I'm Marcus Carril, a 3D animator with 23 years in the industry, specializing in bringing characters to life through expressive performances and polished motion. I thrive on collaborating with directors, designers, and programmers to craft memorable visuals for film, television, and games. Beyond creating animation, I enjoy mentoring junior artists, building robust rigs and pipelines, and staying curious about new tools and techniques—from motion capture workflows to VR storytelling. I’m always open to new challenges and teams that value quality, collaboration, and creative problem solving. I’m passionate about delivering consistent, high-quality work and continually expanding my toolkit. I believe in clear communication, structured processes, and nurturing talent within the team to push the boundaries of what animation can achieve in games and media.

Marcus Carril

I'm Marcus Carril, a 3D animator with 23 years in the industry, specializing in bringing characters to life through expressive performances and polished motion. I thrive on collaborating with directors, designers, and programmers to craft memorable visuals for film, television, and games. Beyond creating animation, I enjoy mentoring junior artists, building robust rigs and pipelines, and staying curious about new tools and techniques—from motion capture workflows to VR storytelling. I’m always open to new challenges and teams that value quality, collaboration, and creative problem solving. I’m passionate about delivering consistent, high-quality work and continually expanding my toolkit. I believe in clear communication, structured processes, and nurturing talent within the team to push the boundaries of what animation can achieve in games and media.

Available to hire

I’m Marcus Carril, a 3D animator with 23 years in the industry, specializing in bringing characters to life through expressive performances and polished motion. I thrive on collaborating with directors, designers, and programmers to craft memorable visuals for film, television, and games. Beyond creating animation, I enjoy mentoring junior artists, building robust rigs and pipelines, and staying curious about new tools and techniques—from motion capture workflows to VR storytelling. I’m always open to new challenges and teams that value quality, collaboration, and creative problem solving.

I’m passionate about delivering consistent, high-quality work and continually expanding my toolkit. I believe in clear communication, structured processes, and nurturing talent within the team to push the boundaries of what animation can achieve in games and media.

