Available to hire
Unity & Unreal developer with 9 years of experience building games, VR training, simulations, and interactive systems. I specialize in gameplay architecture, immersive experiences, and real-time applications across XR, AI-integrated tooling, and simulation environments. Experienced in C#, C++, Unity, Unreal Engine, AR/VR, multiplayer systems, and scalable gameplay architecture.
Skills
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Work Experience
Unity Developer (Contract) at Stamm Media
February 1, 2026 - March 1, 2026Developed a 2D serious game in Unity demonstrating product value through interactive gameplay mechanics; implemented a node-based traversal system with directional input and dynamic path generation; built a reusable UI interaction system enabling contextual player actions; designed event-driven gameplay logic to coordinate player movement, UI, and system state.
Lead Immersive Engineer at Booz Allen Hamilton
May 1, 2022 - May 1, 2025Led development of immersive simulation and training systems for VA and DHS clients using Unity and Unreal Engine, collaborating with cross-functional teams of engineers, designers, and SMEs. Directed multi-project efforts (SimLab Training, Hospital Simulation, Port of Entry Simulation), delivering configurable, scalable server-client architectures, runtime content loading, and large-scale pedestrian movement using Unreal Mass AI (ECS).
Unity VR Developer at Groove Jones
July 1, 2021 - April 1, 2022Led development of VR training applications for Toyota, building a data-driven training architecture using Scriptable Objects and Timelines; collaborated with artists and designers to ensure asset integration and performance; managed biweekly client builds, cross-team feature integration, and progress tracking; adapted VR applications across Quest 2, desktop, and Vive Focus platforms.
Unity Developer at Windy Games
September 1, 2015 - January 1, 2021Developed and shipped Miasma Caves, a procedurally generated cave-exploration game for Steam; implemented core gameplay systems (player abilities, environmental hazards, creature AI, inventory, quests, in-game stores) and designed modular, data-driven systems for quest and item management to support scalable content creation; produced a vertical slice for a spell-based platformer prototype.
Unity Developer at Canned Bananas
June 1, 2015 - September 1, 2015Developed and published Smashy Skies, a free-to-play 2D endless runner for Android; integrated Google Ads and in-app purchases; implemented in-game leaderboards to track player progression and competition.
Unity Developer (Intern) at MassDigi
September 1, 2014 - May 1, 2015Created grid-based building and movement systems for Building Sim Energy Drive; integrated analytics and gameplay tracking; contributed to base defense game Midnight Terrors for Android and iOS and supported its launch and user engagement.
Education
B.A. at Becker College, Game Design & Development (Programming Concentration)
January 11, 2030 - January 1, 2015B.A. at SUNY Albany, Information Science
January 11, 2030 - January 1, 2012Qualifications
Industry Experience
Gaming, Media & Entertainment, Professional Services
Skills
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