Skills
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Work Experience
Technical Game Designer at Okoron Studio
July 1, 2025 - October 24, 2025Created and developed adaptive unit layout, spawning, and reinforcement systems for large-scale battle scenarios using Unity DOTS and parallel processing. Implemented core gameplay mechanics and VFX features from ideation to production, including scalable strategic maps with highlight and selection functionalities written in HLSL and Unity Shader Graph. Designed and managed a system for unique city layout generation, including automated placement of buildings and walls to enhance gameplay variety by building custom editor tools. Developed a custom particle system to handle 1M+ particles efficiently, utilizing compute shaders in HLSL and optimized rendering to reduce lag.
Technical Game Designer at Drexel University PXL Lab
September 1, 2023 - October 24, 2025Implemented proprietary input and difficulty systems into four physical-therapy-based games using custom APIs in Unity. Created and integrated constructive feedback from nurses and end-users to improve iterations. Developed a custom object and script annotation tool to assist future developers with documentation.
Junior Game Developer at Drexel University PXL Lab
January 1, 2023 - October 24, 2025Created a custom object and script annotation tool to assist future developers with documentation. Collected constructive feedback from end-users to inform iterative improvements.
Lead Developer & VFX Artist, Senior Capstone at Drexel University
June 1, 2024 - October 24, 2025Architected unique player movement and interactions using VR camera-based hand tracking, specifically targeting Meta Quest 2 & 3 usage; Released on Steam. Built a VR-friendly gameplay framework with a focus on visuals and performance.
Founder & Lead Developer at LetterBox Games
November 1, 2022 - October 24, 2025Managed a team of 3 developers, maintained best practices and coding standards, and fostered collaboration with the Art team. Refurbished and transitioned Jubilite from a 48-hour game jam project to a published mobile game on iOS and Android after 1 year of development. Created a custom editor interface to streamline level design, saving, and loading for enhanced playability.
Education
Bachelor of Science in Game Design and Development at Drexel University
January 11, 2030 - June 1, 2024Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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