I’m Ty Clark, a senior/lead technical artist blending art and engineering across AR/VR, games, and interactive media for 15+ years. I design pipelines, lead cross-functional teams, and deliver innovative experiences through hands-on development in C#, Unity, and Unreal. I’ve shipped multiple effects and games for world-class platforms and collaborated with NASA, UCSF, Cornell, and major franchises. I thrive bridging entertainment and research, turning ambitious concepts into polished, shipped experiences.
In addition to prototyping and tooling, I’ve built a successful AR headset brand with a core team, created multiplayer templates, and presented AR tech demos at CES to large audiences. I’m passionate about empowering teams with robust pipelines, clear communication, and a love for creative problem solving.
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