Hi, I’m Musabbir Islam, a Unity Developer with over seven years of hands-on experience delivering hyper-casual and hybrid-casual mobile games. I thrive on real-time 3D interactivity, physics-based gameplay, and fast prototyping, from concept to release. I enjoy collaborating with artists and designers to craft polished experiences, optimize performance, and ship features that delight players. I’ve led teams as a game developer and mentor, integrated diverse ad networks and monetization across Android and iOS, and implemented robust IAP flows with Google Play Billing. My focus is on scalable architecture, clean code, and data-driven decisions that improve retention and conversions. I’m always eager to learn, adapt, and help teams build great games.…

Musabbir Islam

Hi, I’m Musabbir Islam, a Unity Developer with over seven years of hands-on experience delivering hyper-casual and hybrid-casual mobile games. I thrive on real-time 3D interactivity, physics-based gameplay, and fast prototyping, from concept to release. I enjoy collaborating with artists and designers to craft polished experiences, optimize performance, and ship features that delight players. I’ve led teams as a game developer and mentor, integrated diverse ad networks and monetization across Android and iOS, and implemented robust IAP flows with Google Play Billing. My focus is on scalable architecture, clean code, and data-driven decisions that improve retention and conversions. I’m always eager to learn, adapt, and help teams build great games.…

Available to hire

Hi, I’m Musabbir Islam, a Unity Developer with over seven years of hands-on experience delivering hyper-casual and hybrid-casual mobile games. I thrive on real-time 3D interactivity, physics-based gameplay, and fast prototyping, from concept to release. I enjoy collaborating with artists and designers to craft polished experiences, optimize performance, and ship features that delight players.

