Hi, I’m OZAN EŞKİ, a Unity (C#) developer with 5+ years of experience delivering production-ready projects across immersive experiences, defense simulation, and mobile games. I work hands-on with real-time interactive systems (LIDAR, SteamVR, motion tracking, multi-display projection), simulation visuals (HDRP weather and VFX, Varjo XR), and end-to-end Unity development from gameplay and UI to monetization, analytics, and kiosk/server integration. I love taking a project from prototype to live deployment and collaborating across input modalities and hardware. I’m fluent in English and native Turkish, and I’m open to remote, EU/US relocation, or onsite roles outside Istanbul. In my spare time I explore AI-assisted tooling and hobby projects like BDO Craft Helper and BDO Scanner, and I enjoy applying computer vision and automation to real-world workflows.

OZAN EŞKİ

Hi, I’m OZAN EŞKİ, a Unity (C#) developer with 5+ years of experience delivering production-ready projects across immersive experiences, defense simulation, and mobile games. I work hands-on with real-time interactive systems (LIDAR, SteamVR, motion tracking, multi-display projection), simulation visuals (HDRP weather and VFX, Varjo XR), and end-to-end Unity development from gameplay and UI to monetization, analytics, and kiosk/server integration. I love taking a project from prototype to live deployment and collaborating across input modalities and hardware. I’m fluent in English and native Turkish, and I’m open to remote, EU/US relocation, or onsite roles outside Istanbul. In my spare time I explore AI-assisted tooling and hobby projects like BDO Craft Helper and BDO Scanner, and I enjoy applying computer vision and automation to real-world workflows.

Available to hire

Hi, I’m OZAN EŞKİ, a Unity (C#) developer with 5+ years of experience delivering production-ready projects across immersive experiences, defense simulation, and mobile games. I work hands-on with real-time interactive systems (LIDAR, SteamVR, motion tracking, multi-display projection), simulation visuals (HDRP weather and VFX, Varjo XR), and end-to-end Unity development from gameplay and UI to monetization, analytics, and kiosk/server integration. I love taking a project from prototype to live deployment and collaborating across input modalities and hardware.

I’m fluent in English and native Turkish, and I’m open to remote, EU/US relocation, or onsite roles outside Istanbul. In my spare time I explore AI-assisted tooling and hobby projects like BDO Craft Helper and BDO Scanner, and I enjoy applying computer vision and automation to real-world workflows.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Turkish
Fluent

Work Experience

Game Developer at INFINIA
October 1, 2024 - Present
Develop and maintain interactive games, custom video players, and kiosk applications for XPZone entertainment venues and other INFINIA clients, streaming Unity output via Klak.NDI / Klak.Spout into HeavyM for projection mapping. Build kiosk↔game communication layer for RFID card-based balance verification and gameplay sessions using MQTT and Named Pipes, plus server-side services for data retrieval and gameplay integration. Created a custom multi-display video player for projection-mapped rooms running at 12,000×1,200 resolution, including frame-accurate synchronization with running Unity games. Lead Unity development on a new large-room immersive experience driven by LIDAR sensors + synchronized video projection. Shipped Unity-based experiences across multiple input modalities: SteamVR + HTC Vive Tracker games, body-recognition games, LIDAR + Vive Controller games, and laser-tracking shooting range games.
Game Developer at NoExitGames
October 1, 2023 - August 31, 2024
Sole Unity developer on 4 of 5 shipped titles; collaborated on engine code for the first project, Restaurant Hole! . Implemented core gameplay mechanics, structures, controllers, UI layouts, and visual flows. Built offline-earnings, passive-earnings, and daily-quest systems. Integrated In-App Purchases (IAP) and Unity Game Analytics for monetization and player insight. Spent the longest development cycle and shipped the most polished build on CooKingdom: Tycoon.
Software Engineer at BITES – Defence & Aerospace Technologies
February 1, 2021 - August 31, 2023
Designed VR-Forces command-and-control combat scenarios; derived new entities from existing ones by modifying behaviors and composing scenes to client requirements. Gathered technical specifications for armored vehicles, fighter jets, and drones, coordinating with the 3D modeling team for asset production. Delivered Unity-based simulation, AR, and XR projects: SARP (Unity 3D) — Remote Controlled Stabilized Weapon System; KGAS Gökbey (Unity HDRP, Varjo XR-3) — helicopter XR flight simulation; TMES (Unity HDRP) — armored vehicle simulation with weather/visual pipeline; KARMA — armored vehicle simulation tool with shared visual systems; NReal Anatomy (Unity, NReal DevKit) — AR interactive human-anatomy demo; XperRemote (Swift, iPad LiDAR + WebRTC) — maintained the Swift codebase of an iPad app that scans real-world objects with LiDAR and connects users with remote support over WebRTC. Implemented advanced visual systems across Unity projects: dynamic weather and controls, VFX
Instructor (Part-time) at Baskent University
January 1, 2023 - June 30, 2023
Sole instructor for BIL392 – Game Technologies for senior Computer Science undergraduates. Covered the game industry landscape, player expectations, game design principles, game design documentation, and end-to-end Unity 3D game development. Students completed a semester-long Unity project (clone or original title) graded on design and implementation.
Junior Game Developer at MildMania
September 1, 2020 - January 31, 2021
Implemented gameplay mechanics, supporting structures, controllers, and UI across 7 mobile prototype/test builds: Soccer Masters, Gunner Defense, Dance Hero, Hunter3D, DodgeMaster, ChessRunner, SyncMaster. Integrated Unity Game Analytics for player behavior tracking.

Education

Master of Science at Hacettepe University
September 1, 2021 - January 31, 2023
Bachelor of Science at Baskent University
July 1, 2016 - July 31, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education