Experienced and adaptable in a wide variety of visual works, such as game development, animations, and product/event planning/architecture visualization, I am driven by a strong passion for continuous learning and skill expansion. My problem-solving orientation and results-driven mindset help me push through challenges to deliver higher quality work on every project. I enjoy mentoring juniors and collaborating with cross-disciplinary teams to craft compelling visuals, cinematic sequences, and robust pipelines. I strive to keep learning new tools and techniques to stay at the forefront of 3D, Unreal, and real-time production.

Hazwan Juhari

Experienced and adaptable in a wide variety of visual works, such as game development, animations, and product/event planning/architecture visualization, I am driven by a strong passion for continuous learning and skill expansion. My problem-solving orientation and results-driven mindset help me push through challenges to deliver higher quality work on every project. I enjoy mentoring juniors and collaborating with cross-disciplinary teams to craft compelling visuals, cinematic sequences, and robust pipelines. I strive to keep learning new tools and techniques to stay at the forefront of 3D, Unreal, and real-time production.

Available to hire

Experienced and adaptable in a wide variety of visual works, such as game development, animations, and product/event planning/architecture visualization, I am driven by a strong passion for continuous learning and skill expansion. My problem-solving orientation and results-driven mindset help me push through challenges to deliver higher quality work on every project.

I enjoy mentoring juniors and collaborating with cross-disciplinary teams to craft compelling visuals, cinematic sequences, and robust pipelines. I strive to keep learning new tools and techniques to stay at the forefront of 3D, Unreal, and real-time production.

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Language

English
Fluent

Work Experience

Technical Director / R&D Lead / Unreal Trainer at CIRCLE Studio
May 31, 2025 - May 31, 2025
Technical Director and Unreal Trainer leading R&D for high-level Unreal projects, guiding pipeline development, and mentoring junior artists. Responsible for research, development, and training to elevate production quality.
3D Generalist / Lead at Lakoo Advertising & Consultant Sdn.Bhd
December 31, 2022 - December 31, 2022
Led 3D modeling, look development, and animation; trained juniors; developed Python tools for auto-rig and animation library; supported booth/stage design and motion graphics for high-profile events.
3D General Artist at PolyAssets United (M) Sdn Bhd
December 31, 2012 - December 31, 2012
Asset provider for 2D and 3D games (Mobile/Windows); realistic medical visualization; worked with Unreal Engine and Substance Designer; contributed to pipeline planning and asset production.
3D Generalist at GEOMedia Interactive
September 30, 2012 - September 30, 2012
Produced 3D assets and visualizations for clients; contributed to game and visualization projects with real-time pipelines.
Lead 3D Artist at Dateline Studios
December 31, 2010 - December 31, 2010
Led 3D asset creation and production pipelines; mentored junior artists and contributed to project visuals across multiple campaigns.
Research Assistant at University Kuala Lumpur
April 30, 2010 - April 30, 2010
Internship assisting in research and asset production related to 3D visualization and graphics pipelines.

Education

Diploma in Animation at University Kuala Lumpur
January 1, 2013 - December 31, 2013

Qualifications

Authorized Unreal Instructor
January 11, 2030 - November 2, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services