I’m a London-based Unreal Engine Environment Artist with six years of experience in cinematic virtual production and real-time scene design. I specialize in building detailed, high-performance environments for LED walls, green screens, and real-time rendering. I blend fine-art sensibilities with technical precision to craft immersive worlds that balance atmosphere, realism, and emotion. I thrive in collaborative, cross-disciplinary teams and enjoy translating creative direction into photorealistic environments. I’ve worked closely with engineers, cinematographers, and directors to bring visions to life on set and in virtual production, always aiming for emotionally resonant visuals.

GABRIELE ELENA SIMULYNAITE

I’m a London-based Unreal Engine Environment Artist with six years of experience in cinematic virtual production and real-time scene design. I specialize in building detailed, high-performance environments for LED walls, green screens, and real-time rendering. I blend fine-art sensibilities with technical precision to craft immersive worlds that balance atmosphere, realism, and emotion. I thrive in collaborative, cross-disciplinary teams and enjoy translating creative direction into photorealistic environments. I’ve worked closely with engineers, cinematographers, and directors to bring visions to life on set and in virtual production, always aiming for emotionally resonant visuals.

Available to hire

I’m a London-based Unreal Engine Environment Artist with six years of experience in cinematic virtual production and real-time scene design. I specialize in building detailed, high-performance environments for LED walls, green screens, and real-time rendering. I blend fine-art sensibilities with technical precision to craft immersive worlds that balance atmosphere, realism, and emotion.

I thrive in collaborative, cross-disciplinary teams and enjoy translating creative direction into photorealistic environments. I’ve worked closely with engineers, cinematographers, and directors to bring visions to life on set and in virtual production, always aiming for emotionally resonant visuals.

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Language

English
Fluent

Work Experience

Unreal Engine Artist at Mo-Sys Engineering
January 1, 2019 - January 1, 2025
Designed and optimized real-time 3D environments for LED walls and virtual production sets. Created cinematic lighting, materials, and atmosphere for product demos and on-set visuals. Collaborated with engineers, cinematographers, and directors to achieve photorealistic results. Represented Mo-Sys at NAB (Las Vegas), IBC (Amsterdam), ISE (Barcelona), MPTS (London), and BSC Expo (London).

Education

MA in Textile Art and Design at Vilnius Academy of Arts, Lithuania
January 11, 2030 - April 1, 2026
BA in Costume Design at Vilnius Academy of Arts, Lithuania
January 11, 2030 - April 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services