 2020 - October 14, 2025
Analista de Sistemas SR., outsourced; worked on the OMS (Outage Management System) product Spectrum Power 7.
Analista de Sistemas SR at Positivo Soluções Didáticas
May 1, 2019 - October 14, 2025
Maintenance and development of internal projects for the editor, focusing on system improvements.
Sr System Analyst/Software Engineer (CRM & BI) at HSBC
January 1, 2017 - October 14, 2025
Work on IT projects and systems for CRM and BI applications.
3D Engine Developer / Sound Designer at WDW Technology & Entertainment
January 1, 2017 - October 14, 2025
Developed Knight 3D Suite, compiler & renderer, terrain generator, and contributed as sound designer/engineer.
Software Engineer / System Analyst - Contractor at HSBC
July 1, 2006 - October 14, 2025
Worked on various Insurance systems using C/C++, Unix and Sybase.
Full Stack Programmer at ICI - Instituto Curitiba de Informática
December 1, 2003 - October 14, 2025
Main Developer delivering internal systems; migrated from Clipper to Visual Basic with SQL Server.
Programmer Trainee at HSBC
December 1, 2001 - October 14, 2025
Worked on insurance systems and participated in internal training in C, Korn shell, databases, and system development management.
Senior Engineer at Big Moxi Games
May 1, 2025 - October 14, 2025
Delivered a complete Core Gameplay plugin, including GAS integration, customized multiplayer control objects, region-based spawn/re-spawn, a custom AI subsystem with pathfinding, a centralized command system for animations and AI-driven gameplay, and data-file-driven configuration enabling plugin reuse across projects.
Senior Unreal Developer (C++ and Blueprints) at Saipher ATC
February 1, 2025 - October 14, 2025
Developed an Aircraft Tower Control simulator for air traffic controllers using Unreal and C++, designed GAS integration and multiplayer layers, and built a custom AI subsystem (A*) for navigation, enabling real-time cinematics and flight dynamics; delivered a 100 quality rating from FAB.
Senior Unreal Developer (C++ and Blueprints) at ZOAN
July 1, 2023 - October 14, 2025
Developed a complex Avatar Customization subsystem with Gameplay/Multiplayer using GAS, enabling thousands of character variations in Cornerstone Island with real-time body morphs.
Senior Unreal Developer (C++ and Blueprints) at Revelo
October 1, 2022 - October 14, 2025
Contributed to a Metaverse project using PixelStreaming/Unreal 5, building production tools and customization features for the virtual environment.
Unreal Developer SR (C++ and Blueprints) at Upstart 13
August 1, 2022 - October 14, 2025
Documented, planned and developed the PixelStreaming environment and Unreal cases of study for project requirements.
Researcher / Programmer at Narra IT
April 1, 2022 - October 14, 2025
Built algorithms to create terrain features (mountains, rivers, slopes) from GIS data to model real-world landscapes in real-time and export to Unreal Engine.
Senior Game Developer / Unreal Tech Lead at Dminer Software e Soluções Ltda
October 1, 2021 - October 14, 2025
Led a project redesign for business gamification and re-engineered data/web services integration in Unreal/C++.
Senior Unreal Developer (C++ and Blueprints) at ZOAN
April 1, 2021 - October 14, 2025
Worked on Virtual Production-focused features and tools, including C++ plugins for Unreal and related workflows.
Professor / 3D Engine Development / Unreal at PUCPR
December 1, 2020 - October 14, 2025
Engine Programming Professor and OpenGL/C++ Programming for the Technology in Digital Games course; coordinated Unreal-related curriculum and labs.
Analista de Sistemas SR / Software Engineer (CRM & BI) at HSBC
January 1, 2017 - October 14, 2025
Worked on CRM/BI systems, software engineering and systems analysis using internal HSBC tooling and databases.
3D Engine Developer / Sound Designer at WDW Technology & Entertainment
January 1, 2017 - October 14, 2025
Developed Knight 3D Suite products; designed and implemented a level editor and engine components; contributed as sound designer/engineer.
Software Engineer / System Analyst - Contractor at HSBC
July 1, 2006 - October 14, 2025
Worked on insurance systems using C/C++, Unix and Sybase; contributed to multiple internal projects.
Full Stack Programmer at ICI - Instituto Curitiba de Informática
December 1, 2003 - October 14, 2025
Main developer delivering food distribution system; migrated from Clipper to Visual Basic with SQLServer.
Trainee at HSBC
December 1, 2001 - October 14, 2025
Early experience in Insurance systems; participated in C programming, Korn shell, databases and development practices.

Education

Master degree at Pontifícia Universidade Católica do Paraná
January 1, 2017 - January 1, 2019
Post-Graduation at Pontifícia Universidade Católica do Paraná
January 1, 2004 - January 1, 2005
Bachelor of Informatic at Universidade Positivo
January 1, 1998 - January 1, 2002
Master degree at Pontifícia Universidade Católica do Paraná
January 1, 2017 - January 1, 2019
Post-Graduation, Computational Inteligence at Pontifícia Universidade Católica do Paraná
January 1, 2004 - January 1, 2005
Bachelor of Informatics at Universidade Positivo
January 1, 1998 - January 1, 2002

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education, Transportation & Logistics