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Martin Lazarov

Available to hire

I'm a game developer with end-to-end experience shipping slot-style and casual titles across web and mobile. js, REST, WebSocket, Firebase).

About

I’m a game developer with end-to-end experience shipping slot-style and casual titles across web and mobile. I’m proficient in Unity/C# and PixiJS/TypeScript, with hands-on backend work (Node.js, REST, WebSocket, Firebase). I own rendering and UI pipelines, gameplay systems, build tooling, and performance profiling.

I’m pragmatic about clean architecture, maintainability, and fast iteration, and I enjoy collaborating with designers to translate ideas into polished, retention-driven experiences across platforms.

  • 5 years' experience
  • Joined October 2025

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment

Work experience· 6 roles

Games Developer · Wiener GamesMay 2025 – Present · 1 yr 7 mos

Build high-performance HTML5 slot games using PixiJS and TypeScript; own rendering, game state management, and asset pipelines. Collaborate with designers to prototype features and UX flows, iterating on feel, pacing, and retention hooks. Implement Node.js services (REST) for real-time features and session handling; coordinate with backend and art teams to ensure smooth integration. Optimize and debug React projects used for game dashboards and live-ops tooling.

Games Developer · GameloftNov 2024 – Oct 2025 · 1 yr

Implemented new gameplay features and refined existing mechanics for a live Unity title. Built LiveOps features integrating CRM-driven event data with in-game UI and mechanics. Improved code quality, performance, and scalability; contributed UI/UX polish and workflow optimizations. Supported a C++ project (custom engine) with gameplay bug fixes. Code refactoring to improve maintainability.

Software Engineer — Consultant · ConsultantApr 2024 – Oct 2025 · 1 yr 7 mos

Delivered Unity gameplay features and smooth animations (Tween), focusing on performance and responsiveness. Set up client-server communication using Node.js; designed Web APIs for data exchange; debugged and stabilized builds. Supported releasing to Google Play and connected with Firebase authentication; integrated Facebook and Google sign-in.

Games Developer · ELYSIUM StudiosAug 2023 – Oct 2025 · 2 yrs 3 mos
Software Developer · Tangra StudiosSep 2022 – Oct 2025 · 3 yrs 2 mos
Software Developer · ComstreamDec 2020 – Oct 2025 · 4 yrs 11 mos

Education

BSc (Hons) Computer Games Development · University of Westminster2015 – 2018

Certifications and awards· 5

Westminster Distinctiveness Award2030 – 2025
Best Technical Achievement — Westminster Game Jam2030 – 2025
Brains Eden2017
AppBoxMedia Apprentice Competition2017

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