Available to hire
Versatile 3D graphic artist with recent experience completing projects and creative work for Thrash Racing, Vaccari & Bosi, and other clients. Technical ability using technical objects as reference and making a 3D model; skilled in various 3D modeling techniques, including 3D sculpting, organic modeling, and hard surface modeling. Proficiency in UX and content creation tools: 3DS Max/Maya, 3D Modeling Programs, Adobe Photoshop & Illustrator, Substance Painter 2, Zbrush, Marmoset. Learn new technologies quickly.
Experience Level
Language
English
Fluent
Work Experience
Automation and AI Specialist at Legend Brands
January 1, 2023 - PresentLead automation and AI/EDI initiatives for Legend Brands' clients (e.g., Grainger, Aramsco, Home Depot, Jon Don). Implemented automated workflows with Microsoft Power Automate and Azure; maintained EDI connections; managed onboarding for new customers by coordinating integration between internal systems (D365, TrueCommerce) and client platforms; analyzed customer data with SQL/SSMS to guide onboarding decisions.
3D Artist and Generalist at Digital Image Studios
January 1, 2023 - October 21, 2025Collaborated with 3D, VFX, and Film teams to deliver high-quality assets for advertising projects (Ford, Kia, Omron, Northrop Grumman, Magpul, etc.). Managed asset delivery within deadlines and budget, interfacing with project management and creative directors; notable work included Omron AOI/Recruitment, Ford site visuals, and Unity-based training assets.
3D Vehicle Artist at Codemasters
January 1, 2022 - October 21, 2025Delivered highly detailed vehicle assets for Grid Legends, Dirt Rally 3 and other titles; performed interior/exterior modeling and texturing; assets rigged for gameplay and optimized using reference material to match manufacturer design language.
Graphic Artist at Various Clients
January 1, 2016 - PresentCreated 3D vehicle models for clients and racing simulations (Assetto Corsa, Grand Theft Auto); models optimized and rigged for game use; produced a racing seat asset for Thrash Racing; gained end-to-end understanding of game asset development from raw model to finished asset.
Education
Bachelor of Arts, Multidisciplinary Studies at Western Washington University
January 11, 2030 - October 21, 2025Qualifications
Pro Unreal Engine Game Coding by Rob Baker
January 1, 2022 - October 21, 2025Character Modeling and Rigging in Maya by James Taylor
January 1, 2019 - October 21, 2025Modeling Characters for Games by Gavin Goulden, Insomniac Games
January 1, 2019 - October 21, 2025Vehicle Modeling for Production by James Schauf
January 1, 2018 - October 21, 2025Industry Experience
Gaming, Media & Entertainment, Manufacturing, Software & Internet, Professional Services
Experience Level
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