Dennis Radtke

Available to hire

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

German
Fluent
English
Fluent

Work Experience

Senior Game Designer at Bongfish GmbH
August 1, 2024 - October 26, 2025
Led design efforts on several event game modes and quality-of-life features for World of Tanks; programmed and balanced features using visual scripting; designed core mechanics and meta-game systems; organized and conducted play tests; responsible for game design documentation and story & dialogue writing.
Game Designer at Hekate GmbH
March 1, 2023 - October 26, 2025
Designed gameplay elements and prototyped features for the horror game Ad Infinitum; developed and maintained detailed design documentation; worked extensively with Unreal Engine for feature prototyping. Ad Infinitum was awarded Best Debut, Best Sound Design, and Best Story at the German Games Awards 2024.
Game Designer at Spiele-Palast GmbH
January 1, 2021 - October 26, 2025
Created and documented game design elements for traditional card games like Canasta and Skat; collaborated with a team to deliver a seamless online card gaming experience across different local rule sets.
Game Design Intern at Hekate GmbH
May 1, 2020 - October 26, 2025
Contributed to design and prototyping of features for Ad Infinitum; assisted in design documentation and playtesting.
Game Design Intern at Software Mobile Entertainment GmbH
August 1, 2019 - October 26, 2025
Designed features and levels for Cookie Land, a match-3 game on Facebook Messenger; conducted competitor analysis to improve game design strategies.
Senior Game Designer at Bongfish GmbH
August 1, 2024 - October 26, 2025
Led design efforts on multiple event game modes and life features for World of Tanks; programmed and balanced features using visual scripting; designed core mechanics and meta-game systems. Organized and conducted play tests; responsible for game design documentation, and story & dialogue writing.
Game Designer at Hekate GmbH
March 1, 2023 - October 26, 2025
Designed gameplay elements and prototyped features for the horror game Ad Infinitum; developed and maintained detailed design documentation; collaborated extensively with Unreal Engine for feature prototyping. Contributed to an award-winning project with Ad Infinitum winning three German Game Awards 2024 (Best Debut, Best Sound Design, Best Story).
Game Designer at Spiel-Palast GmbH
January 1, 2021 - October 26, 2025
Created and documented game design elements for traditional card games like Canasta and Skat. Collaborated with a team to deliver a seamless online card gaming experience with different local rule sets.
Game Design Intern at Hekate GmbH
May 1, 2020 - October 26, 2025
Contributed to the design and prototyping of game features for Ad Infinitum; assisted game design documentation and participated in play testing.
Game Design Intern at Software Mobile Entertainment GmbH
August 1, 2019 - October 26, 2025
Designed features and levels for Cookie Land, a match-3 game on Facebook Messenger; conducted competitor analysis to improve game design strategies.

Education

State Approved Game Developer at S4GS School4 Games
October 1, 2017 - October 1, 2019
Master of Arts in Education at Johannes Gutenberg University Mainz
October 1, 2005 - October 1, 2013
State Approved Game Developer at S4GS School4 Games, Berlin, Germany
October 1, 2017 - October 1, 2019
Master of Arts in Education at Johannes Gutenberg University Mainz, Mainz, Germany
October 1, 2005 - October 1, 2013

Qualifications

State Approved Game Developer
October 1, 2017 - October 1, 2019
Master of Arts in Education
October 1, 2005 - October 1, 2013

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate