I am a PhD researcher in Human–Computer Interaction at the University of Otago, specialising in immersive technologies and Unity-based XR development. My research and projects focus on creating interactive, perception-enhancing experiences for AR/VR headsets, with strong skills in Unity, C#, and real-time system optimisation. I am particularly excited about Twine’s vision of blending music, storytelling, and immersive fan experiences on Meta Quest 3—bringing together creativity and cutting-edge XR technology. With hands-on experience in prototyping interactive environments, integrating real-time interactions, and collaborating across design and engineering teams, I’m confident in my ability to contribute to developing engaging, high-performance multiplayer XR worlds.
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