I'm Ty Clark, a senior/lead technical artist blending art and engineering across AR/VR, games, and interactive media for 15+ years. I design pipelines, lead cross-functional teams, and deliver innovative experiences through hands-on development in C#, Unity, and Unreal. I’ve shipped multiple effects and games for world-class platforms and collaborated with NASA, UCSF, Cornell, and major franchises. I thrive bridging entertainment and research, turning ambitious concepts into polished, shipped experiences. In addition to prototyping and tooling, I’ve built a successful AR headset brand with a core team, created multiplayer templates, and presented AR tech demos at CES to large audiences. I'm passionate about empowering teams with robust pipelines, clear communication, and a love for creative problem solving.

Ty Clark

I'm Ty Clark, a senior/lead technical artist blending art and engineering across AR/VR, games, and interactive media for 15+ years. I design pipelines, lead cross-functional teams, and deliver innovative experiences through hands-on development in C#, Unity, and Unreal. I’ve shipped multiple effects and games for world-class platforms and collaborated with NASA, UCSF, Cornell, and major franchises. I thrive bridging entertainment and research, turning ambitious concepts into polished, shipped experiences. In addition to prototyping and tooling, I’ve built a successful AR headset brand with a core team, created multiplayer templates, and presented AR tech demos at CES to large audiences. I'm passionate about empowering teams with robust pipelines, clear communication, and a love for creative problem solving.

Available to hire

I’m Ty Clark, a senior/lead technical artist blending art and engineering across AR/VR, games, and interactive media for 15+ years. I design pipelines, lead cross-functional teams, and deliver innovative experiences through hands-on development in C#, Unity, and Unreal. I’ve shipped multiple effects and games for world-class platforms and collaborated with NASA, UCSF, Cornell, and major franchises. I thrive bridging entertainment and research, turning ambitious concepts into polished, shipped experiences.

In addition to prototyping and tooling, I’ve built a successful AR headset brand with a core team, created multiplayer templates, and presented AR tech demos at CES to large audiences. I’m passionate about empowering teams with robust pipelines, clear communication, and a love for creative problem solving.

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Language

English
Fluent

Work Experience

Lead Technical Artist at DigitalFish
August 1, 2025 - October 21, 2025
Developed a multiplayer VR research project in collaboration with NASA and Cornell University. Led development of an external interactive AR experience for a major gaming franchise. Built AR/VR experiences in Unity and Unreal, including a PC-to-VR multiplayer system.
Senior Technical Artist at Meta Platforms Inc.
August 1, 2024 - October 21, 2025
Worked on VR games for Quest 3 and AR effects for Instagram Reels and Meta Portal. Built tools and templates for Meta Spark AR, accelerating adoption across the developer community. Designed shaders and interactive effects, expanding AR capabilities on Instagram.
Technical Artist at DigitalFish
October 1, 2022 - October 21, 2025
Developed AR games, effects, and templates for Meta Spark and Portal. Lead Technical Artist for Mic Drop (Portal Karaoke AR) and Notion (Portal AR multiplayer). Partnered with engineering teams to create multiplayer tech templates adopted by external vendors.
Technical Director at Dreamworld AR
December 1, 2018 - October 21, 2025
Developed Unity SDK and developer pipelines for Dream Glass AR headset. Created demos and promotional assets showcased at CES 2018. Directed PR, marketing, and external developer support.
Technical Director at UCSF Neuroscape Lab
June 1, 2015 - October 21, 2025
Developed interactive Unity-based games supporting neuroscience research on cognitive health. Directed artists and engineers on Body Brain Trainer and therapeutic VR simulations.
3D Generalist at Mixamo (Adobe)
January 1, 2013 - October 21, 2025
Contributed 3D assets and pipeline improvements as a 3D Generalist at Mixamo (Adobe).

Education

M.Sc., Medialogy (Game Theory & Multimedia Studies) at Aalborg University, Copenhagen, Denmark
January 11, 2030 - October 21, 2025
B.A., Visual Communications Design at University of California, Davis
January 11, 2030 - October 21, 2025

Qualifications

Unreal: Introduction to Lighting
January 1, 2022 - October 21, 2025
Python Scripting in Blender
January 1, 2023 - October 21, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Education