I am a Computer Vision Architect, Unity Technical Lead, and VR/AR/AI specialist with 10+ years of experience building immersive simulations, LiDAR-based 3D scanning, and sensor fusion. I lead cross-functional teams to design scalable architectures, develop portable sensing platforms, and deliver production-ready VR/AR experiences for medical, sports, and entertainment applications. I thrive on turning complex sensor data into intuitive experiences and shaping architectures that work offline and online across mobile and headset devices. I have delivered award-winning projects (CES 2020 Innovation Award, ISPO Gold) and built platform-level solutions for multi-sensor environments, real-time collision detection, and synthetic data generation. My leadership style emphasizes collaboration across international teams, with a focus on robust software design, performance optimization, and practical, user-centered outcomes.

Aliaksandr Lisavets

I am a Computer Vision Architect, Unity Technical Lead, and VR/AR/AI specialist with 10+ years of experience building immersive simulations, LiDAR-based 3D scanning, and sensor fusion. I lead cross-functional teams to design scalable architectures, develop portable sensing platforms, and deliver production-ready VR/AR experiences for medical, sports, and entertainment applications. I thrive on turning complex sensor data into intuitive experiences and shaping architectures that work offline and online across mobile and headset devices. I have delivered award-winning projects (CES 2020 Innovation Award, ISPO Gold) and built platform-level solutions for multi-sensor environments, real-time collision detection, and synthetic data generation. My leadership style emphasizes collaboration across international teams, with a focus on robust software design, performance optimization, and practical, user-centered outcomes.

Available to hire

I am a Computer Vision Architect, Unity Technical Lead, and VR/AR/AI specialist with 10+ years of experience building immersive simulations, LiDAR-based 3D scanning, and sensor fusion. I lead cross-functional teams to design scalable architectures, develop portable sensing platforms, and deliver production-ready VR/AR experiences for medical, sports, and entertainment applications. I thrive on turning complex sensor data into intuitive experiences and shaping architectures that work offline and online across mobile and headset devices.

I have delivered award-winning projects (CES 2020 Innovation Award, ISPO Gold) and built platform-level solutions for multi-sensor environments, real-time collision detection, and synthetic data generation. My leadership style emphasizes collaboration across international teams, with a focus on robust software design, performance optimization, and practical, user-centered outcomes.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Belarusian
Fluent
Ukrainian
Intermediate
Polish
Advanced
Russian
Fluent

Work Experience

Computer Vision Team Lead at Q3D SENSING, INC.
May 1, 2024 - Present
Leading software development for portable LiDAR systems, transforming smartphones into professional-grade 3D scanners. Architecting mobile applications and sensor simulation environments. Developing a smartphone application (iOS/Android) that, paired with a portable LiDAR, delivers high-precision 3D scanning for industrial and professional use. Implementing advanced calibration and point cloud processing pipelines (C++, Swift, OpenCV) for accurate spatial reconstruction. Designing a virtual sensor simulator to generate synthetic datasets and emulate various LiDAR and camera configurations in a 3D environment. Optimizing data acquisition and streaming for low-latency processing on mobile devices. Collaborating with hardware engineers to align optical, mechanical, and software components for maximum scanning accuracy.
Senior VR/AR Technical Lead at Proven Solution
February 1, 2024 - October 19, 2025
Directed architecture and development of immersive VR/AR medical training applications. Redesigned a Unity-based VR medical training platform for offline-first operation on Meta Quest devices. Implemented local simulation services with REST API sync to cloud databases, improving scenario reliability. Built Unity Editor tools for content creators to design branching scenarios and patient state logic without coding. Integrated accurate 3D audio and haptic feedback for auscultation training. Led a team of developers to deliver production-ready VR training apps used in medical education.
Senior Unity Developer at Playtika
November 1, 2020 - October 19, 2025
Senior Unity Developer in Tech Team, contributing to large-scale Unity-based projects and engine-side improvements.
Senior Unity Developer, Technical Lead at SkyTechSport
July 1, 2020 - October 19, 2025
Provided technical leadership in building high-performance VR sports simulators and interactive training systems. Architected VR sports simulators with realistic physics, motion capture input, and competitive multiplayer modes. Led ROS integration for real-time robotic actuator control and multi-sensor tracking; implemented GPU-optimized rendering and network synchronization, increasing FPS. Mentored junior developers and established modular architecture for scalable features.
Unity Developer at HYPERVSN
April 1, 2020 - October 19, 2025
Led integration of 3D modeling capabilities into Unity, designed holographic widgets, and developed intuitive interfaces for manipulating 3D models in holographic environments. Prepared comprehensive documentation and shared best practices with the team.
Web Developer at MigSoft
February 1, 2016 - October 19, 2025
Web development role focusing on front-end and back-end tasks, contributing to web-based projects and client solutions.

Education

Electronics Engineer at Yanka Kupala State University of Grodno
January 1, 2006 - January 1, 2011

Qualifications

CES 2020 Innovation Award
January 1, 2020 - October 19, 2025
ISPO Award Gold Winner
January 1, 2020 - October 19, 2025

Industry Experience

Software & Internet, Media & Entertainment, Healthcare, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert

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