I'm Paul M. Johnson, a Unity, C#, and VR/AR developer crafting immersive interactive experiences across multiple platforms. I was Senior VR developer at Bigscreen VR, a top 10 Oculus store application, for 7 years. With over 10 years in the industry, I design engaging VR applications, UI/UX, and other multi-platform projects. My work has been recognized at Tribeca Film Festival (2017 selection), Future of Storytelling (2016 finalist), Sundance Film Festival (2016 selection), and Cannes Film Festival (2016 selection). I’ve led initiatives for theatres and leading brands, mentoring junior developers and delivering scalable solutions across teams.

Paul M. Johnson

I'm Paul M. Johnson, a Unity, C#, and VR/AR developer crafting immersive interactive experiences across multiple platforms. I was Senior VR developer at Bigscreen VR, a top 10 Oculus store application, for 7 years. With over 10 years in the industry, I design engaging VR applications, UI/UX, and other multi-platform projects. My work has been recognized at Tribeca Film Festival (2017 selection), Future of Storytelling (2016 finalist), Sundance Film Festival (2016 selection), and Cannes Film Festival (2016 selection). I’ve led initiatives for theatres and leading brands, mentoring junior developers and delivering scalable solutions across teams.

Available to hire

I’m Paul M. Johnson, a Unity, C#, and VR/AR developer crafting immersive interactive experiences across multiple platforms. I was Senior VR developer at Bigscreen VR, a top 10 Oculus store application, for 7 years.

With over 10 years in the industry, I design engaging VR applications, UI/UX, and other multi-platform projects.

My work has been recognized at Tribeca Film Festival (2017 selection), Future of Storytelling (2016 finalist), Sundance Film Festival (2016 selection), and Cannes Film Festival (2016 selection). I’ve led initiatives for theatres and leading brands, mentoring junior developers and delivering scalable solutions across teams.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent
Spanish; Castilian
Intermediate

Work Experience

Senior Unity/C# developer at Intelligent AR
May 1, 2024 - Present
UI and backend C# developer for Royal Mail multipurpose kiosk software. Responsible for Unity-based kiosk experiences, UI/UX design, cross-platform development, and robust backend integration. Led development efforts and collaborated with cross-functional teams.
Senior Software Engineer at Bigscreen VR
December 1, 2023 - October 23, 2025
Lead developer of a top 10 Oculus store application. Responsibilities included application design/UI/UX, implementation, user interaction, cross-platform development, and networking. Managed two junior developers.
Software developer at All Seeing Eye Ltd
December 1, 2016 - Present
Lead developer of Draw Me Close, a live theatrical piece using HTC Vive and Neuron motion capture suit for the National Theatre's Interactive Storytelling Studio.
Software developer at Play Nicely LTD
November 1, 2016 - October 23, 2025
Principal developer on software projects for clients including the London National Theatre, BBC, Mondelez (Milka), and City University London.

Education

Masters of Science in Advanced Computing (Santander Masters Scholarship 2014) at University of Bristol
January 11, 2030 - July 1, 2015
Bachelor of Arts at Tufts University
January 11, 2030 - May 1, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment, Gaming, Government, Professional Services