I’ve led teams as a game developer and mentor, integrated diverse ad networks and monetization across Android and iOS, and implemented robust IAP flows with Google Play Billing. My focus is on scalable architecture, clean code, and data-driven decisions that improve retention and conversions. I’m always eager to learn, adapt, and help teams build great games.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Team Lead at Krada Game Studio
December 1, 2020 - Present
Led the end-to-end development of multiple hyper-casual and hybrid casual mobile games from concept to release. Integrated Unity Ads, AppLovin, LevelPlay, and Pangle, optimizing ad formats and placements via A/B testing. Implemented Unity IAP with Google Play Billing Library to ensure smooth Android and iOS purchase flows. Optimized physics, animation, and UI systems to improve gameplay efficiency. Mentored junior Unity developers and managed asset pipelines, aligning art and audio teams with production requirements.
Team Lead at Krada Game Studio
December 1, 2020 - Present
Led the end-to-end development of multiple hyper-casual and hybrid casual mobile games from concept to release. Integrated Unity Ads, AppLovin, LevelPlay, and Pangle, optimizing ad formats and placements via A/B testing. Implemented Unity IAP with Google Play Billing Library, ensuring smooth purchase flows across Android and iOS. Increased gameplay efficiency by optimizing physics, animation, and UI systems. Mentored junior Unity developers and managed asset pipelines, ensuring timely delivery and code quality. Guided art and audio teams with clear direction on asset creation, ensuring game-ready, optimized models with reduced poly and vertex count.
Team Lead at Krada Game Studio
December 1, 2020 - Present
Led the end-to-end development of multiple hyper-casual & hybrid casual mobile games from concept to release. Integrated Unity Ads, AppLovin, LevelPlay, Pangle, optimizing ad formats and placement via A/B testing. Implemented Unity IAP with Google Play Billing Library, ensuring smooth purchase flows across Android and iOS. Increased gameplay efficiency via optimization of physics, animation, and UI systems. Mentored junior Unity developers and managed asset pipelines, ensuring timely delivery and code quality. Guided art and audio teams with clear direction on asset creation, ensuring game-ready, optimized models with reduced poly and vertex count.
Team Lead at Krada Game Studio
December 1, 2020 - Present
Led the end-to-end development of multiple hyper-casual and hybrid casual mobile games; integrated Unity Ads, AppLovin, LevelPlay, and Pangle; implemented Unity IAP with Google Play Billing; optimized physics, animation, and UI; mentored junior Unity developers and managed asset pipelines; guided art and audio teams to deliver optimized, game-ready assets.
Team Lead at Krada Game Studio
December 1, 2020 - Present
Led end-to-end development of multiple hyper-casual & hybrid casual mobile games from concept to release. Integrated Unity Ads, AppLovin, LevelPlay, and Pangle with A/B testing to optimize ad formats and placement. Implemented Unity IAP with Google Play Billing Library to ensure smooth cross-platform purchase flows. Improved gameplay efficiency by optimizing physics, animation, and UI systems. Mentored junior Unity developers, managed asset pipelines, and collaborated with artists and designers to deliver optimized, game-ready assets.
Mid-Level Game Developer at Battery Low Interactive
November 30, 2020 - October 14, 2025
Developed immersive AR/VR solutions for clients in education and entertainment. Created Kinect-based body motion tracking games for interactive experiences. Conducted Unity training sessions at universities, sponsored by the company and academic partners.
Mid-Level Game Developer at Battery Low Interactive
November 30, 2020 - October 14, 2025
Developed immersive AR/VR solutions for education and entertainment; created Kinect-based body motion tracking games; conducted Unity training sessions at universities.
Mid-Level Game Developer at Battery Low Interactive
November 1, 2020 - October 14, 2025
Developed immersive AR/VR solutions for education and entertainment. Created Kinect-based body motion tracking games for interactive experiences. Conducted Unity training sessions at universities sponsored by the company and academic institutions.
Mid-Level Game Developer at Battery Low Interactive
November 1, 2020 - October 14, 2025
Developed immersive AR/VR solutions for clients in the education and entertainment sectors. Created Kinect-based body motion tracking games for interactive experiences. Conducted Unity training sessions at universities, sponsored by both the company and academic institutions.
Mid-Level Game Developer at Battery Low Interactive
November 1, 2020 - October 14, 2025
Developed immersive AR/VR solutions for education and entertainment clients. Built Kinect-based body motion tracking games for interactive experiences. Delivered Unity training sessions at universities in collaboration with the company and academic sponsors.
Junior Game Developer at Battery Low Interactive
November 30, 2019 - October 14, 2025
Gained hands-on experience with Unity, contributing to UI/UX implementations and AR projects. Developed basic VR interactions and assisted in creating immersive VR simulations. Supported user engagement at exhibitions, demonstrating VR setups and troubleshooting.
Junior Game Developer at Battery Low Interactive
November 30, 2019 - October 14, 2025
Gained hands-on experience with Unity, contributed to UI/UX implementations and AR projects; developed basic VR interactions and assisted in immersive VR simulations; supported user engagement at exhibitions.
Junior Game Developer at Battery Low Interactive
November 1, 2019 - October 14, 2025
Gained hands-on experience with Unity, contributed to UI/UX implementations and AR projects. Developed basic VR interactions and assisted in creating immersive VR simulations. Supported user engagement at exhibitions, demonstrating VR setups and troubleshooting.
Junior Game Developer at Battery Low Interactive
November 1, 2019 - October 14, 2025
Gained hands-on experience with Unity, contributing to UI/UX implementations and AR projects. Developed basic VR interactions and assisted in creating immersive VR simulations. Supported user engagement at exhibitions, demonstrating VR setups and troubleshooting.
Junior Game Developer at Battery Low Interactive
November 1, 2019 - October 14, 2025
Gained hands-on experience with Unity, contributing to UI/UX implementations and AR projects. Developed basic VR interactions and assisted in creating immersive VR simulations. Supported user engagement at exhibitions, demonstrating VR setups and troubleshooting.

Education

BSc in Computer Science and Engineering at American International University Bangladesh
January 1, 2014 - January 1, 2018
BSc in Computer Science and Engineering at American International University Bangladesh
January 1, 2014 - January 1, 2018
BSc in Computer Science and Engineering at American International University Bangladesh
January 1, 2014 - January 1, 2018
BSc in Computer Science and Engineering at American International University Bangladesh
January 1, 2014 - January 1, 2018
BSc in Computer Science and Engineering at American International University Bangladesh
January 1, 2014 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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