Irina Sagatelian

Available to hire

Language

English
Fluent

Work Experience

2D Art Director at Brawstars
September 1, 2025 - September 1, 2025
Shaped the project's artistic vision, establishing mood, tone, and atmosphere through design and color; translated narrative themes into cohesive visual storytelling; directed concept art, environments, and lighting; fostered cross-department collaboration; ensured final look captured artistic integrity and storytelling intent.
2D Art Director at Bardel
September 1, 2025 - September 1, 2025
Shaped the project’s artistic vision, establishing mood, tone, and atmosphere through design and color. Worked closely with directors and writers to translate narrative themes into cohesive visual storytelling. Directed the development of concept art, environments, and lighting to support emotional rhythm and story clarity. Fostered collaboration across departments, inspiring artists to deliver unified and expressive visuals. Ensured the final look captured both artistic integrity and storytelling intent.
2D Art Director at Deep woods Lost and Found
July 1, 2025 - July 1, 2025
Led the visual development, defined overall art direction, color palette, and design language; supervised backgrounds, layouts, and character design; collaborated with Director and production to align artistic goals with story and schedule; reviewed artwork and guided artists toward achieving the desired visual quality; oversaw color scripts, style guides, and production pipeline references.
2D Art Director at Rymanco
July 1, 2025 - July 1, 2025
Led the visual development of the project, defining overall art direction, color palette, and design language. Supervised background, layout, and character design teams to maintain a consistent visual style. Collaborated with the Director and production departments to ensure artistic goals aligned with story and schedule. Reviewed artwork, provided clear feedback, and guided artists toward achieving the desired visual quality. Oversaw the creation of color scripts, style guides, and visual references for the production pipeline.
2D Art Director at Philly Special
October 1, 2024 - October 1, 2024
Led a team responsible for background, character design, props, ensuring creative cohesion and high-quality output; provided professional training and mentorship to team members; developed initial concepts for showrunners and clients; managed and strengthened communication channels across all design teams.
2D Art Director at Wildbrain
October 1, 2024 - October 1, 2024
Led a team responsible for background, character design, props, ensuring creative cohesion and high-quality output. Provided professional training and mentorship to team members. Developed initial concepts and ideas for showrunners and clients. Managed and strengthened communication channels across all design teams.
2D Illustrator at King of Meat
August 1, 2024 - August 1, 2024
Created and developed key illustrations and visual assets for the show; produced rapid concept sketches and design variations for client review; refined artwork in Photoshop based on feedback; collaborated closely with the production team to troubleshoot visual challenges and ensure high-quality deliverables and on-time completion.
2D Illustrator at Bardel
August 1, 2024 - August 1, 2024
Created and developed key illustrations and visual assets for the show, maintaining a cohesive artistic style and creative direction. Produced rapid concept sketches and design variations for client review, refining and finalizing artwork in Photoshop based on feedback. Collaborated closely with the production team to troubleshoot visual or design challenges, ensuring high-quality deliverables and on-time completion.
2D Bg Layout Supervisor at Polly Pocket
March 1, 2024 - March 1, 2024
Led and trained a team of outsource artists at Inspidea using Animate CC, ensuring high-quality background layouts for two episodes per week. Managed schedules and deadlines, resulting in timely deliveries and a proficient, well-trained team.
2D Bg Layout Supervisor at Wildbrain
March 1, 2024 - March 1, 2024
Led and trained a team of outsource artists at Inspidea using Animate CC, ensuring high-quality background layouts for two episodes per week. Managed schedules and deadlines, resulting in timely deliveries and a proficient, well-trained team.
2D Illustrator at Lego Monkie Kid
March 1, 2023 - March 1, 2023
Designed and illustrated new environments, sets, and worlds — creating over 20 unique locations that supported the series’ visual storytelling. Delivered multiple rough concept options for client review, advancing selected designs through greyscale compositions, varied camera angles, and final polished color illustrations.
2D Illustrator at Wildbrain
March 1, 2023 - March 1, 2023
Designed and illustrated new environments, sets, and worlds — creating over 20 unique locations that supported the series’ visual storytelling. Delivered multiple rough concept options for client review, advancing selected designs through greyscale compositions, varied camera angles, and final polished color illustrations.
