I'm Pavel Radziuk, a software engineer with 10+ years in game development, focusing on 3D graphics, animation systems, and gameplay programming. I'm proficient in C++, Unity, and Unreal Engine, with a solid foundation in mathematics, motion matching, and pathfinding. I'm exploring opportunities to apply my skills to machine learning and AI applications, and I'm open to challenging roles that combine graphics, simulation, and ML.

Pavel Radziuk

I'm Pavel Radziuk, a software engineer with 10+ years in game development, focusing on 3D graphics, animation systems, and gameplay programming. I'm proficient in C++, Unity, and Unreal Engine, with a solid foundation in mathematics, motion matching, and pathfinding. I'm exploring opportunities to apply my skills to machine learning and AI applications, and I'm open to challenging roles that combine graphics, simulation, and ML.

Available to hire

I’m Pavel Radziuk, a software engineer with 10+ years in game development, focusing on 3D graphics, animation systems, and gameplay programming. I’m proficient in C++, Unity, and Unreal Engine, with a solid foundation in mathematics, motion matching, and pathfinding.

I’m exploring opportunities to apply my skills to machine learning and AI applications, and I’m open to challenging roles that combine graphics, simulation, and ML.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

Russian
Fluent
Belarusian
Fluent
English
Advanced
Polish
Intermediate
Chinese
Beginner

Work Experience

Unreal Developer at Strikerz Inc.
September 1, 2025 - October 22, 2025
R&D developer for UFL game. Involved in game engine and gameplay systems. Developed animation system, motion matching. Worked with inverse kinematics, locomotion system.
Software Developer at Freelance/Remote
September 1, 2025 - Present
Made FogOfWar system for Unity, Mod for Microsoft Flight Simulator.
Unity Graphic Developer at IGG Minsk
December 1, 2019 - October 22, 2025
Developed Iron Conquest, a 3D real-time strategy game in Unity. Implemented terrain generation and custom shader systems. Designed and optimized a pathfinding system using Navigation Mesh.
Unity Developer at Black Beacon
November 1, 2016 - October 22, 2025
Full stack Unity game developer. Developed computer game 'The Godlike'. Made fog of war, pathfinding system using grid and jump point search algorithm.
C++ Developer at Eagle Dynamics
March 1, 2014 - October 22, 2025
Graphics engine and terrain system development for flight simulation software. Terrain construction systems including road networks, mountain placement, and environmental features.
Software Engineer at BSUIR
February 1, 2013 - October 22, 2025
Scientific software development in research laboratories.
Software Engineer at Elilink Consulting
August 1, 2012 - October 22, 2025
Supported SNMP-based network management software.
Network Administrator at Belarusian State Agricultural Academy Gorki
January 1, 2012 - October 22, 2025
Managed IT infrastructure, developed internal tools, and maintained website.

Education

at Belarusian State Agricultural Academy
January 1, 2001 - December 31, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education