Hi, I’m Ray Albert Ramos, a game programmer from Cebu with over a decade of experience building real-time systems, mobile and desktop optimizations, and integrating game services. I enjoy turning ideas into performant, scalable code using C++, C#, Unity, and Unreal, and I thrive when collaborating with cross-functional teams to ship polished experiences. From prototyping with in-house engines to porting titles for iOS and arcade platforms, I’m passionate about immersive gameplay systems and hands-on problem solving. I love mentoring others, learning new tools, and crafting engaging player experiences that stand up to QA and player feedback, which has helped me contribute to launches that earn strong reception.

Ray Albert Ramos

Hi, I’m Ray Albert Ramos, a game programmer from Cebu with over a decade of experience building real-time systems, mobile and desktop optimizations, and integrating game services. I enjoy turning ideas into performant, scalable code using C++, C#, Unity, and Unreal, and I thrive when collaborating with cross-functional teams to ship polished experiences. From prototyping with in-house engines to porting titles for iOS and arcade platforms, I’m passionate about immersive gameplay systems and hands-on problem solving. I love mentoring others, learning new tools, and crafting engaging player experiences that stand up to QA and player feedback, which has helped me contribute to launches that earn strong reception.

Available to hire

Hi, I’m Ray Albert Ramos, a game programmer from Cebu with over a decade of experience building real-time systems, mobile and desktop optimizations, and integrating game services. I enjoy turning ideas into performant, scalable code using C++, C#, Unity, and Unreal, and I thrive when collaborating with cross-functional teams to ship polished experiences.

From prototyping with in-house engines to porting titles for iOS and arcade platforms, I’m passionate about immersive gameplay systems and hands-on problem solving. I love mentoring others, learning new tools, and crafting engaging player experiences that stand up to QA and player feedback, which has helped me contribute to launches that earn strong reception.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Game Developer at Secret
May 6, 2023 - Present
Contributed to the iOS port of a strategic roguelike deck-building game developed in Unity 3D for Shiny Shoe; integrated Netflix Games SDK features (cloud save, achievements, analytics), adapted UI for touch controls, and performed performance profiling and bug fixes to support a successful launch on Apple Arcade.
Game Developer at NarraSoft
May 31, 2023 - October 24, 2025
Led end-to-end development for a 3D heist-themed racing game in Unity 3D; implemented arcade-style vehicle mechanics reminiscent of Mario Kart; polished UI with custom animations, and optimized performance across target devices.
Game Developer at Sprobe Inc.
August 31, 2022 - October 24, 2025
R&D for prototype games on Google Stadia; transitioned to full-stack game development using Unity 3D and Unreal Engine; delivered multiple projects including hyper-casual mobile games with AR features and cross-platform networking.
Game Developer at Creative Crest
May 31, 2016 - October 24, 2025
Developed a location-based mobile app/game for a B2B client; built map-centered UI with Ionic Hybrid Framework; led UI/UX improvements and performance optimizations for mobile devices.
Senior Software Engineer at CodeRepublic
August 31, 2019 - October 24, 2025
Drove software engineering efforts across multiple projects; implemented scalable backend and frontend components; mentored junior developers and contributed to SDLC improvements.
Junior Software Engineer at Nerbia Web Solutions
October 31, 2012 - October 24, 2025
Developed fintech and data-processing mobile apps; integrated with analytics APIs; collaborated with QA to ensure robust performance and on-time delivery.
Senior Software Engineer at Creative Crest
May 31, 2016 - October 24, 2025
Led software engineering initiatives and contributed to architecture for various internal tools; collaborated with product teams to deliver high-quality software.
Game Developer at Supergiant Games
July 1, 2025 - Present
Work on an action roguelike game built on an in-house C++/Lua engine, focusing on iOS adaptation. Integrate iCloud SDK features (cloud save / sync, achievements, analytics) and Epic Online Services features. Adapt the game’s UI for touch controls while maintaining compatibility with controller input. Fix bugs and iterate based on QA feedback and player reports, contributing to a well-received launch with a high App Store rating.
Game Developer at Secret 6
May 1, 2023 - July 1, 2025
Contributed to the iOS port of a strategic roguelike deck-building game developed in Unity3D for Shiny Shoes; managed end-to-end iOS version including implementation, debugging, performance testing, and release. Worked on an in-house C++/Lua engine for iOS and collaborated with Netflix Games to integrate SDK features such as cloud save / sync, achievements, and analytics; adapted UI for touch controls and fixed issues leading to strong App Store ratings.
Game Developer at NarraSoft
August 1, 2022 - May 1, 2023
Developed a 3D heist-themed game in Unity 3D for a client who was both the publisher and developer, fostering smooth collaboration with clear vision and detailed specifications. Designed and implemented arcade-style vehicle mechanics reminiscent of Mario Kart, delivering responsive, fun-to-drive gameplay. Built and polished the game’s UI using Unity’s UGUI system with custom animations and effects. Performed performance profiling and debugging to ensure stable frame rates and platform stability.
Game Developer at Sprobe Inc.
August 1, 2019 - August 1, 2022
R&D for prototype games on Google Stadia, exploring performance and deployment pipelines for cloud gaming platforms. Transitioned to full-time game development using Unity 3D and Unreal Engine, delivering multiple projects from prototype to final build. Developed hyper-casual mobile games for a publisher client with rapid iteration. Implemented multiplayer functionality using Photon and UNet, building scalable, responsive networked gameplay for mobile. Delivered 2D and 3D games across genres, took on full-stack responsibilities including gameplay, UI, basic animation, and optimization. Collaborated closely with artists, designers, and fellow developers to create polished experiences.
Senior Software Engineer at CodeRepublic
May 1, 2016 - August 1, 2019
Developed a fin-tech mobile application that processes and visualizes three months of financial data, integrating with a forecasting API using Facebook Prophet. Engineered a location-based mobile app for pharmacy site audits (BLE beacons for on-site verification). Created an NFC-enabled mobile payment system for buses and trains (tap-to-pay). Built a mobile banking app for loan generation to onboard and evaluate prospective borrowers. Conducted R&D on AR/VR technologies and prototyped solutions with cross-functional collaboration to bring innovations into production.
Senior Software Engineer at Creative Crest
October 1, 2012 - May 1, 2016
Led the development of a mobile B2B application with location-based sales and events, using the Ionic hybrid framework. Conducted performance testing and optimization for hybrid apps, collaborated with UI/UX teams to improve interfaces, and delivered AR-enabled brochures showing 3D building models. Created VR experiences with Google Cardboard for condo walkthroughs and developed AR mini-games as client-app enhancements.
Senior Software Engineer at Nerbia Web Solutions
December 1, 2011 - October 1, 2012
Drove a legacy steel manufacturing application migration to Adobe Flex, modernizing the UI while preserving key usability features. Built a desk-to-top application tailored to operational needs, ensuring seamless migration and usability improvements. Collaborated with QA to identify and resolve bugs using integrated debugging tools, and managed end-to-end software releases with a focus on reliability and performance.

Education

Bachelor of Science in Information Technology at University of San Jose Recoletos
January 11, 2030 - January 1, 2007
Bachelor of Science in Information Technology at University of San Jose Recoletos
January 11, 2030 - January 1, 2007

Qualifications

Scrum Foundation Certificate
January 1, 2020 - October 24, 2025
Scrum Foundation Certification
January 1, 2020 - January 21, 2026

Industry Experience

Gaming, Software & Internet, Professional Services, Media & Entertainment, Education