I'm Luis Lee, a software engineer specializing in XR development for immersive multiplayer environments and narrative-driven virtual worlds. I bring 7+ years of experience with Unity and Meta Quest, focusing on performance optimization, cross-platform multiplayer systems, interactive avatars, and digital merchandise integration. I collaborate closely with musicians and creative directors to translate live performances into engaging 3D experiences and enjoy building reusable tools to streamline world-building pipelines. I thrive on mentoring junior developers, driving best practices for XR project architecture, and pushing for high frame-rate experiences on standalone hardware. My passion for music, storytelling, and technology fuels fan-centric experiences that blend art, code, and performance into unforgettable moments.

Luis Lee

I'm Luis Lee, a software engineer specializing in XR development for immersive multiplayer environments and narrative-driven virtual worlds. I bring 7+ years of experience with Unity and Meta Quest, focusing on performance optimization, cross-platform multiplayer systems, interactive avatars, and digital merchandise integration. I collaborate closely with musicians and creative directors to translate live performances into engaging 3D experiences and enjoy building reusable tools to streamline world-building pipelines. I thrive on mentoring junior developers, driving best practices for XR project architecture, and pushing for high frame-rate experiences on standalone hardware. My passion for music, storytelling, and technology fuels fan-centric experiences that blend art, code, and performance into unforgettable moments.

Available to hire

I’m Luis Lee, a software engineer specializing in XR development for immersive multiplayer environments and narrative-driven virtual worlds. I bring 7+ years of experience with Unity and Meta Quest, focusing on performance optimization, cross-platform multiplayer systems, interactive avatars, and digital merchandise integration. I collaborate closely with musicians and creative directors to translate live performances into engaging 3D experiences and enjoy building reusable tools to streamline world-building pipelines.

I thrive on mentoring junior developers, driving best practices for XR project architecture, and pushing for high frame-rate experiences on standalone hardware. My passion for music, storytelling, and technology fuels fan-centric experiences that blend art, code, and performance into unforgettable moments.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Software Engineer at Splash Music
September 1, 2025 - October 19, 2025
Lead developer for XR concert experiences and artist world environments across Meta Quest 3 and mobile platforms. Designed scalable multiplayer systems using Photon Fusion for real-time fan interactions and shared content creation. Collaborated with musicians and creative directors to translate live performances into interactive 3D worlds. Built avatar systems enabling fans to customize identity and interact during live XR events. Integrated digital merchandise through blockchain-based asset ownership and virtual store systems. Optimized 3D assets and shaders to achieve consistent 90Hz performance on standalone VR hardware. Developed procedural tools to automate environment generation and streamline world-building pipelines. Mentored junior Unity developers and established best practices for XR project architecture.
Senior XR Developer at Sonicverse Studios
December 1, 2022 - October 19, 2025
Developed cross-platform XR environments supporting Quest, PCVR, and desktop deployment. Implemented Unity Netcode for GameObjects to handle concurrent fan sessions and real-time communication. Collaborated with artists to create immersive story-driven concert experiences. Engineered performance-optimized rendering systems for large-scale environments using LOD and GPU instancing. Integrated audio-reactive lighting and particle effects synchronized with live music streams. Built modular systems for UGC (User-Generated Content) including fan stage design and avatar emotes. Maintained continuous integration pipelines for rapid iteration and multiplayer stress testing. Coordinated across global teams in production, audio, and design to ensure feature cohesion and delivery. Designed custom analytics tools to monitor user engagement and optimize interaction loops.
Unity Developer at ABC Solutions
December 1, 2019 - October 19, 2025
Developed interactive AR and VR experiences for major entertainment and tech clients. Worked extensively with Unity XR Interaction Toolkit and C# scripting for custom controllers and physics systems. Built prototype XR experiences for early versions of Oculus Rift and HTC Vive. Created immersive 360° narrative experiences merging cinematic storytelling with interactive input. Deployed mobile VR applications to Android/iOS using Unity’s cross-platform capabilities. Collaborated with 3D artists to create optimized environments that maintained visual fidelity under performance constraints. Designed reusable Unity frameworks for input handling, animation blending, and UI integration. Participated in frequent code reviews and maintained documentation for internal SDK tools. Presented at industry conferences about scalable XR content creation workflows.

Education

Bachelor of Science in Computer Science at University of Manchester
January 11, 2030 - May 1, 2017

Qualifications

Certified Python Developer
January 11, 2030 - October 19, 2025
AWS Certified Developer – Associate
January 1, 2019 - October 19, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services