PK

Philippe Kunzle

Available to hire

I’m a Senior Software Engineer with 20+ years of experience building gameplay and real-time systems for AAA titles.

About

I’m a Senior Software Engineer with 20+ years of experience building gameplay and real-time systems for AAA titles. I specialize in C++, C#, Unity and Unreal, and I love collaborating with cross-functional teams to ship polished experiences. I’m a hands-on developer and technical mentor who enjoys tackling challenging problems and optimizing performance. In my spare time I enjoy building solo projects and exploring VR, music production, and creativity through code.

  • 24 years' experience
  • Joined October 2025

Languages

  • FrenchFluent
  • EnglishFluent
  • GermanIntermediate

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 11 roles

Entrepreneur · Digital Emergence LtdJan 2025 – Present · 1 yr 11 mos

Bubble Gun - Unity 3D. Solo developer: Designed, developed and managed all aspects of the project. Implemented dual wielding weapon with mixing effect. Implemented real time 2D air flow simulation. Released Demo on Steam: https://store.steampowered.com/app/3920750/Bubble_Gun_Demo/

Entrepreneur · Digital Emergence LtdDec 2024 – Oct 2025 · 11 mos

Control Tower VR - Oculus Quest - Unity 3D. Solo developer: Managed all aspects of the project, from concept to release. Designed and implemented core gameplay mechanics, including dynamic music systems that respond to gameplay events. Developed an intuitive VR user interface. Modelled most environments, and all airplanes. Composed and produced the game’s music using GarageBand. Achieved a 5-star rating on SideQuest and the Meta Store. Optimized rendering performance for Quest. Developed scalable game systems such as game mode for long term use. Roblox Prototypes: Dungeon Deck (Dungeon Crawler) and Cuboid (Procedural level generation). Jetpack Multiplayer Project - Meta Quest - Unity 3D: Developed physics-based multiplayer jetpack flight mechanics and racing mode for immersive VR gameplay. https://controltowervr.itch.io/thrusters-race-prototype

Senior Software Engineer · MPGDec 2024 – Oct 2025 · 11 mos

Indiana Jones and the Great Circle - C++ Proprietary Engine. Designed and implemented an emergent avoidance system using an Attractor System framework. Developed realistic dog behaviour by integrating it with the Attractor System. Fall Guys - Unity 3D. Contributed to the development of this popular multiplayer party game. Implemented gameplay features to enhance player experience and engagement.

Senior Software Engineer · School ReboundDec 2021 – Oct 2025 · 3 yrs 11 mos
Lead Software Engineer · LBC StudiosDec 2020 – Oct 2025 · 4 yrs 11 mos
Senior Software Engineer · Capcom VancouverDec 2018 – Oct 2025 · 6 yrs 11 mos
Software Engineer Contractor · Schlumberger (in-house solution)Dec 2016 – Oct 2025 · 8 yrs 11 mos
Entrepreneur · Digital EmergenceDec 2014 – Oct 2025 · 10 yrs 11 mos

Education

Master of Science/Computer Science · McGill University, Montreal QC2030 – 2005
Bachelor of Science · University of Houston Downtown, TX2030 – 2002

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