I'm a game developer with end-to-end experience shipping slot-style and casual titles across web and mobile. I'm proficient in Unity/C# and PixiJS/TypeScript, with hands-on backend work (Node.js, REST, WebSocket, Firebase). I own rendering and UI pipelines, gameplay systems, build tooling, and performance profiling. I'm pragmatic about clean architecture, maintainability, and fast iteration, and I enjoy collaborating with designers to translate ideas into polished, retention-driven experiences across platforms.

Martin Lazarov

I'm a game developer with end-to-end experience shipping slot-style and casual titles across web and mobile. I'm proficient in Unity/C# and PixiJS/TypeScript, with hands-on backend work (Node.js, REST, WebSocket, Firebase). I own rendering and UI pipelines, gameplay systems, build tooling, and performance profiling. I'm pragmatic about clean architecture, maintainability, and fast iteration, and I enjoy collaborating with designers to translate ideas into polished, retention-driven experiences across platforms.

Available to hire

I’m a game developer with end-to-end experience shipping slot-style and casual titles across web and mobile. I’m proficient in Unity/C# and PixiJS/TypeScript, with hands-on backend work (Node.js, REST, WebSocket, Firebase). I own rendering and UI pipelines, gameplay systems, build tooling, and performance profiling.

I’m pragmatic about clean architecture, maintainability, and fast iteration, and I enjoy collaborating with designers to translate ideas into polished, retention-driven experiences across platforms.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Work Experience

Games Developer at Wiener Games
May 1, 2025 - Present
Build high-performance HTML5 slot games using PixiJS and TypeScript; own rendering, game state management, and asset pipelines. Collaborate with designers to prototype features and UX flows, iterating on feel, pacing, and retention hooks. Implement Node.js services (REST) for real-time features and session handling; coordinate with backend and art teams to ensure smooth integration. Optimize and debug React projects used for game dashboards and live-ops tooling.
Games Developer at Gameloft
November 1, 2024 - October 24, 2025
Implemented new gameplay features and refined existing mechanics for a live Unity title. Built LiveOps features integrating CRM-driven event data with in-game UI and mechanics. Improved code quality, performance, and scalability; contributed UI/UX polish and workflow optimizations. Supported a C++ project (custom engine) with gameplay bug fixes. Code refactoring to improve maintainability.
Software Engineer — Consultant at Consultant
April 1, 2024 - October 24, 2025
Delivered Unity gameplay features and smooth animations (Tween), focusing on performance and responsiveness. Set up client-server communication using Node.js; designed Web APIs for data exchange; debugged and stabilized builds. Supported releasing to Google Play and connected with Firebase authentication; integrated Facebook and Google sign-in.
Games Developer at ELYSIUM Studios
August 1, 2023 - October 24, 2025
Built slot games for web/mobile in Godot (GDScript); integrated backends for real-time data and features. Contributed UI features and React (TypeScript) test-env improvements; automated testing with Python/Selenium. Troubleshot and optimized game performance to ensure high-quality gameplay across platforms.
Software Developer at Tangra Studios
September 1, 2022 - October 24, 2025
Developed mobile games platform in Unity, enabling rapid selection/deployment of multiple slot games. Created internal tools that streamlined new game production; implemented a multiplayer card game with realtime WebSocket. Added Firebase authentication and private servers for secure login/data; contributed Node.js backend features.
Software Developer at Comstream
December 1, 2020 - October 24, 2025
Built multi-platform apps with C#/.NET; supported Android and Web apps and deployments.

Education

BSc (Hons) Computer Games Development at University of Westminster
January 1, 2015 - January 1, 2018

Qualifications

Westminster Distinctiveness Award
January 11, 2030 - October 24, 2025
Best Technical Achievement — Westminster Game Jam
January 11, 2030 - October 24, 2025
Brains Eden
January 1, 2017 - December 31, 2017
AppBoxMedia Apprentice Competition
January 1, 2017 - December 31, 2017
Microsoft Azure Game Jam (Foundation Year)
January 11, 2030 - October 24, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
See more