I'm Shashank R Kulkarni, a creative and technically skilled 3D generalist with a lifelong love for art and immersive storytelling. I started as a hair and fur artist with Pur-fection and now specialize in real-time workflows, grooming, environment design, and cross-team collaboration to craft compelling visual experiences. My work blends technical craft with storytelling to bring characters and worlds to life. I'm a lifelong gamer who loves creating art for games and movies. I stay curious and committed to continual learning, researching new techniques and industry practices to produce high-quality, visually compelling assets that resonate with players and viewers.

Shashank R Kulkarni

I'm Shashank R Kulkarni, a creative and technically skilled 3D generalist with a lifelong love for art and immersive storytelling. I started as a hair and fur artist with Pur-fection and now specialize in real-time workflows, grooming, environment design, and cross-team collaboration to craft compelling visual experiences. My work blends technical craft with storytelling to bring characters and worlds to life. I'm a lifelong gamer who loves creating art for games and movies. I stay curious and committed to continual learning, researching new techniques and industry practices to produce high-quality, visually compelling assets that resonate with players and viewers.

Available to hire

I’m Shashank R Kulkarni, a creative and technically skilled 3D generalist with a lifelong love for art and immersive storytelling. I started as a hair and fur artist with Pur-fection and now specialize in real-time workflows, grooming, environment design, and cross-team collaboration to craft compelling visual experiences. My work blends technical craft with storytelling to bring characters and worlds to life.

I’m a lifelong gamer who loves creating art for games and movies. I stay curious and committed to continual learning, researching new techniques and industry practices to produce high-quality, visually compelling assets that resonate with players and viewers.

See more

Language

English
Advanced

Work Experience

Grooming Artist at Technicolor India
December 31, 2024 - December 31, 2024
Developed hero character grooming for animals and digi-doubles; created grooming for assets ranging from LOD A++ to LOD C. Part of USD pipeline, IOPS and R&D integration team to enhance cross-department workflows. Created a new rendering pipeline for the groom team, proposed and developed a training module, and trained junior artists.
3D Visualizer at Box Brownie
December 31, 2021 - December 31, 2021
Produced stylized and realistic architectural renders for diverse styles including Victorian and modern.

Education

MA Game Art at Falmouth University, United Kingdom
January 1, 2024 - October 27, 2025
Bachelor in Animation & VFX at Arena Animation, Bangalore
January 1, 2016 - December 31, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet