Available to hire
I’m a Senior Software Engineer with 20+ years of experience building gameplay and real-time systems for AAA titles. I specialize in C++, C#, Unity and Unreal, and I love collaborating with cross-functional teams to ship polished experiences. I’m a hands-on developer and technical mentor who enjoys tackling challenging problems and optimizing performance. In my spare time I enjoy building solo projects and exploring VR, music production, and creativity through code.
Skills
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Language
French
Fluent
English
Fluent
German
Intermediate
Work Experience
Entrepreneur at Digital Emergence Ltd
January 1, 2025 - PresentBubble Gun - Unity 3D. Solo developer: Designed, developed and managed all aspects of the project. Implemented dual wielding weapon with mixing effect. Implemented real time 2D air flow simulation. Released Demo on Steam: https://store.steampowered.com/app/3920750/Bubble_Gun_Demo/
Senior Software Engineer at MPG
December 31, 2024 - October 27, 2025Indiana Jones and the Great Circle - C++ Proprietary Engine. Designed and implemented an emergent avoidance system using an Attractor System framework. Developed realistic dog behaviour by integrating it with the Attractor System. Fall Guys - Unity 3D. Contributed to the development of this popular multiplayer party game. Implemented gameplay features to enhance player experience and engagement.
Senior Software Engineer at School Rebound
December 31, 2021 - October 27, 2025Dynamilis - iPad - Swift/SpriteKit/GameplayKit. Redesigned and implemented 3 mini games. Implemented a cursive writing editor and writer.
Entrepreneur at Digital Emergence Ltd
December 31, 2024 - October 27, 2025Control Tower VR - Oculus Quest - Unity 3D. Solo developer: Managed all aspects of the project, from concept to release. Designed and implemented core gameplay mechanics, including dynamic music systems that respond to gameplay events. Developed an intuitive VR user interface. Modelled most environments, and all airplanes. Composed and produced the game’s music using GarageBand. Achieved a 5-star rating on SideQuest and the Meta Store. Optimized rendering performance for Quest. Developed scalable game systems such as game mode for long term use. Roblox Prototypes: Dungeon Deck (Dungeon Crawler) and Cuboid (Procedural level generation). Jetpack Multiplayer Project - Meta Quest - Unity 3D: Developed physics-based multiplayer jetpack flight mechanics and racing mode for immersive VR gameplay. https://controltowervr.itch.io/thrusters-race-prototype
Lead Software Engineer at LBC Studios
December 31, 2020 - October 27, 2025Hempire - iOS/Android - Unity 3D. 2D rendering game. Took over base code with no documentation and resolved technical debt from the previous outsourced team. Led a team of 5 SE since April 2019. Ported Hempire from Unity 2017 to Unity 2019.
Senior Software Engineer at Capcom Vancouver
December 31, 2018 - October 27, 2025Unreleased Zombie Project - Xbox One/PS4 - Unreal Engine. System programming developing thread safe AI architecture used by every NPC in the game. Implemented a scheduler that can return to main thread after running tasks on another thread. Integrated the AI with Unreal Engine. Provided support for the Gameplay team.
Software Engineer Contractor at Schlumberger (in-house solution)
December 31, 2016 - October 27, 2025Schlumberger in-house solution: Developed in-house iOS barcode scanner app connecting to server. Developed Windows Embedded barcode scanner app. Modified C# web service to communicate with the barcode scanners. Developed PC application that takes a saved file from iOS through iTunes sync & sends it to the server for locations without WIFI.
Entrepreneur at Digital Emergence
December 31, 2014 - October 27, 2025TweetEarth - iOS - Unity 3D. Founded Digital Emergence. Developed TweetEarth with Unity 3D - Tweeter client on iOS that shows tweets location on Earth. Also developed TweetEarth website, promotional video, and shipped on App Store end of March 2014.
Software Engineer at Electronic Arts
December 31, 2013 - October 27, 2025FIFA 14, Xbox One, PS4 - Implemented speech recognition and tools to support it in C#. FIFA 13 (PS3, Xbox 360, PC) - Implemented PS3 Move/PC mouse control; assisted dribbling & defending. FIFA Street (PS3, Xbox 360) - Implemented off-ball players and emerging behaviour. FIFA Wii titles - AI improvements and Be A Pro features on PSP; Rendering Central Tech.
Software Engineer at Gameloft
December 31, 2005 - October 27, 2025Ported a first person shooter game to a prototype cell phone.
Contractor at Houston, TX
December 31, 2001 - October 27, 2025Developed E-commerce sites. Administered & developed Schlumberger North American MIS website.
Education
Master of Science/Computer Science at McGill University, Montreal QC
January 11, 2030 - January 1, 2005Bachelor of Science at University of Houston Downtown, TX
January 11, 2030 - January 1, 2002Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
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