3D Design Team Lead at Strawberry Shortcake
January 1, 2022 - January 1, 2022
Led a team of 10 artists, providing feedback, reviews, and professional training. Participated in director meetings to ensure the art director's vision was executed, assisted in managing the team during the art director's absence.
3D Design Team Lead at Wildbrain
January 1, 2022 - January 1, 2022
Led a team of 10 artists, providing feedback, reviews, and professional training. Participated in director meetings to ensure the art director's vision was executed, Assisted in managing the team during the art director's absence.
3D Senior Illustrator at Sonic Prime
January 1, 2021 - January 1, 2021
Illustrated a variety of locations, props, and characters, ensuring visual cohesion and expressive design across all artwork. Produced detailed sketches, color renderings, and digital paint-overs in Photoshop to define style, mood, and final look. Created robots, vehicles, costumes, and interior scenes, experimenting with composition, lighting, and brushwork to bring each illustration to life.
3D Senior Illustrator at Wildbrain
January 1, 2021 - January 1, 2021
Illustrated a variety of locations, props, and characters, ensuring visual cohesion and expressive design across all artwork. Produced detailed sketches, color renderings, and digital paint-overs in Photoshop to define style, mood, and final look. Created robots, vehicles, costumes, and interior scenes, experimenting with composition, lighting, and brushwork to bring each illustration to life.
2D Art Director at Johnny Test
October 1, 2020 - October 1, 2020
Led a team of 18 artists across backgrounds, characters, rotation, props, color, and cleanup, ensuring creative cohesion and quality. Provided professional training and guidance to the team. Developed rough ideas for showrunners and clients. Managed and nurtured communication networks with all design teams.
2D Art Director at Wildbrain
October 1, 2020 - October 1, 2020
Led a team of 18 artists across backgrounds, characters, rotation, props, color, and cleanup, ensuring creative cohesion and quality. Provided professional training and guidance to the team. Developed rough ideas for showrunners and clients. Managed and nurtured communication networks with all design teams.
2D Senior Designer at Carmen San Diego
October 1, 2019 - October 1, 2019
Supported the art director and director to realize their vision during the visual development phase. Established clear communication channels and fostering understanding of objectives between stakeholders and the visual development team. Created location color scripts to guide the visual direction of the show.
2D Senior Designer at Wildbrain
October 1, 2019 - October 1, 2019
Supported the art director and director to realize their vision during the visual development phase. Establishing clear communication channels and fostering understanding of objectives between stakeholders and the visual development team. Created locations color scripts to guide the visual direction of the show.
2D Illustrator at My Little Pony
October 1, 2018 - October 1, 2018
Provided rough ideas and different versions of locations for directors' consideration. Finalized chosen designs with polished greyscale versions. Provided multiple views for comprehensive visualization.
2D Illustrator at Wildbrain
October 1, 2018 - October 1, 2018
Provided rough ideas and different versions of locations for directors' consideration. Finalized chosen designs with polished greyscale versions. Provided multiple views for comprehensive visualization.
2D Lead Designer at Rick and Morty
March 1, 2017 - March 1, 2017
Played a pivotal role in assisting the Rick and Morty team in establishing a new department. Mentoring new artists while identifying growth opportunities for experienced team members. Developed Environmental design, Character design, Rotations, Lip syncing, Prop design.
2D Lead Designer at Bardel
March 1, 2017 - March 1, 2017
Played a pivotal role in assisting the Rick and Morty team in establishing a new department. Mentoring new artists while identifying growth opportunities for experienced team members. Developed Environmental design, Character design, Rotations, Lip syncing, Prop design.

Education

Certificate in 3D/2D Animation at Animation Mentor
January 1, 2007 - June 1, 2009
Bachelor at WIZO Academy of Design and Education
September 1, 2000 - September 1, 2005
Bachelor at Ural State Academy of Architecture and Arts
September 1, 1996 - August 1, 1998
Online 3D/2D Animation Course at Animation Mentor
January 1, 2007 - June 1, 2009
Bachelor at WIZO Academy of Design and Education
September 1, 2000 - September 1, 2005
Art Degree at Ural State Academy of Architecture and Arts
September 1, 1996 - August 1, 1998

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment