Aditya Rajput
I am a dynamic Lead Unity Developer with 8+ years of experience building real-money, slot, and casual games. I specialize in Unity3D, C, and scalable architectures using SOLID principles, Zenject, and Strange IoC.
About
I am a dynamic Lead Unity Developer with 8+ years of experience building real-money, slot, and casual games. I specialize in Unity3D, C#, and scalable architectures using SOLID principles, Zenject, and Strange IoC. I have delivered multiplayer and slot-based titles that reached millions of plays, driving engagement through innovation, optimisation, and leadership.
As a team leader and hands-on engineer, I design robust gameplay systems, optimize performance across devices, and integrate analytics, payments, and social integrations. I enjoy collaborating with designers, artists, and QA to ship high-quality experiences and push casino-style games to new heights.
- 3 years' experience
- Joined November 2025
Industry experience
- Gaming
- Software & Internet
Work experience· 5 roles
Developed high-quality multiplayer, AR, and VR experiences; built modular systems using MVC and design patterns, enhancing performance and scalability. Delivered Google-featured games (Akiro: Circle Game, Merge It: 2048 Solitaire). Managed interns and improved efficiency by 30% while reducing build size by 40%.
Led design, development, and deployment of real-money and casual games (Ludo, Rummy, Callbreak), ensuring robust gameplay and smooth multiplayer. Implemented Strange IoC MVCS architecture to improve scalability and maintainability across large Unity projects. Built a custom Unity build pipeline with Assembly Definitions and Jenkins CI/CD for iOS and Android, streamlining automated builds and versioning. Directed full-cycle development and maintenance, optimized performance, and integrated analytics, social, push, and payment SDKs to boost retention and monetization. Collaborated with designers, artists, and QA to meet milestones and deliver high-quality experiences; gained hands-on exposure to slot game mechanics.
Created 3D, AR, and multiplayer games using Unity3D and C#. Implemented gameplay systems, UI, and networking modules with design patterns (Singleton, Observer, Command).
Education
Certifications and awards
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