Hello, I’m Marcin Paśko, a Lead Animator and Technical Animator with 12+ years in 3D animation, rigging, and motion capture, and 8 years in game development with an additional 4 years in freelance creative projects. I’m proficient in Maya, MotionBuilder, Unreal Engine, CryEngine, and a variety of MoCap systems, and I’ve contributed to titles such as Silent Hill 2 Remake and Sniper Ghost Warrior Contracts 2. I specialize in building efficient pipelines, directing mocap sessions, and leading animation teams to deliver both gameplay and cinematic content. I enjoy turning complex mocap data into fun, polished animation and balancing creative ambition with production constraints.

Marcin Paśko

Hello, I’m Marcin Paśko, a Lead Animator and Technical Animator with 12+ years in 3D animation, rigging, and motion capture, and 8 years in game development with an additional 4 years in freelance creative projects. I’m proficient in Maya, MotionBuilder, Unreal Engine, CryEngine, and a variety of MoCap systems, and I’ve contributed to titles such as Silent Hill 2 Remake and Sniper Ghost Warrior Contracts 2. I specialize in building efficient pipelines, directing mocap sessions, and leading animation teams to deliver both gameplay and cinematic content. I enjoy turning complex mocap data into fun, polished animation and balancing creative ambition with production constraints.

Available to hire

Hello, I’m Marcin Paśko, a Lead Animator and Technical Animator with 12+ years in 3D animation, rigging, and motion capture, and 8 years in game development with an additional 4 years in freelance creative projects. I’m proficient in Maya, MotionBuilder, Unreal Engine, CryEngine, and a variety of MoCap systems, and I’ve contributed to titles such as Silent Hill 2 Remake and Sniper Ghost Warrior Contracts 2.

I specialize in building efficient pipelines, directing mocap sessions, and leading animation teams to deliver both gameplay and cinematic content. I enjoy turning complex mocap data into fun, polished animation and balancing creative ambition with production constraints.

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Language

English
Fluent
Polish
Fluent

Work Experience

Lead Animator at Black Drakkar Games
May 1, 2023 - Present
Leading an animation team, planning tasks, reviewing work, and ensuring on-time delivery of Vertical Slice, Milestones 01–14, and Alpha. Organizing and conducting multiple motion capture sessions at the Kraków studio. Providing rigging and technical animation support, balancing creative ambition with production constraints.
Technical Animator at Bloober Team
May 1, 2023 - October 17, 2025
Supporting character pipeline development, focusing on rigging and integration. Creating control rigs for non-human and humanoid characters in MoBu & Maya.
Animator/Rigger at CI Games
September 1, 2022 - October 17, 2025
Animating characters and objects, including rigging, editing and cleaning motion capture data; Rendering 3D portraits for 2D reference.
Animator/Rigger at Bones Studio (MoCap.pl)
August 1, 2020 - October 17, 2025
Operating and managing motion capture sessions; processing data, cleaning up, and delivering character animations; worked on The Medium, Ghostrunner, Twin Mirror.
Lead Animator at Black Drakkar Games
May 1, 2023 - Present
Leading an animation team, planning tasks, reviewing work, and ensuring on-time delivery of Vertical Slice, Milestones 01–14, and Alpha. Organizing and conducting multiple motion-capture sessions at the Kraków studio. Providing rigging and technical animation support, balancing creative ambition with production constraints.
Technical Animator at Bloober Team
May 1, 2023 - October 17, 2025
Supporting character pipeline development, focusing on rigging and integration. Creating control rigs for non-human and humanoid MoBu & Maya.
Animator/Rigger at CI Games
September 1, 2022 - October 17, 2025
Animating characters and objects, including rigging, editing, and cleaning motion capture data. Rendering 3D portraits for 2D reference.
Animator/Rigger at Bones Studio (MoCap.pl)
August 1, 2020 - October 17, 2025
Operating and managing motion capture sessions, data cleanup, and delivering character animations. Worked on titles such as The Medium, GhostRunner, and Twin Mirror.

Education

Animation at Animatricks School of 3D Animation
October 1, 2013 - June 1, 2014
Computer Science, 3D Animation at Polish-Japanese Academy of IT (PJAIT)
October 1, 2001 - June 1, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet