I’m a London-based Unreal Engine Environment Artist with six years of experience in cinematic virtual production and real-time scene design. I specialize in building detailed, high-performance environments for LED walls, green screens, and real-time rendering. I blend fine-art sensibilities with technical precision to craft immersive worlds that balance atmosphere, realism, and emotion.
I thrive in collaborative, cross-disciplinary teams and enjoy translating creative direction into photorealistic environments. I’ve worked closely with engineers, cinematographers, and directors to bring visions to life on set and in virtual production, always aiming for emotionally resonant visuals.
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