I am a Computer Vision Architect, Unity Technical Lead, and VR/AR/AI specialist with 10+ years of experience building immersive simulations, LiDAR-based 3D scanning, and sensor fusion. I lead cross-functional teams to design scalable architectures, develop portable sensing platforms, and deliver production-ready VR/AR experiences for medical, sports, and entertainment applications. I thrive on turning complex sensor data into intuitive experiences and shaping architectures that work offline and online across mobile and headset devices.
I have delivered award-winning projects (CES 2020 Innovation Award, ISPO Gold) and built platform-level solutions for multi-sensor environments, real-time collision detection, and synthetic data generation. My leadership style emphasizes collaboration across international teams, with a focus on robust software design, performance optimization, and practical, user-centered outcomes.
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