A creative problem solver, curious active listener & passionate digital artist and game developer with 3 years of professional experience. Highly technical and creative 3D character and creature artist with a deep understanding of cutting-edge game development and 3D pipelines. I care greatly about collaboration, communication, and working towards a common goal.

Johannes Donner Schackinger

A creative problem solver, curious active listener & passionate digital artist and game developer with 3 years of professional experience. Highly technical and creative 3D character and creature artist with a deep understanding of cutting-edge game development and 3D pipelines. I care greatly about collaboration, communication, and working towards a common goal.

Available to hire

A creative problem solver, curious active listener & passionate digital artist and game developer with 3 years of professional experience.

Highly technical and creative 3D character and creature artist with a deep understanding of cutting-edge game development and 3D pipelines. I care greatly about collaboration, communication, and working towards a common goal.

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Language

Danish
Fluent
English
Advanced
German
Intermediate

Work Experience

Lead 3D Character Artist at Playwood Project ApS
January 2, 2022 - Present
Full ownership of the entire character pipeline. Design and model highly modular stylized PBR characters and creatures. Rigging, skinning and game engine implementation, as well as optimization. Key art, concept art, environment art, worldbuilding, narrative development. Creating a bridge between visuals and gameplay, collaborating with directors, programmers and other artists.
Art Director and Lead 3D Artist (Unity) at DADIU / The Royal Danish Academy
February 1, 2024 - October 19, 2025
Art director and technical 3D lead on “Sands Adrift”. Furthermore contributing to production with characters and environmental assets.
3D Character Artist (UE5) (Internship) at Playwood Project ApS
January 1, 2021 - October 19, 2025
Facilitating design productions through innovation oriented design models in a collaborative environment. Methods for analyzing and communicating production challenges and progress documentation, as well as facilitating playtest sessions and processing insights.

Education

Master’s degree in Visual Game and Media Design (cand.des.) at The Royal Danish Academy
January 1, 2022 - January 1, 2024
Bachelor’s degree in Videogame and Interaction Design at The Royal Danish Academy
January 1, 2019 - January 1, 2022
DADIU: Art Director and Lead 3D Artist (Unity) at The Royal Danish Academy
August 1, 2023 - February 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education