See more

Language

English
Fluent
Portuguese
Fluent
French
Advanced

Work Experience

Animator at Ubisoft
February 1, 2021 - October 17, 2025
Crafted game motions ranging from stylized to hyper-realistic. Assisted on motion capture shoots. Edited and cleaned up motion capture data. Designed animation systems with the gameplay team members.
Cinematic Animator at Digital Dimension
March 1, 2018 - October 17, 2025
Layout and keyframe action sequences. Applied motion capture to enhance performances. Integrated sound and synchronized dialogue. Assisted with animation pipeline and related workflows.
Character Animator
May 1, 2016 - October 17, 2025
Character animation duties across projects, focusing on expressive performances and timing to fit the show’s style. Collaborated with layout, rigging, and lighting to ensure cohesive character motion.
Development Animator at Icon Creative Studio
October 1, 2022 - October 17, 2025
Created high-quality animation that fit within the show’s style. Performed quality control on 3D assets during pre-production. Provided feedback to improve rigs and tool functionality. Created and maintained animation libraries.
Game Animator at RatLoop Games
April 1, 2024 - October 17, 2025
Created character animations, animated environmental elements, developed cutscenes and cinematic animations, and integrated and tested animations in-game.
Animation Teacher at ESMA
April 1, 2023 - October 17, 2025
Teach animation techniques and software. Create lesson plans and assignments. Evaluate student projects and provide feedback. Stay updated with industry trends and tools.
Game Animator at ESMA
April 1, 2024 - October 17, 2025
Teach animation techniques and software. Create lesson plans and assignments. Evaluate student projects and provide feedback. Stay updated with industry trends and tools.
Animator at Ubisoft
February 1, 2021 - October 17, 2025
Craft game motions ranging from stylized to hyper-realistic. Assist on motion capture shoots. Edit and clean up motion capture data. Design animation systems with gameplay team members.
Cinematic Animator at Digital Dimension
March 1, 2018 - October 17, 2025
Layout and keyframe action sequences. Apply motion capture to enhance performances. Integrate sound and sync dialogue. Assist with animation pipeline and associated workflows.
Character Animator
May 1, 2016 - October 17, 2025
Character animation work across projects, ensuring performance and style consistency.
Development Animator at Icon Creative Studio
October 1, 2022 - October 17, 2025
Create quality animation that fit within the style of the show. Perform quality control on 3D assets during pre production. Provide feedback to improve rigs and tools functionality. Create and maintain animation libraries.
Game Animator at RatLoop Games
April 1, 2024 - October 17, 2025
Create character animations. Animate environmental elements. Develop cutscene and cinematic animations. Integrate and test animations in-game.
Animation Teacher at ESMA
April 1, 2023 - October 17, 2025
Teach animation techniques and software. Create lesson plans and assignments. Evaluate student projects and provide feedback. Stay updated with industry trends and tools.
Intern, Layout Artist, Animator
October 1, 2015 - October 17, 2025
Worked on numerous projects, developing foundational skills in animation; Created animatics for advertising; Motion design for advertising
Animator at Ubisoft
February 1, 2021 - October 17, 2025
Craft game motions ranging from stylized to hyper-realistic; Assist on motion capture shoots; Edit and clean up motion capture data; Design animation systems with gameplay team members
Cinematic Animator at Digital Dimension
March 1, 2018 - October 17, 2025
Layout and keyframe action sequences; Apply motion capture to enhance performances; Integrate sound and sync dialogue; Assist with animation pipeline and workflows
Character Animator
May 1, 2016 - October 17, 2025
Character animation work during the Nov 2015 – May 2016 period
Development Animator at Icon Creative Studio
October 1, 2022 - October 17, 2025
Create quality animation that fits the show style; QA on 3D assets during pre-production; Provide rig and tool feedback; Create and maintain animation libraries
Animation Teacher at ESMA
April 1, 2023 - October 17, 2025
Teach animation techniques and software; Create lesson plans and assignments; Evaluate student projects and provide feedback; Stay updated with industry trends and tools
Game Animator at Ratloop Games
April 1, 2024 - October 17, 2025
Create character animations; Animate environmental elements; Develop cutscene and cinematic animations; Integrate and test animations in-game
Intern, Layout Artist, Animator
October 1, 2015 - October 17, 2025
Worked on numerous projects, developing foundational skills in animation; Create animatics for advertising; Motion design for advertising
Character Animator
May 1, 2016 - October 17, 2025
Created animation that aligns with project style and contributed to pre-production animation pipelines.
Cinematic Animator at Digital Dimension
March 1, 2018 - October 17, 2025
Layout and keyframe action sequences; Apply motion capture to enhance performances; Integrate sound and sync dialogue; Assist with animation pipeline and associated workflows
Animator at Ubisoft
February 1, 2021 - October 17, 2025
Craft game motions ranging from stylized to hyper-realistic; Assist on motion capture shoots; Edit and clean up motion capture data; Design animation systems with gameplay team members
Development Animator at Icon Creative Studio
October 1, 2022 - October 17, 2025
Create quality animation that fit within the style of the show; Perform quality control on 3D assets during pre-production; Provide feedback to improve rigs and tools functionality; Create and maintain animation libraries
Game Animator at Esma
April 1, 2024 - October 17, 2025
Teach animation techniques and software; Create lesson plans and assignments; Evaluate student projects and provide feedback; Stay updated with industry trends and tools
Animator at Ubisoft
February 1, 2021 - October 17, 2025
Craft game motions ranging from stylized to hyper-realistic; Assist on motion capture shoots; Edit and clean up motion capture data; Design animation systems with gameplay team members
Cinematic Animator at Digital Dimension
March 1, 2018 - October 17, 2025
Layout and keyframe action sequences; Apply motion capture to enhance performances; Integrate sound and sync dialogue; Assist with animation pipeline and associated workflows
Development Animator at Icon Creative Studio
October 1, 2022 - October 17, 2025
Create quality animation that fit within the style of the show; Perform quality control on 3D assets during pre production; Provide feedback to improve rigs and tools functionality; Create and maintain animation libraries
Game Animator at ESMA
April 1, 2024 - October 17, 2025
Teach animation techniques and software; Create lesson plans and assignments; Evaluate student projects and provide feedback; Stay updated with industry trends and tools
Animation Teacher
April 1, 2023 - October 17, 2025
Teaching responsibilities related to animation education and curriculum development
Intern / Layout Artist / Animator
October 1, 2015 - October 17, 2025
Worked on numerous projects, developing foundational skills in animation; Created animatics for advertising; Motion design for advertising
Animator at Ubisoft
February 1, 2021 - October 17, 2025
Craft game motions ranging from stylized to hyper-realistic; Assist on motion capture shoots; Edit and clean up motion capture data; Design animation systems with gameplay team members
Cinematic Animator at Digital Dimension
March 1, 2018 - October 17, 2025
Layout and keyframe action sequences; Apply motion capture to enhance performances; Integrate sound and sync dialogue; Assist with animation pipeline and associated workflows
Character Animator
May 1, 2016 - October 17, 2025
Create quality animation that fit within the style of the show; Perform quality control on 3D assets during pre production; Provide feedback to improve rigs and tools functionality; Create and maintain animation libraries
Development Animator at Icon Creative Studio
October 1, 2022 - October 17, 2025
Create quality animation that fit within the style of the show; Perform quality control on 3D assets during pre production; Provide feedback to improve rigs and tools functionality; Create and maintain animation libraries
Game Animator at RatLoop Games
April 1, 2024 - October 17, 2025
Create character animations; Animate environmental elements; Develop cutscene and cinematic animations; Integrate and test animations in-game
Animation Teacher at ESMA
April 1, 2023 - October 17, 2025
Teach animation techniques and software; Create lesson plans and assignments; Evaluate student projects and provide feedback; Stay updated with industry trends and tools
Intern / Layout Artist / Animator
October 1, 2015 - October 17, 2025
Worked on numerous projects, developing foundational skills in animation; Create animatics for advertising; Motion design for advertising

