Experience Level
Language
Russian
Advanced
English
Advanced
Work Experience
Senior Unreal Engine Developer at Hard Bit
April 1, 2025 - October 15, 2025Senior Unreal Engine developer delivering gameplay features and systems for mobile/PC games; contributed to project architecture and hands-on programming.
Senior Unreal Engine Developer at Rabbit Games
June 1, 2025 - October 15, 2025Outsourced role focusing on gameplay systems and multiplayer projects; helped define architecture and worked on production-ready pipelines.
Gameplay Engineer / Producer / CEO at Frozen Line
January 1, 2023 - October 15, 2025Led core gameplay development, production, and overall company direction; shipped multiple titles and integrated combat, AI, and quest systems; secured Epic MegaGrant recognition.
C++ Programmer / Team Lead at Cracked Heads
January 1, 2020 - October 15, 2025Sole programmer on a small indie team (3 people); led C++ programming and contributed to gameplay mechanics and tools.
Game Developer at Mytona
January 1, 2017 - October 15, 2025Developer and publisher of free-to-play mobile games; led development and release of titles.
Senior UE Developer at Hard Bit
April 1, 2025 - October 15, 2025Worked as Senior UE Developer for 3 months; core gameplay programming in Unreal Engine, collaboration with design and AI teams.
Senior UE Developer at Rabbit Games
June 1, 2025 - October 15, 2025Outsourcing company focused on gameplay systems and multiplayer projects; contributed to Unreal Engine development and gameplay features.
Gameplay Engineer at Frozen Line
December 31, 2023 - October 15, 2025Co-founded and led indie studio; released an adventure platformer; managed core gameplay systems, animations, AI, UI, shaders, and production.
Gameplay Engineer at Cracked Heads
January 1, 2020 - October 15, 2025Indie studio; sole programmer; team lead; C++ development for a small 3-person team.
Game Developer at Mytona
January 1, 2017 - October 15, 2025Developer and publisher of free-to-play mobile games.
Gameplay Engineer, Producer, CEO at Frozen Line
December 31, 2023 - October 15, 2025Co-founded and led an indie studio; produced and released adventure platformer; directed game design, production, and programming.
Game Developer at Mytona
January 1, 2017 - October 15, 2025Developer and publisher of free-to-play mobile games. Implemented gameplay features, contributed to game design discussions, and collaborated with cross-functional teams to ship titles.
Team Lead C++ Programmer at Cracked Heads
January 1, 2020 - October 15, 2025Led a small team (3 developers) focusing on core game systems. Designed and implemented gameplay logic in C++, coordinated with design and art teams to deliver cohesive gameplay experiences.
Game Play Engineer, Producer, CEO at Frozen Line
January 1, 2023 - October 15, 2025Built core gameplay systems, storage for items/resources, and co-op gameplay flows. Led production, UI integration, and quest/dynamic content workflows; secured Epic Mega Grants for project viability.
Game Play Engineer at Frozen Line
December 31, 2023 - October 15, 2025Co-developed a cooperative action game about pirates; integrated gameplay mechanics, animation, level loading, and saving systems; collaborated with design and art teams.
Gameplay Engineer at Rabbit Games
July 1, 2025 - October 15, 2025Outsourced gameplay systems and multiplayer projects. Developed and released DayDream: Forgotten Sorrow (Steam, GOG, Epic); oversaw production, game design, and programming; implemented AI companion systems and analytics integration.
Senior UE Developer at Hard Bit
April 1, 2025 - October 15, 2025Senior Unreal Engine developer responsible for gameplay programming, optimization, and feature integration across projects.
Education
Bachelor of IT at North-Eastern Federal University, Yakutsk, Russia
January 11, 2030 - June 1, 2011Bachelor of IT (Institute of Math and Computer Science) at North-Eastern Federal University, Yakutsk, Russia
January 11, 2030 - June 1, 2011Bachelor of IT at North-Eastern Federal University, Yakutsk, Russia
January 11, 2030 - June 1, 2011Qualifications
Epic MegaGrant Recipient
January 11, 2030 - October 15, 2025Epic MegaGrant Recipient
January 11, 2030 - October 15, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
Experience Level
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