I am a PhD researcher in Human–Computer Interaction at the University of Otago, specialising in immersive technologies and Unity-based XR development. My research and projects focus on creating interactive, perception-enhancing experiences for AR/VR headsets, with strong skills in Unity, C#, and real-time system optimisation. I am particularly excited about Twine’s vision of blending music, storytelling, and immersive fan experiences on Meta Quest 3—bringing together creativity and cutting-edge XR technology. With hands-on experience in prototyping interactive environments, integrating real-time interactions, and collaborating across design and engineering teams, I’m confident in my ability to contribute to developing engaging, high-performance multiplayer XR worlds.

Junlei Hong

I am a PhD researcher in Human–Computer Interaction at the University of Otago, specialising in immersive technologies and Unity-based XR development. My research and projects focus on creating interactive, perception-enhancing experiences for AR/VR headsets, with strong skills in Unity, C#, and real-time system optimisation. I am particularly excited about Twine’s vision of blending music, storytelling, and immersive fan experiences on Meta Quest 3—bringing together creativity and cutting-edge XR technology. With hands-on experience in prototyping interactive environments, integrating real-time interactions, and collaborating across design and engineering teams, I’m confident in my ability to contribute to developing engaging, high-performance multiplayer XR worlds.

Available to hire

I am a PhD researcher in Human–Computer Interaction at the University of Otago, specialising in immersive technologies and Unity-based XR development. My research and projects focus on creating interactive, perception-enhancing experiences for AR/VR headsets, with strong skills in Unity, C#, and real-time system optimisation. I am particularly excited about Twine’s vision of blending music, storytelling, and immersive fan experiences on Meta Quest 3—bringing together creativity and cutting-edge XR technology. With hands-on experience in prototyping interactive environments, integrating real-time interactions, and collaborating across design and engineering teams, I’m confident in my ability to contribute to developing engaging, high-performance multiplayer XR worlds.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Intermediate
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Language

English
Fluent
Chinese
Fluent

Work Experience

Developer, IT support, IT Analyst and sales consultant at Zhejiang Cloudpeng Technology Co., Ltd
December 31, 2020 - October 21, 2025
Worked in a fast-growing startup focusing on 5G-enabled city solutions, AI canteen payment, and behavior analytics. Responsible for programming and testing object recognition algorithms, hardware troubleshooting, software installation, system updates, and end-user support. Assisted with IT business analysis, documenting processes, improving workflows, and engaging with prospective clients, including market research and lead generation.
Tutor at University of Otago
December 31, 2023 - October 21, 2025
INFO 203 Tutor for Human-Computer Interaction and User Experience; prepared tutorials and marks, supported student learning.

Education

Bachelor of Engineering at Harbin Institute of Technology
September 1, 2014 - September 1, 2018
Master in Machine Learning and Computer Vision at Australian National University
July 1, 2020 - November 1, 2020
PhD Candidate in Human-Computer Interaction at University of Otago
January 1, 2021 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Education, Media & Entertainment, Professional Services, Other

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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