Education

Certificate at Centre NAD
January 1, 2009 - December 31, 2010
Bachelor at Universidade Estadual Paulista
January 1, 1997 - December 31, 2001
Certificate at Centre NAD
January 1, 2009 - January 1, 2010
Bachelor at Universidade Estadual Paulista
January 1, 1997 - January 1, 2001
Certificate at Centre NAD
January 1, 2009 - January 1, 2010
Bachelor at Universidade Estadual Paulista
January 1, 1997 - January 1, 2001
Certificate at Centre NAD
January 1, 2009 - January 1, 2010
Bachelor at Universidade Estadual Paulista
January 1, 1997 - January 1, 2001
Certificate in 3D Animation and Digital Design, Cinema and TV at Centre NAD
January 1, 2009 - January 1, 2010
Bachelor in Industrial Design with specialization in Graphic Design at Universidade Estadual Paulista
January 1, 1997 - January 1, 2001
Certificate at Centre NAD
January 1, 2009 - January 1, 2010
Bachelor at Universidade Estadual Paulista
January 1, 1997 - January 1, 2001

Qualifications

Gala des Bourses d’Excellence 2010 - Recognition Scholarship
January 1, 2010 - December 31, 2010
Gala des Bourses d’Excellence Award (Recognition Scholarship)
January 1, 2010 - October 17, 2025
Gala des Bourses d’Excellence recognition scholarship
January 1, 2010 - October 17, 2025
Centre NAD Certificate in 3D Animation and Digital Design, Cinema and TV
January 1, 2009 - January 1, 2010
Gala des Bourses d’Excellence Scholarship (2010)
January 1, 2010 - December 31, 2010
Gala des Bourses d’Excellence 2010
January 1, 2010 - December 31, 2010
Recognition Scholarship - Gala des Bourses d’Excellence 2010
January 1, 2010 - October 17, 2025

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet, Professional Services, Other